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Article header image for Black Flag Resynced Dev Promises Blood Won't Be DLC
Gaming News4 min read

Black Flag Resynced Dev Promises Blood Won't Be DLC

When a developer has to publicly promise that blood in a pirate game won't be locked behind a paywall, something has gone deeply wrong with how players perceive your company.

Nathan Lees
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"There WILL be blood in the final game, and it will not be a paid DLC." That's an actual sentence a producer at Ubisoft Singapore had to type out, post publicly, and send into the world. Not as a joke. As reassurance to a fanbase so conditioned by years of aggressive monetisation that they saw a missing visual effect and immediately assumed it would be sold back to them.

Resynced producer Justin Ng posted the statement on X on April 24, responding to a wave of criticism after the game's showcase revealed combat sequences conspicuously lacking any blood. Players on Reddit and YouTube had noticed that Edward Kenway could run a sword through someone's chest and the victim would simply ragdoll, clean as a whistle. Some assumed it was a ratings decision. Others, predictably, assumed Ubisoft would sell a "blood pack" as DLC. The fact that the second assumption felt plausible to so many people is the real story here.

Ng also acknowledged complaints about the combat's visual and audio feedback. "We hear the feedback on the VFX and audio cues on fight. It's being toned down," he wrote, referring specifically to flashy parry effects and what players on the Assassin's Creed subreddit described as parry sounds that hit "like a nuke exploding." Fair enough. Showing a game months before launch and adjusting based on feedback is exactly how this should work, and I'll give the team credit for responding within a day rather than pretending the criticism didn't exist.

The Trust Deficit

But let's not gloss over the absurdity of the blood statement. This is a pirate game. A game about a man who kills people with swords, hidden blades, and cannons for a living. Blood is not a feature. It's a baseline expectation for the genre, like water being wet in a sailing game. The fact that Ng had to explicitly promise it wouldn't be monetised tells you everything about where Ubisoft's relationship with its audience stands in 2026. This is a publisher that has spent the better part of a decade training players to expect the worst: XP boosters in single-player games, time-saver packs that conveniently solve problems the game created, and storefronts embedded in full-price releases. When your audience's first instinct upon seeing a missing feature is "they're going to charge me for that," you've earned that suspicion.

The game itself, revealed during a showcase on April 23, actually looks promising. It's been rebuilt from the ground up in the latest version of the Anvil engine, with reworked combat that ditches the old counter-kill chains for something more active, free crouching for stealth, overhauled tailing missions that no longer fail you instantly for being spotted, and three new officers with their own questlines. The Steam page is live, and the game reportedly shot to the top of pre-order charts across platforms. Black Flag was beloved in 2013 for good reason, and a ground-up remake with modern controls and visuals is something I'd normally be excited about.

Then there's the pricing. Leaked by billbil-kun on X ahead of the reveal, the Launch Edition runs $59.99 and the Collector's Edition hits $199.99. The standard price is defensible for a full rebuild; the Collector's Edition, stuffed with a statue, steelbook, and cosmetic skins, is the usual premium merch play. But fans are already pushing back, with comments pointing out that $60 for a remake of a 13-year-old game, one that's also cutting the Freedom Cry DLC and the original multiplayer mode, feels steep. Ubisoft says it "made a clear choice" to focus purely on Edward's story, which is fine creatively, but it does mean you're getting less content than the original shipped with.

Black Flag Resynced launches July 9 on PS5, Xbox Series X|S, and PC. I hope the game is great. I hope the combat feels as good as the showcase suggests. But I also hope someone at Ubisoft is sitting in a meeting room right now, staring at a screenshot of their own producer promising that blood won't be DLC, and thinking about how they got to a point where that was necessary.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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