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Dead Space Remake Director Hired to Steer Assassin's Creed

Eric Baptizat left Ubisoft in 2021 and directed one of the best remakes in recent memory. Now he's back to oversee the entire Assassin's Creed franchise.

Nathan Lees4 min read
Assassin's Creed Valhalla protagonist Eivor in a dramatic Viking landscape scene
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You don't usually see someone walk away from a studio, go direct one of the best survival horror remakes in years, and then walk right back in the door to run the whole franchise. But that's exactly what Eric Baptizat has done. Announced via LinkedIn by Assassin's Creed head of content Jean Guesdon, Baptizat is returning to Ubisoft as game director for the entire Assassin's Creed brand, five years after leaving the company for EA Motive.

The contrast between where Baptizat has been and what he's walking into is striking. At Motive, he directed the Dead Space remake, a tight, focused single-player horror game that earned near-universal praise for how faithfully and carefully it rebuilt a beloved classic. He also served as a game design director on Battlefield 6. Now he's stepping back into a franchise that spans multiple concurrent projects, a company that just underwent a painful restructuring, and a brand that Ubisoft is clearly betting its future on. These are very different jobs, and the shift from a contained horror remake to overseeing an entire open-world franchise portfolio is enormous.

"After an incredible professional journey, including 16 years at Ubisoft and then leading the critically acclaimed Dead Space remake at EA Motive, Eric Baptizat is coming back to the Assassin's Creed family as our new Game Director for the brand. Éric needs no introduction in this universe. 16 years at Ubisoft, key contributions to Black Flag, Origins, and Valhalla as Game Director, his passion for gameplay craft and his deep connection to this franchise speak for themselves."

Guesdon's post is warm, but the subtext is hard to miss. Ubisoft has been pulling veterans back into the fold at a rapid clip. Guesdon himself left the company in 2023 after 17 years, only to return this February as head of content and creative director on Assassin's Creed Hexe, replacing Clint Hocking after his departure. Now Baptizat follows the same path. When a company keeps rehiring the people who left, it says something about the state of the talent pipeline, and about how much institutional knowledge walked out the door.

Baptizat's Track Record

Baptizat joined Ubisoft in 2005 and spent 16 years there. He was lead game designer on Assassin's Creed 4: Black Flag, worked in senior design roles on Unity and Origins, and directed Assassin's Creed Valhalla. That resume covers what most fans would consider the high points of the modern franchise. Black Flag in particular is relevant right now: Assassin's Creed Black Flag Resynced, the remake of the game Baptizat originally helped design, as reported by Eurogamer, surpassed its annual sales goals in roughly 14 days. Bringing back the person most associated with that game's design while its remake is printing money is a move that makes obvious strategic sense.

I'm curious how much creative latitude this role gives him, though. "Game director for the brand" is a title that could mean anything from hands-on design leadership to high-level quality oversight across multiple teams. With Hexe, Jade, and Invictus all in various stages of development under the Vantage Studios umbrella, Baptizat won't be directing a single game the way he did with Dead Space. He'll be trying to keep a sprawling franchise coherent, which is a different challenge.

The Ubisoft he's returning to has been through a lot. The company announced a "major reset" earlier this year that led to six games being cancelled and production being reorganized into separate creative houses. Vantage Studios, the Tencent-backed division that now houses Assassin's Creed alongside Far Cry and Rainbow Six, is the result of that restructuring. The company's stock reflects years of difficult results, and while Black Flag Resynced has given the company a genuine win, one strong launch doesn't erase the broader picture.

Baptizat proved with Dead Space that he can take a beloved property and rebuild it with care and precision. Whether that same instinct translates to managing an entire franchise across multiple studios and projects is the real test, and it's one Ubisoft can't afford him to fail.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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