Valorant Patch 10.05 Notes (10th April 2026)
Valorant patch 10.05 arrives with agent balance changes and weapon tuning.

Riot Games has dropped Valorant patch 10.05 today, and it is a meaningful balance pass that touches both agents and weapons heading into the second half of Episode 10 Act 1.
The headline change is a Jett nerf that has been anticipated for weeks. Her Tailwind dash now has a longer recovery window before she can pull out a weapon, which should make her dash-and-shoot playstyle riskier. Riot says the intent is not to remove her mobility advantage but to create a clearer window for opponents to punish overaggressive entries.
On the weapon side, the Vandal gets a slight recoil adjustment that tightens its first-shot accuracy at range, making it a more viable long-range option against the Phantom. The Stinger also sees a price increase that should reduce its dominance on eco rounds.
Full patch notes below.
Full Patch Notes
▲ Buff▼ Nerf✓ FixAgent Updates
- Jett: Tailwind recovery time increased from 0.5s to 0.8s
- Omen: Paranoia cost reduced from 300 to 250
- Killjoy: Turret HP increased from 100 to 125
Weapon Updates
- Vandal: First-shot accuracy improved at 50m+
- Stinger: Price increased from 1100 to 1250
Bug Fixes
- Fixed a bug where Sova drone could clip through Haven C site wall
- Fixed minimap rendering on Lotus B site
- Fixed agent selection screen occasionally showing wrong rank
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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