
World of Tanks 2.2.1: Full Charge 26) Patch Notes (20th April 2026)
Three new Tier XI tanks, three reworked maps, and a significant Onslaught rebalance, Update 2.2.1 is one of the bigger content drops World of Tanks has seen in a while.
Three new Tier XI vehicles are the headline of Update 2.2.1: Full Charge, which went live today. The Gorilla, Fauteur, and Executor each bring a distinct mechanical gimmick, a pre-fire charge system, an induction propellant that builds damage over time, and a turbocharger that rewards sustained speed, and I'll be honest, these feel more interesting on paper than the average tech tree addition.
On the map side, Klondike has been shrunk from 1400x1400 to 1100x1100 metres and largely rebuilt for Standard Battles, with the central area opened up for light tanks and fortified positions added in the south for heavies. Serene Coast and Pearl River have also been reworked, both with a focus on giving well-armored vehicles more to work with. Onslaught gets the Season of the Jade Dragon, a new Polish heavy tank called the Ashbringer, and a Vehicle Bans feature, plus a round of role skill tweaks that touch everything from Bounty Hunter's reload bonus to Inspire's cooldown, which has nearly doubled from 7 to 12 seconds.
The complete notes are below.
Full Patch Notes
Main Changes
New Tier XI Vehicles
Three new researchable Tier XI vehicles that continue existing vehicle branches have been added to the Tech Tree:
- Gorilla — American tank destroyer, researched after the T110E4. It features a Multi-Pack Charge System that enables its gun to fire with reduced efficiency before it fully reloads.
- Fauteur — French heavy tank, researched after the AMX M4 mle. 54. It features an Induction Propellant Afterburner that automatically accumulates charge over time, which is partially consumed to boost damage when firing. The charge has a limit that can be manually disabled for even more damage, at the cost of worsened gun handling.
- Executor — British medium tank researched after the Concept No. 5. It features a High-Pressure Turbocharger Assist system that boosts its acceleration, engine power, and top forward and reverse speed for a short time. Maintaining a high movement speed reduces the mechanic's cooldown time.
Map Changes
Klondike
The map has been redesigned for Standard Battles: its size has been reduced and most positions have been reworked. The central area has been expanded to diversify gameplay for light tanks, while the southern part of the map now features fortified positions to allow heavy tanks to engage each other more safely. The northern area's terrain features make it more comfortable for medium tanks, and terrain has also been modified around the base areas and close to the map borders.
- Map Size: The map has been reduced from 1400x1400 to 1100x1100 m to better fit the Standard Battles format.
- Port Area (H7-H9, J7-J8, G8-G9): The southeast has been completely redesigned and cover has been added to make gameplay more diverse for all vehicle types.
- Route Adjustment (J6-K6, J7, F9-F0, G9): The approaches to the port area have been reworked, with extra cover added to provide safer routes toward key positions.
- Center (F5-F6, Е5-Е6): Undulating terrain and new flora have been added to improve the gameplay experience for light and maneuverable vehicles.
- Defensive Positions Near Bases (H3-G4, B7-C7-D7): New positions for tank destroyers allow for increased control of the central part of the map and covering fire for allied vehicles.
- Terrain Modification (C5-D5, B4-B5, E2-E4, D2): New terrain and vegetation have been added for greater variety in both offensive and defensive play.
- Area Behind Bases (А8-А0, B8-B0, K1-K2, J1-J2, H1-H2): New ravines and vegetation have been added behind the bases to diversify gameplay in the later stages of battle.
Serene Coast
The main goal of the changes is to offer more opportunities for heavy tanks and well-armored vehicles by introducing new positions and improving overall connectivity. This should make gameplay more dynamic and varied, while still preserving the map’s advantages for fast and sniper-focused vehicles.
- Center (C2-F5): A hill with a railway tunnel has been added, and the whole central area has been reworked to allow well-armored vehicles to fight across a range of distances and levels.
- Upper Direction (1st and 2nd Lines): This area has been adjusted along with the center of the map. Now maneuverable and weaker-armored vehicles can fight here, using camouflage and engaging enemies on the front line as well as vehicles near the top of the central hill.
- Coastline (E7-H9): The coastal area has been reworked to improve gameplay for long-distance snipers. The positions open up lines of sight to enemies on the front line, tank destroyers, and vehicles in the center of the map.
- Tank Destroyer Positions (H6, D7): New positions for TDs have been added for better control of the lake's shoreline, and shoot-throughs have opened up to the top of the central hill.
Pearl River
Changes to the southwestern and central areas aim to refresh the gameplay experience and better support the strengths of maneuverable vehicles, snipers, and scouts, which previously had limited options on this map. The cover and timings in the northeastern heavy tank direction have also been adjusted to improve balance between teams.
- Center: A new route has been added to the central hill in F5, allowing different types of vehicles to occupy it. The cave has been moved to F4-G5, meaning it no longer blocks firing lines, while a new hill in G4 divides the direction and provides equal opportunities for fast vehicles from both teams.
- New Cover (F0): New cover in this area provides heavy tanks a safer advance toward the enemy base.
- Heavy Tank Direction (B8-E0): The heavy tank direction is now more balanced in terms of cover and time to reach key positions.
- Tank Destroyer Positions (F2, K4): These TD positions have been made more comfortable and balanced.
Battle Route Tips
A feature that highlights the most popular combat zones on the minimap has been added.
- The zones appear for a short time at the start of battle, showing the most popular points of initial contact. They are displayed on all maps for Tier VI–XI vehicles of all types except light tanks.
- The feature is enabled by default for some players, and can be disabled or enabled at any time in the game settings (Settings → General → Tips → Enable combat zones on minimap).
Onslaught
Main Changes
- The Season of the Jade Dragon has been added.
- The Ashbringer Tier X Polish heavy tank has been added with a unique crew.
- 3D styles have been added: Ashbringer: Silver, Ashbringer: Gold, Ashbringer: Champion, and Ashbringer: Legend.
- The Vehicle Bans feature has been added.
- Rental vehicles now come with pre-configured crew, equipment, shells, and consumables.
- The battle results page has been updated.
- The Sleight of Hand Role Skill has been updated for the Ares 90 tank.
- The 114 SP2 Chinese tank destroyer is now available for purchase from the Silver rank.
New Content for the Season of the Jade Dragon
- Progressive Rex Draconis (Jade) style with a new set of decals, emblems, inscriptions, and camouflage patterns.
- Dog Tag Backgrounds: Iron, Bronze, Silver, Gold, Champion, and Legend.
- Biohazard nickname stripe.
- Badges: Noxious Plague, Poison Paradise.
- Medal: Virulent Breath.
- Rental vehicles: T57 Heavy 7x7, Object 140 7x7, Foch B 7x7.
Prestige Points Changes
- Assault Heavy Tanks:
- The amount of Prestige Points granted for base capture has been reduced by 25%.
- Sniper Medium Tanks:
- The amount of Prestige Points granted for base defense has been reduced by 12.5%.
Tactical Skill Changes
- Artillery Strike:
- Damage caused has been decreased from 450 to 425 HP.
Role Skill Changes
- One for All:
- The Role Skill's charge level at the beginning of battle is 2.
- Bounty Hunter:
- The bonus to reload speed for each enemy vehicle damaged has been increased from 5.5% to 6.5%.
- The Role Skill's cooldown has been decreased from 30 to 20 s.
- Focus on the Target:
- The Role Skill's cooldown has been decreased from 18 to 15 s.
- Fury:
- The bonus to reload speed has been decreased from 25/27.5/30 to 20/25/30%.
- The bonus to gun handling has been increased from 20/32.5/45 to 25/35/45%.
- Inspire:
- The Role Skill's cooldown has been increased from 7 to 12 s.
- Fire Cover:
- The area of effect radius has been increased from 10/12.5/15 to 12.5/12.5/15m.
- The Role Skill's charge level at the beginning of battle is 1.
- Sleight of Hand:
- The Role Skill's charge level at the beginning of battle is 1.
- Juggernaut:
- The bonus to top reverse speed has been decreased from 7 to 2 km/h.
- The Role Skill's charge level at the beginning of battle is 1.
- Clean Shot:
- The number of Prestige Points required to level up the skill charge has been decreased by 20/20/10%.
- The Role Skill's charge level at the beginning of battle is 3.
- Recon Flight:
- The Role Skill's cooldown has been increased from 10 s to 12 s.
- Active Recon:
- The bonus to view range has been increased from 15/20/25 to 20/27.5/35%.
Other Changes
- New vehicles have been added to Onslaught: Ares 90, Vz. 60S Dravec, Carro da Combattimento 45 t
- The Airfield map has been revamped and returned to the map roster.
- The Safe Haven and Erlenberg maps have received adjustments.
Frontline
Minor technical issues have been fixed.
WoT Plus
- A new exclusive Tier IX vehicle, the Leox, has been added for both the Core and Pro tiers with a historical 2D style.
- Information on Battle Pass Points earned with WoT Plus Pro is now displayed in the Mission Progress tab on the post-battle results screen.
Matchmaker
Due to the scale and complexity of the future improvements, we will be testing new matchmaking improvements on the EU1, EU4, and NA3 servers during this version update to ensure their quality and effectiveness.
Vehicles
The following Tier XI vehicles have had multiple characteristics updated: Object 432U, AMX 67 Imbattable, FV4025 Contriver, STK-2.
The characteristics of the following vehicles will also be updated: Object 430U, Object 430, Panther mit 8,8 cm L/71, AMX 50 B, AMX 50 120, AMX 50 100, FV229 Contender, FV227 Conceiver, WZ-120G FT, Type 71, Type 68, Type 57, Strv K.
U.S.S.R.
The following vehicle has been added: T-13.
Changes to the technical characteristics of the following vehicles have been made:
Object 432U (with fully researched Upgrades)
- Engine power has been changed from 700 h.p. to 800 h.p.
- Dispersion on turret traverse has been decreased by 10%
- APCR shell penetration has been changed from 263 mm to 270 mm
- HEAT shell penetration has been changed from 340 mm to 350 mm
- Reload time has been changed from 11.5 s to 10.5 s
- Hull armor thickness has been changed from 120 mm to 135 mm
Object 430U
- Engine power has been changed from 640 h.p. to 740 h.p.
- Dispersion during movement and hull traverse has been decreased by 6%
- Dispersion on turret traverse has been decreased by 17%
- Vehicle durability has been changed from 2,000 HP to 2,050 HP
- Hull armor thickness has been changed from 160 mm to 170 mm
Object 430
- Power of the 5TD engine has been changed from 480 h.p. to 570 h.p.
- Power of the 5TDF engine has been changed from 520 h.p. to 600 h.p.
- Dispersion during movement and hull traverse with the Object 430 improved suspension has been decreased by 6%
- Dispersion on turret traverse has been decreased by 17%
- Aiming time has been changed from 2.5 s to 2.3 s
Germany
The following vehicle has been added: Waffenträger auf E 100 T, Radkampfwagen.
Changes to the technical characteristics of the following vehicle have been made:
Panther mit 8,8 cm L/71
- Vehicle durability has been changed from 1,500 HP to 1,600 HP
- Engine power has been changed from 700 h.p. to 850 h.p.
- Specific power has been changed from 15.1 h.p./t to 18.3 h.p./t
- Top forward speed has been changed from 46 km/h to 50 km/h
- Aiming time has been changed from 2.5 s to 2.2 s
- Reload time has been changed from 6.9 s to 6.7 s
- Dispersion after firing has been decreased by 25%
- Dispersion on turret traverse has been decreased by 30%
- Dispersion at 100 m has been changed from 0.32 m to 0.29 m
- AP shell penetration has been changed from 203 mm to 230 mm
- AP shell penetration at 500 m has been changed from 185 mm to 215 mm
- APCR shell penetration has been changed from 237 mm to 265 mm
- APCR shell penetration at 500 m has been changed from 217 mm to 248 mm
U.S.A.
The following vehicle has been added: Gorilla.
France
The following vehicles have been added: Durendal, Fauteur.
Changes to the technical characteristics of the following vehicles have been made:
AMX 67 Imbattable (with fully researched Upgrades)
- Vehicle durability has been changed from 2,400 HP to 2,500 HP
- Aiming time has been changed from 2.3 s to 2.1 s
- Dispersion after firing has been decreased by 13%
- Dispersion at 100 m has been changed from 0.34 m to 0.32 m
- AP shell penetration has been changed from 268 mm to 275 mm
- APCR shell penetration has been changed from 328 mm to 335 mm
- AP/APCR shell damage has been changed from 420 HP to 450 HP
- HE shell damage has been changed from 520 HP to 550 HP
AMX 50 B
- Vehicle durability has been changed from 2,100 HP to 2,200 HP
- Dispersion after firing has been decreased by 12.5%
- Aiming time has been changed from 2.5 s to 2.3 s
- Dispersion at 100 m has been changed from 0.35 m to 0.33 m
- AP shell penetration has been changed from 257 mm to 267 mm
- APCR shell penetration has been changed from 325 mm to 327 mm
- AP/APCR shell damage has been changed from 400 HP to 420 HP
- HE shell damage has been changed from 515 HP to 520 HP
AMX 50 120
- Aiming time of the 120 mm SA46 (50 120) gun has been changed from 2.7 s to 2.5 s
- Dispersion after firing of the 120 mm SA46 (50 120) gun has been decreased by 12.5%
- Dispersion after firing of the 100 mm SA47 (50 120) gun has been decreased by 25%
- Dispersion at 100 m of the 100 mm SA47 (50 120) gun has been changed from 0.36 m to 0.35 m
- AP/APCR shell damage with the 100 mm SA47 (50 120) gun has been changed from 300 HP to 340 HP
- HE shell damage with the 100 mm SA47 (50 120) gun has been changed from 400 HP to 450 HP
AMX 50 100
- Dispersion during movement and hull traverse of the 100 mm SA47 (50 100) gun has been decreased by 9%
- Aiming time of the 100 mm SA47 (50 100) gun has been changed from 2.7 s to 2.5 s
- Dispersion after firing of the 100 mm SA47 (50 100) gun has been decreased by 25%
- Dispersion during movement and hull traverse of the 90 mm DCA 45 (50 100) gun has been decreased by 8%
- Aiming time of the 90 mm DCA 45 (50 100) gun has been changed from 2.7 s to 2.5 s
- Dispersion after firing of the 90 mm DCA 45 (50 100) gun has been decreased by 25%
- AP shell penetration with the 90 mm DCA 45 (50 100) gun has been changed from 218 mm to 224 mm
U.K.
The following vehicles have been added: Headshaker, Pike, Executor.
Changes to the technical characteristics of the following vehicles have been made:
FV4025 Contriver (with fully researched Upgrades)
- Top forward speed has been changed from 34 km/h to 38 km/h
- Engine power has been changed from 1,430 h.p. to 1,500 h.p.
- Specific power has been changed from 14.3 h.p./t to 15 h.p./t
- Hull traverse speed has been changed from 22 deg/s to 25 deg/s
- Vehicle durability has been changed from 2,500 HP to 2,600 HP
FV229 Contender
- Dispersion on turret traverse of the Twin 32-pdr Gun MBC Mk. 2 has been changed from 0.12 m to 0.1 m
- Dispersion at 100 m of the Twin 32-pdr Gun MBC Mk. 2 has been changed from 0.33 m to 0.31 m
- AP/APCR shell damage with the Twin 32-pdr Gun MBC Mk. 2 has been changed from 280 HP to 320 HP
- HE shell damage with the Twin 32-pdr Gun MBC Mk. 2 has been changed from 350 HP to 400 HP
FV227 Conceiver
- Reload time of the Twin 20-pdr Gun MBC Mk. II has been changed from 6.3 s to 5.8 s
- Dispersion on turret traverse of the Twin 20-pdr Gun MBC Mk. II has been changed from 0.12 m to 0.1 m
- Aiming time of the Twin 20-pdr Gun MBC Mk. II in the FV227 Conceiver turret has been changed from 2.2 s to 2 s
- Aiming time of the Twin 20-pdr Gun MBC Mk. II in the FV227 Conceiver Mk. II turret has been changed from 2.1 s to 1.9 s
China
The following vehicle has been added: PGZ-70.
Changes to the technical characteristics of the following vehicle have been made:
WZ-120G FT
- Armor has been improved
- Dispersion during movement of the WZ-120G FT suspension has been decreased by 9%
- Dispersion on hull traverse with the WZ-120G FT suspension has been decreased by 9%
- Traverse speed with the WZ-120G FT suspension has been changed from 38 deg/s to 42 deg/s
- Dispersion of the 130 mm 59-130JG FT A gun has been changed from 0.38 m to 0.36 m
- Dispersion on traverse of the 130 mm 59-130JG FT A gun has been decreased by 62%
- Reload time of the 130 mm 59-130JG FT A gun has been changed from 11.9 s to 11.2 s
- Aiming time of the 130 mm 59-130JG FT A gun has been changed from 2.8 s to 2.2 s
- Depression angle of the 130 mm 59-130JG FT A gun has been changed from -6 deg to -7 deg
- Power of the 12150LG engine has been changed from 520 h.p. to 600 h.p.
- Vehicle durability has been changed from 1,700 HP to 1,800 HP
Japan
Changes to the technical characteristics of the following vehicles have been made:
STK-2
- Gun heat per shot has been changed from 50% to 46%
- Total gun cooling time has been changed from 33.3 s to 31.9 s
- Vehicle durability with fully researched Upgrades has been changed from 2,400 HP to 2,500 HP
- Lower glacis plate effective armor has been changed from 216 mm to 249 mm
Type 71
- AP/APCR shell damage has been changed from 400 HP to 430 HP
- HE shell damage has been changed from 515 HP to 520 HP
- Reload time has been changed from 8.8 s to 9.2 s
- Damage per minute has been changed from 2,727 HP/min to 2,804 HP/min
- Upper glacis plate effective armor has been changed from 297 mm to 334 mm
Type 68
- Reload time of the 105 mm M68 L7 gun has been changed from 8.5 s to 8 s
- AP shell penetration with the 105 mm M68 L7 gun has been changed from 235 mm to 240 mm
- APCR shell penetration with the 105 mm M68 L7 gun has been changed from 261 mm to 279 mm
- Cooling time of the 105 mm M68 L7 gun has been changed from 14 s to 12 s
Type 57
- Frontal armor thickness of the SHA-1 turret has been changed from 250 mm to 295 mm
Poland
The following vehicle has been added: Krazownik.
Sweden
Changes to the technical characteristics of the following vehicle have been made:
Strv K
- Dispersion during movement has been decreased by 10%
- Dispersion on hull traverse has been decreased by 10%
- Reload time has been changed from 12 s to 10.7 s
- Aiming time has been changed from 2.5 s to 2.3 s
- Dispersion on turret traverse has been decreased by 20%
- AP/APCR shell damage has been changed from 390 HP to 420 HP
- HE shell damage has been changed from 480 HP to 515 HP
- Top forward speed has been changed from 40 km/h to 45 km/h
Fixed Issues and Improvements
- Fixed the issue of the auto-flip function not working in some cases, when the vehicle lies on its side or upside down.
- Fixed the rare issue of a certain combination of consumables reducing their cooldown time.
- Fixed the issue of unique Tier XI abilities being displayed for vehicles of other tiers.
- Fixed the issue of the zero perk not being displayed for the crew members of the Ashbringer, a reward Onslaught vehicle.
- Fixed the issue of the decal list in the Customization menu automatically scrolling to a random place after applying and then removing a decal from a vehicle.
- Fixed the issue of negative camouflage values being displayed in the Stationary/Moving Vehicle fields in the Garage for the Saryuda in some cases.
- Fixed the issue of the damage log in postmortem mode not scrolling and showing only the last four entries after the player's vehicle was destroyed.
- Fixed the issue of an error occurring when applying a 2D style to some Tier XI vehicles, preventing the style from being saved on the vehicle.
- Fixed the issue of fire effect being displayed near the hull for some French vehicles.
- Fixed the issue of an error occurring when applying the Wing and Claw style to Tier XI vehicles with a decal or inscription selected.
Known Issues
- The Pro Boost button gets disabled after entering a Platoon. The Pro Boost bonus continues working as intended.
- The Intensive Crew Regimen function does not work in some cases.
- Recoil is displayed only for the left gun of double-barreled vehicles in some cases.
- A comma is not displayed in the value of the damage radius for HE shells in some client languages.
- When the Taschenratte uses its special ability and misses one of the shots, a voiceover line for SPGs is played.
- The progress of the Assistance-8 mission within the Black Rock operation is not tracked correctly.
- The Natural Cover directive is not counted on the comparison screen.
- A vehicle can take damage if its gun intersects with the gun breech of the shooting vehicle.
- Replays crash on attempts to rewind or restart them.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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