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Patch NotesWarhammer 40,000: Rogue Trader1.6.1.493

Warhammer 40,000: Rogue Trader 1.6.1.493 Patch Notes (30th June 2026)

The big post-release update lands with epilogue fixes, Infinite Museion polish, and some long-overdue balance adjustments.

Nathan Lees16 min read
Warhammer 40,000: Rogue Trader captain in void armor facing Eogunn
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1.6.1.493 is the big one. Owlcat's been quietly stacking fixes since the Infinite Museion DLC landed, and this patch finally addresses the epilogue mess that broke if you gave away Nomos (you monster), plus a heap of dialogue breaks and missing reactivity across the new content.

The balance changes hit harder than usual. Eogunn's been running roughshod over team compositions, he can no longer chain Galvanic Field to himself or nuke allies with arc lightning, and Charge Distribution's explosion damage got scaled back hard. Psyker's Breastplate also got reined in; it was letting players stack Psy rating with almost zero risk, which defeats the point of a risky power item. Meanwhile, the Ogryn Grip augment finally works properly with 2-handed weapons, and Ghost Helm no longer triggers on ally attacks after the community found ways to abuse it into permanent dodging.

There's also a fix for that annoying torpedo bug in space combat that's been hanging around, plus performance tweaks for enemy AI and a solution to the softlock where Yrliet's doppelganger would trap you at Reaving Tempest Spire. Check the full notes for the complete breakdown of Infinite Museion improvements and mechanical fixes.

Full Patch Notes

Buff Nerf Fix Tweak

Abelard, introduce the big post-release update 1.6.1.493!

Highlights:

  • Added a number of new epilogues and improved the old ones that interact with the Infinite Museion DLC content;
  • Added missing colonization lines for Eogunn;
  • Polished a lot of visuals and narrative across the Infinite Museion areas;
  • Returned the “Favourites” tab in the level up screen;
  • Reduced Eogunn’s friendly fire potential;
  • Buffed the Ogryn Grip augment that allows to wield 2-handed weapons in one hand;
  • Fixed the annoying torpedo bug in space combat;
  • Fixed desyncs caused by the augmentation system;
  • Got rid of Yrliet’s doppelganger in Commorragh;
  • And much more!

Please note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.

Please be aware of the plot spoilers below!

Patch Notes

System and stability

Optimization

  • Improved the performance of enemy AI during AoE ability selection;

Lag and freezing

  • Fixed freezing cutscenes caused by familiars running for hidden loot;
  • Fixed an extremely long loading time of the saves list if at least one of the save files in the folder was damaged or unreadable;
  • Fixed freezing during the battle with Captain Sargona;

Narrative

General narrative changes

  • The color of Word Bearer armours is now correctly described in the dialogues;
  • The “Condemned ” and “The Baleful Howl” quests now fail correctly in Act 5;

Epilogues

  • If the player chose to give away Nomos (you monster!), all of the epilogues could break - fixed;
  • Fixed multiple cases where incorrect epilogues related to The Infinite Museion DLC would be displayed;
  • Corrected and improved a lot of The Infinite Museion epilogues, and added a handful of new ones;
  • Fixed problems with multiple epilogues not appearing;

Lex Imperialis Content

  • Fixed a sudden dialogue break with Ruoldo on Thassera;
  • One of the cutscenes at the Heartless sometimes failed to start, sotflocking the game - fixed;

The Infinite Museion Content

  • Added missing Eogunn's options to colonization events;
  • Made multiple adjustments to the dialogue with the Deathwatch Captain and added additional reactivity for Ulfar and Eogunn in that dialogue;
  • In a dialogue with the Deathwatch Captain, one option was popping up despite conditions not being met - fixed;
  • Reworked some texts in Zarkov Chronicles 1, 2, and 3;
  • Added a helpful advice from one of the guards at the Survivor Camp, recommending to shoot the root;
  • Fixed multiple error speaker cases across the Infinite Museion content;
  • Added some additional companion reactivity and polished some existing reactivity at the Sector Bionica;
  • Fixed multiple broken dialogue options in the dialogues with Batoshski;
  • Some Eogunn’s interrupts were appearing even if he was not present in the party - fixed;
  • Nuncius no longer shows as Error Speaker on multiple occasions;
  • Fixed getting stuck in Seberian's bridge dialogue if asking him about certain events;
  • One of the obelisks could be repaired and at full health if Vedka was descending to the Temple - fixed;

Yrliet

  • A second Yrliet will no longer appear at the Reaving Tempest Spire, potentially softlocking the playthrough;

Act III

  • It was impossible to loot a corrupted body part for the Haemonculus quest - fixed;
  • Added some additional flavour text to the augments at Commoragh;

Mechanics

Balance

  • Some of the Drover’s attacks on Zarkov have had their area of effect reduced;
  • Eogunn can no longer apply Echopulse to allies affected by Galvanic Field via Transonic Wave;
  • Eogunn can no longer deal damage to his allies affected by Galvanic Field with arc rifles' additional lightnings;
  • Pasqal's Axial Fortification no longer increases all incoming damage, only Shock;
  • Eogunn can no longer retransmit Galvanic Field to himself via the Servo-Skull Swarm;
  • Charge Distribution has its explosions' damage reduced from (Eogunn's INT) to (Eogunn's INT Bonus * 3);
  • Wounded Beast and Facing the End talents got upper limit for their bonuses. Due to the change for the number of traumas these two talents got about x1.5 increase in effectiveness making them incredibly powerful. We've wanted to scale it down on the high end, lowering it to the old maximum;

General

  • Blade Dance Ability didn't work with Blood Oath ability - fixed;
  • Invulnerable enemies are no longer affected by the minimal damage settings;
  • Lidless Stare now correctly deals damage to turrets;
  • Necron Chronomancer's Causality Breach sometimes failed to enforce its turn timer on a character's second extra turn in a round - fixed;
  • Trazyn Archeovist of Solemnace's Temporal Shift will no longer be triggered by actions performed by Seberian;
  • Trazyn Archeovist of Solemnace's Temporal Shift incorrectly counted certain actions twice, especially noticeable with the Overseer and Operative archetypes;
  • Fixed an error causing some skillchecks on the voidship bridge in Act II to have incorrect difficulty;
  • Weapon bonuses could affect damage-over-time effects in some cases when they shouldn't have - fixed;
  • Excellence was working on resistance tests forced by enemies - fixed;
  • The base damage of the Served Cold ability was not displayed - fixed;
  • Turn could fail to end if the enemy was killed by the Force Couple augment ability - fixed;
  • The Navigators enemies will more often prefer to use Lidless Stare;
  • Charge Distribution explosions no longer deal damage to targets affected by Galvanic Field;
  • Using Ogryn Grip together with the Shotgun Mastery feature would prevent the character from being able to use shotgun's weapon abilities - fixed;
  • Psykers could summon a daemon through Perils of the Warp in the prologue despite the restriction that should have made that impossible - fixed;

Items

  • Improved the rewards for multiple puzzles in the Infinite Museion content;
  • Psyker's Breastplate no longer gives +1 Psy rating for each psychic phenomena. Now it only works for Perils of the Warp, but gives +2 for each instead. We have noticed that it provides an easy way to increase your psy rating beyond any reasonable amount with very little risk for the user. This item was meant to be a risky way to gain power, and it once again will be.
  • Combi-tool of Manipuli now clarifies that it requires Potential Energy to use Energy Concentration;
  • Updated the icon for the Combi-Tool of Manipuli;
  • Pungent Smoke Grenade effect dealt 20 Toxic damage instead of applying 20 levels of Toxin - fixed;
  • Adaptive Servo-Struts leg augment was not upgrading Half Cover to Full Cover in some cases - fixed;
  • Disturbed stacks applied by Xenospasm Grenade were removed all at once instead of 1 per round - fixed;
  • Changed Holy Vestment bonus to scale off Ferrum Sanctum instead of Reject the Flesh rank. This was a long time coming change since we've always wanted to add a way to mechanize Pasqal more, and with the introduction of augments into the game it's finally the time;
  • Positive and negative features from Left and Right versions of Bionic Arm Implant were not working together - fixed;
  • Pneumatic Assault Grapple will now always attempt to move the target to the closest available tile;
  • Some augment tooltips displayed 0 instead of the actual values when previewing an augment that was not yet installed - fixed;
  • Removed damage penalty from all Ogryn Grip arm augments. Added a small damage bonus to MK-II version;
  • Ghost Helm no longer triggers for ally attacks. While we appreciate the resourcefulness of our community, the amount of ways to "always dodge ally attacks" made this abused too widely;
  • Multimeltas incorrectly had 6 RoF listed despite not having a burst-fire attack - fixed;
  • Locations
  • Pasqal will no longer randomly change location on the bridge after save-load;
  • Nuncius will no longer sometimes bug out on elevators, remaining in a different zone to the rest of the party;
  • Merovian Guards will no longer be levitating at Zarkov;
  • Familiars sometimes appeared in encounters meant for the Lord Captain only, such as Zarkov arena combat - fixed;
  • Fixed multiple pathing issues at the Infinite Museion;
  • On Tirkuaz-4, selection no longer drops from the party members after the cutscene;
  • On Tirkuaz-4, sometimes the return to the voidship was blocked - fixed;
  • On Tirkuaz-4, companions could sometimes remain standing in the air or fall as the container started to move - fixed;
  • On Tirkuaz-4, characters sometimes jumped very high when trying to reach the satchel - fixed;
  • Fixed some missing textures at the Epitaph;
  • Fixed some missing textures at Commorragh;
  • Fixed some verticality issues in DLC3 locations, where in some places it was impossible to attack or interact from a different height;
  • NPCs no longer hover in mid-air during the confrontation between Chorda and Vladaym;
  • Pilot will no longer continue to stand near the crashed shuttle like nothing happened;
  • At the Freight Line, it’s no longer possible to fall under the elevator;
  • The secret room at Sector Bionica will now have the camera centered at its entrance when it’s unlocked;
  • Fixed some incorrect cover hitboxes at the Freight Line;
  • Improved pathing of elevators on multiple locations;
  • Fixed the opening of an empty crate at Zarkov;
  • You can no longer initiate combat from the second floor at the Upperway;

Art and Visuals

General

  • Some facial hair types clipped through certain helmets - fixed;
  • Retinue members who are visibly augmented by default will now retain their "classic" augmented visuals even if those are replaced with other augments in the augmentation menu. The newly installed augments will still override the character's default augment capabilities;
  • Transonic cannon color adjusted;
  • Heldrake statue in the Museion has been slightly improved;
  • Fixed visuals of the augmented crowd coming to thank the Lord Captain after allowing them to use the Sector Bionica - they will no longer look like Chaos mutants;
  • Minor updates to colony chronicles design;
  • Vedka will now receive a new version of the portrait upon becoming a governor;
  • Batoshski got his Commissar’s cap back;
  • After one of the cutscenes on Zarkov, the Lord Captain could become stuck with his weapons always unsheathed - fixed;
  • Hiding boots through the appearance menu no longer hides the leg implants;
  • Minor visual improvements in various places on Zarkov;
  • Minor visual improvements in various places in the Infinite Museion;
  • Fixed clipping issues with multiple torso augmentations;
  • Fixed flickering textures at Dargonus Palace;
  • Fixed a missing portrait for Solomorne during one of the dialogues;
  • Improved some Dargonus Exhibition visuals;
  • Added missing power backpacks to Sisters of Battle at Dargonus;
  • Krieg armours had some clipping issues - fixed;

Cutscenes

  • Minor improvements to the Magnae Accessio ceremony cutscene;
  • Added a small cutscene for exploding the door at Rykad Philia;
  • Visual improvements to the Museion cutscenes;
  • Fixed the long pause during a cutscene at Eurac-V;
  • Removed a long pause after a cutscene with Calcazar at the Epitaph;
  • Calcazar no longer disappears for a few seconds during cutscenes;
  • Improved the Warp visual effects after the destruction of the dampening device in Commorragh;

Animations and Visual Effects

  • Improved the death animation for the tendrils of the frontier world beast;
  • Fixed issues with fire visual effects displaying incorrectly on some locations;
  • Added a new visual effect for Trazyn’s staff;
  • The flame from the pipe now becomes visibly stronger after solving a puzzle at Tirkuaz-4;
  • Added an attack animation to the Rogue Trader after one of the dialogue answers at Zarkov;
  • Added multiple missing idle animations for characters at Sector Bionica;
  • Added appearance and disappearance effect for Valkyries at Dargonus Exhibition;
  • Electropriests had their attack animations missing after 1.6 - fixed;
  • Some visual effects didn’t resume after save-load at Dargonus Exhibition;
  • Enemies will no longer sometimes become stuck in shooting animations;
  • Fixed Eogunn floating too high in the Self-Knowledge quest;
  • Improved the visuals and effects of the puzzle at Dargonus Exhibition.

User Interface

QoL UI Improvements

  • Returned the “Favourite” filter button to the level-up screen;
  • In the Augmentations screen, enabling the "Hide unsuitable" filter was incorrectly hiding every augmentation, leaving the list completely empty. The filter now hides only augmentations that genuinely cannot be installed on the currently selected character — those that do not fit any of the character's augment slots, or that fail the character's installation requirements (such as origin or background restrictions). Augmentations that are valid for the character but currently locked behind an unmet augmentation tier remain visible, with their tier requirement still shown, so you can plan what to install now and later;
  • Soldier's Firearm Mastery remaining attacks are now shown above the Soldier's portrait as buff stacks;

General

  • Added unique icons to multiple augment abilities;
  • Fixed an issue where the Equip option was offered in the inventory item menu for items that could only go into a locked slot. The button is now hidden in the console additional menu and grayed out in the PC context menu, and attempting to equip into a locked slot no longer plays the equip sound — it shows the standard "can't insert" warning instead;
  • Fixed the Augmentations window so the right-click context menu can now be opened on locked, mechanicus, and other non-removable augment slots, allowing players to reach the "Info" option on any slot that holds an augment;
  • Fixed an issue in the Augmentations screen where opening the full item info via the “info” context menu would leave it stuck on the screen after closure. The information window will now close correctly;
  • Ricochet prediction displayed incorrect numbers - fixed;
  • Some Adeptus Astartes equipment had incorrect icons - fixed;
  • Fixed missing description in one of the DLC3 quests;
  • Updated the icon for Eogunn’s axe;
  • Necron timer will no longer remain visible on the screen during cutscenes;
  • Eogunn will no longer sometimes be shown twice on the minimap;
  • Party selection was sometimes lost after a cutscene dialogue when playing with a controller or on console - fixed;
  • Fixed an issue in the Augmentations screen where on console and with a controller, opening the window left focus on the left-side augmentation slots instead of the inventory cells;
  • Fixed “Bile Throw” ability description;
  • Fixed a bug with settings still sometimes duplicating in the character appearance customization window;
  • A handful of new abilities from The Infinite Museion DLC had incorrect AP costs displayed - fixed;
  • Blood-Fueled Cruelty ability description clarified;
  • Galvanized shot had an empty description - fixed;
  • Added missing descriptions to the interaction buttons at the Infinite Museion;
  • Some formulas of Eogunn’s abilities were displayed as always expanded - fixed;
  • Clarified and fixed descriptions of several augments;
  • Added an icon for the Tides of Time and Space Navigator ability;
  • Pasqal's Medicae Mechadendrite has a correct icon now;
  • Clarified the description of Ferrum Sanctum for new and especially returning players to explain why Abelard and Idira have them from the beginning;
  • The description for the "Spinning Blades" ability incorrectly displayed how many times this effect could stack - fixed;
  • Fixed scrolling from a controller in the main menu’s message of the day panel;
  • Fixed an issue in the Main Menu where the "Message of the Day" panel did not switch to its controller layout;

Character screen UI

  • Commissar’s Cap caused the origin headgear to be removed even if the display of helmet was set to “hide”;

Space and Colony Management UI

  • Exit button in planet management sometimes didn’t work - fixed;
  • Fixed an issue in the colony management projects list where executing a project with the "Show completed" filter disabled caused the selection to jump to an unrelated entry further down the list. Focus now moves to the nearest adjacent project instead, keeping the list position stable regardless of the filter state;
  • Fixed some of the new rumours from DLC3 not working correctly - fixed;
  • Some of the colony stat bonuses from the projects were incorrectly calculated for new colonies - fixed;
  • Vedka had an incorrect portrait during space events - fixed;

Audio

Sound

  • Frontier beast tendrils have received proper hit and death sounds;
  • Added additional sound effects for multiple cutscenes in the Infinite Museion;
  • Added additional sound effects to multiple cutscenes involving Eogunn;
  • Some loud screams of pain in the Survivor Camp at Zarkov are now less dramatic;
  • Improved the sounds of plant deaths at Zarkov;
  • Added a sound effect on the Time Loop Rewind cutscene;
  • Added a blood scanning sound to the interactive chest on Zarkov;
  • Added Mechanicus walla to Zarkov in the later state;
  • Fixed missing idle sounds of Arvus Lighter;

Music

  • Dark Heresy music sometimes continued to play after closing the pop-up window in the main menu;
  • Adjusted Music Playback in some dialogues on Zarkov.
  • Added Trazyn music theme to the first dialogue with him;

Space

Space Exploration and Colony Management

  • Added a quest marker to the Epitaph system;

Space Combat and Voidship Management

  • In space combat, launched torpedoes would often skip their turn and act at the very end of the round instead of the normal initiative - fixed;
  • During the combat with Wrath of Khaine, the ship will now decloak if all escort ships are destroyed;

Localization

  • Fixed a few cases where gender of the Lord Captain was not detected correctly in The Infinite Museion dialogues for Russian localization;
  • Minor improvements to Russian localization of some DLC3 dialogues;

Co-op

  • Fixed desyncs caused by displaying augmentation tooltips;
  • Fixed desyncs caused by moving platforms and elevators in cutscenes;

Miscellaneous

  • Added an autosave on the entrance to the Zarkov system;
  • Fixed an issue with multiple achievements being impossible to obtain;
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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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