
Warhammer 40,000: Darktide Hotfix 1.11.5 - Notes (27th April 2026)
Darktide's Hotfix 1.11.5 is rolling out today with talent fixes for the Zealot, Veteran, and Ogryn, plus an AMD FSR overhaul aimed at cutting GPU crash rates.
AMD GPU owners have had a rough time in Darktide lately, and Hotfix 1.11.5 rolling out today on all platforms is Fatshark's most direct attempt yet to address that. The update upgrades the FSR implementation and adds an option to manually switch FSR version, which should give players more control while the team continues monitoring crash rates. There's a known issue flagged in the notes around increased GPU crashes related to re-enabling FSR frame gen on AMD Radeon RX 9xxx cards specifically, so if you're on that hardware, tread carefully for now.
Beyond the FSR work, several talent bugs got cleaned up. The Zealot's 'Perfectionist' talent wasn't reliably refunding cooldown, and 'Scourge' was inconsistently triggering on killing melee hits, both matter in a class built around aggressive uptime. The Ogryn's 'Light Em' Up' talent was failing to stack Burn properly when using projectile-spawning weapons like the Grenadier Gauntlet, which is a meaningful fix for anyone running burn-focused builds. Enemy spawning too early at mission start also got addressed, which I suspect more players have noticed than have reported.
Everything in the update is listed below.
Full Patch Notes
Warband!
Hotfix 1.11.5 is now being rolled out on all platforms, and while you wait for it to download you can read the notes below!
This hotfix fixes several bugs and crashes, and introduces an update to our implementation of AMD FSR.
Features & Tweaks
- FSR update: Upgraded our AMD FSR implementation and implemented an option to switch FSR version.
- We hope this improves the situation with FSR crashes, but will continue to monitor.
Fixes
- Fixed an issue where the Veteran Smoke Grenade effects would not be correctly removed upon leaving the smoke cloud area.
- Fixed an issue where the Ogryn 'Light Em' Up' talent failed to correctly stack Burn when using weapons that spawn projectiles (e.g. Grenadier Gauntlet).
- Fixed an issue where the Zealot 'Perfectionist' talent didn't consistently refund cooldown.
- Fixed an issue where the Dreg Tox Bombers and Scab Bombers would not use their long range overhand throw correctly.
- Fixed an issue where the Zealot 'Scourge' talent would not trigger consistently on melee hits that killed the enemy.
- Fixed a crash that could happen if a Veteran player triggered a large amount of buffs from the talent tree in a short period of time.
- Fixed an issue that was causing enemies to spawn too early at the start of some missions.
- Fixed issue where game occasionally crashed when players tried to open expeditions menu while the game is force closing menus for other reasons
- Fixed issue where, upon player death, the screen transitions to a blank view instead of showing the expected death and UI
Known Issues
- When hot-joining an expedition, players might enter the mission as dead if it happened while the existing players were leaving a Sanctuary.
- Players can use some of the new grenades while inside a Sanctuary. Please be nice to the locals.
- Some of the new items found in Sanctuaries can’t be tagged.
- Some textures can bug out when playing on AMD GPUs.
- Players can hot-join private matches if they enter matchmaking through Quickplay. Fix worked on and coming in future hotfix.
- \[Xbox Only] Some level and enemy textures can take a while to load, leaving a low-quality texture visible until it finishes loading.
- We are investigating increased GPU crash rate related to reenabling of FSR frame gen on AMD Radeon RX 9xxx gen.
- This patch introduces an update to FSR that we hope will improve the situation.
That’s all for today!
We’ll see you on the Mourningstar.
– The Darktide Team
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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