
VRChat Release 2026.1.3 & "Skip Leg Day" are now Live! (1st April)
VRChat's 2026.1.3 update is live, bringing new Loading Screens and Impostor changes alongside a very suspicious April Fool's Day addition called 'Skip Leg Day'.
VRChat dropped Release 2026.1.3 today, and the headline features are new Loading Screens and a round of Impostor updates. Both have been areas the community has wanted attention on, so credit where it's due for shipping tangible improvements rather than a changelog full of vague fixes.
Then there's the other thing. A new entry has appeared under the Tools menu called "Skip Leg Day", which, look, landing on April 1st is not a coincidence. The official announcement teases "more to come tomorrow", so whatever this is, it sounds like VRChat has a bit of a reveal lined up. Whether it's a joke feature that sticks around or something genuinely useful dressed up in a gag, we'll find out soon enough.
According to the official patch notes on Steam, the full breakdown covers everything in the update. Full patch notes below.
Features
Loading Screen!
That's right -- you can now change your loading screen! You do this via your Inventory, where you can equip whatever Loading Screen you'd like.
VRC+ Subscribers will be getting a special loading screen (soon) – one that folks have been asking for for a long time...
As a note, to get this loading screen, you’ll have to have an active VRC+ subscription. It’s not a time-limited drop, so it’ll always be there if you choose to subscribe in the future.
There also might be another loading screen in April’s Shop Update. Wink. Next up...
Impostor Updates!
We've given Imposters some new polish!
First: any Impostors generated up until this point on PC will now use Bicubic filtering on the alpha channel to prevent 'blocky' outlines. They also now do a much better job of avoiding sampling neighboring pieces while rendering. This is why you'd see floating lines of pixels sometimes. You shouldn’t now.
Impostors generated in the near future, however, will receive even more upgrades.
- We've done some magic on the backend to preserve 2.5-4x of the depth precision, as well as more evenly preserving it for a total of 5.5-8.8x the precision!
- We solved a bug where depth captures had ~8cm of wiggle room added to the capture that wasn't accounted for in the end reproduction. This was why some Impostors can look 'squished' relative to the overall mesh.
- We use more conservative downscaling to avoid harsh pixelization.
- We now ensure all tris have their long side facing away from the center of the quad, making pieces smoother and less zig-zaggy.
- We've updated our texture compression to be more perceptually-based to improve color quality.
- Finally, we've improved edge-extension to be more precise, meaning you should rarely see a piece that appears to stretch backwards a distance.
And that’s all! On to Changes... wait! Where are Accessories?
Where are Accessories?
You might’ve seen our Developer Update video we released a few weeks back talking about Accessories being in Open Beta. They were! Or, well are! We split Accessories off into their own beta, which you can still access by selecting the “Accessories” Beta branch.
Why? We wanted to give them a little more time to cook, but didn’t want to slow down every other change in 2026.1.3. So, don’t worry, you’ll see them soon.
Changes & Fixes
- Slightly changed mirror render timing. You shouldn't notice this one, but let us know if you encounter any issues with mirrors.They now render in Camera.onPreCull instead of OnWillRenderObject.
- Shop UI Changes!Added a new navigation sidebar to the VRChat Exclusive Shop tab.Updated the banner layout on the same tab.The Quick Menu "Shop" Button will now show a "New" indicator when the Shop is updated.
- The Camera's Move Speed slider has been tweaked so slower speeds are easier to control.Likewise, the slider value should show one decimal instead of a rounded integer value.
- Discord friends now has its own section / tab on the Main Menu Social tab when the feature is enabled to make it easier to find.
- Improved Discord rich presence display.It should now (correctly) display the instance size.
- Emojis categories in Boops and Wings don't suffer from duplicate emojis appearing anymore.
- The "Net Objects" debug page now displays incoming and outgoing data rates separately.
- Refactored logic for hiding on-screen Canvases (world HUDs, etc.) when a VRChat menu is open.Improved performance in worlds with many screen-space canvases.Fixed an issue that caused canvases rendering to world cameras to be affected incorrectly.Fixed some timing issues that could cause flickering canvases or some HUDs not being reenabled correctly.
- We've removed the Download Prioritization options.Based on internal data, the vast majority of people never touched these settings.This DOES NOT MEAN we have removed what this did.Now, by default, VRChat will prioritize users close to you, regardless of if you are their friend or not. We also tweaked how this feature worked in general, so it should just... do its job better.But wait! Why would we do that?No one was using it, which meant that it was carrying extra UI and engineering heft for literally no reason! So we simplified it!
- Fixed avatars sometimes still displaying real time lights while hidden by distance.
- Fixed an issue that caused some world lights to affect 3D object previews in the Main Menu.
- Fixed minor issue where transparent shaders could look different in the Face Mirror vs the Personal Mirror.
- Fixed a regression causing avatar and item loading bars to be shown incorrectly when loading many at once.
- Fixed a minor text-collision issue on the Main Menu Avatar Details Download Size text field.
- Fixed the Recently Used Avatars tab not sorting avatars according to whatever setting the user has selected.
- Shop listings will now show Publisher information if relevant, just like Avatars and Items.
- Small optimization to avatar loading and mirror performance, especially with high animator parameter counts.
- Discord friend states will now properly be cleared when logging out and switching accounts.
- Fixed issue on Quest/Android where certain UI elements could be obscured by 3D objects in the scene, including your own avatar.
- Fixed external instance opening (e.g. from the VRChat website) failing under some rare circumstances.
- Minor performance optimizations for world portals.
- The Quick Menu no longer breaks when Udon is rendering a camera in
(Post)LateUpdate. - Wings Emoji Filters menu is scrollable again.
- Inventory tooltip fixes.
- Improved responsiveness of scrolling menu content.
- Fixed the text within the yellow Quick Menu callout boxes becoming distorted.
- Slight Quick Menu Performance improvements.
- Safety and security improvements.
Android Mobile
- Localization updates.
- Double tapping the "Use" button to auto walk has been fixed, only double tapping without being on top of UI triggers auto walk.
- Users can now link/unlink Google from the Settings menu.
- Your birthday is now required when using Google to create an account.
- Removed the Settings button from the uploaded worlds category in the user profile.
- Fixed a visual issue with the bottom navigation bar.
- Groups displayed on user profiles are now sorted alphabetically in ascending order (A-Z).
- Bug fixes and stability improvements.
iOS
- Added a setting to enable or disable receiving join invitations when using the companion.
- Clarified the steps needed to unlink third-party accounts.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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