Windrose Patch Notes, 0.10.0.8 (8th July 2026)
Windrose 0.10.0.8 patches a long-range projectile detection issue that was letting cannonballs slip through ships undetected.

Windrose patch 0.10.0.8 landed today with a targeted fix for one of the game's most frustrating combat bugs: projectiles passing through ships without registering hits at long distances. That's the kind of invisible friction that can tank your confidence in a fight, so watching cannonballs actually connect when they should is a relief.
The patch also improves Japanese localisation, though the developers acknowledge one persistent issue remains. Front cannon volleys occasionally deal no damage despite clearly striking the hull, and that one's staying in the build for now. A fix is planned for a future update. It's not ideal, but the team's transparent about it.
This is a small, focused patch. The projectile detection fix should smooth out long-range engagements considerably, and that matters more than the changelog length suggests.
Full Patch Notes
▲ Buff✓ FixAhoy, captains!
Here’s a small patch with a few improvements. We’re also very grateful for all your feedback and comments on the latest devblog post.
One known issue remains in this build, but we’re already looking into it and plan to fix it in a future update.
Thank you for staying with us, and stay tuned for more news.
Patch Notes, version: 0.10.0.8
- Fixed an issue where projectiles could pass through ships without registering hits at long distances.
- Improved Japanese localization.
- Known issue: A random bug may cause volleys fired from the front cannons to deal no damage, even when cannonballs clearly hit the ship’s hull. This will be fixed in a future update.
Sources
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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