
The First Descendant Update 1.3.25 Patch Notes (16th April 2026)
Update 1.3.25 brings Onslaught Mode to The First Descendant in beta, along with a Viessa rework and a new Colossus to fight.
Onslaught Mode is finally here. Update 1.3.25 went live today across Steam, Xbox, and PS5, delivering the cooperative wave defense mode that was flagged during last week's maintenance window. You hold back monster waves across three stages, spend combat currency on turrets and barricades, and work toward a Colossus kill at the end. It's gated behind Mastery Rank 18, so newer players won't be jumping in immediately, but for anyone deep in the grind this is a meaningful new loop to run.
Viessa gets a significant rework here too. Ice Sphere's cooldown doubles from 15 to 30 seconds, but its explosion range expands and it now leaves a persistent projectile with its own damage interval. Frost Shards, meanwhile, gets a near-64% damage bump on both direct hits and explosions. On paper this looks like a trade of raw uptime for higher burst output, and I'm curious whether it actually plays better or just feels worse to use in practice.
A new Colossus called Storm Hanger takes over the Abyss Challenge leaderboard through May 21, and the new "Show Battle Effect" option lets you cut down on screen clutter from other players' abilities, which anyone who's played in a full squad will appreciate. The complete notes are below.
Full Patch Notes
Greetings, Descendants!
Here are the details of The First Descendant Update 1.3.25.
■ Platforms
- Steam, Xbox, PS5
■ Update 1.3.25
"Onslaught Mode (Beta)"
- Content Introduction
ㄴ "Onslaught Mode" is a cooperation-based wave defense mode where you hold back advancing monsters.
ㄴ Use currency acquired during combat to place Turrets and Barricades, and enhance your battle capabilities by selecting abilities.
ㄴ Players move through 3 Combat Areas in sequence, breaking through each Wave with the goal of defeating the Colossi.
ㄴ Dimensional Energy decreases when monsters reach the target Zone, and the Mission ends immediately if Dimensional Energy is fully depleted.
ㄴ Tactical placement and decision-making determine the flow of battle.
- How It Works
ㄴ "Onslaught Mode" consists of 3 Stages in total.
ㄴ Each Stage progresses in a Wave format.
ㆍ Stage 1: 7 Waves
ㆍ Stage 2: 10 Waves
ㆍ Stage 3: 10 Waves
ㄴ After completing each Stage, you move to the next Combat Area.
ㄴ The Colossus appears in the final Stage.
- Battle Elements
ㄴ Monster Waves
ㆍ Monsters with different roles in battle appear.
ㆍ Monster threat levels increase as the Waves progress.
ㄴ Appearing Monsters
ㆍ New Tyrants "Spike Spiders," "Void Gunners," and "Resonance Wings" appear.
ㆍ Monsters with the new Champion Special Effect "Multi-Phase Shield Drone" appear.
ㆍ Commander monster skills are added based on the current Stage.
ㄴ Combat Area Movement
ㆍ After completing a specific Stage, you move to the next Combat Area.
ㄴ Defensive Structures and Resource Utilization
ㆍ Acquire currency by eliminating monsters and progressing through Waves.
ㆍ Use the acquired currency to place Turrets and Barricades.
ㄴ Defensive Structure Types
ㆍ Sentry Turret: A basic defensive turret that automatically attacks monsters.
ㆍ Disruption Wave Generator: A Support-type turret that decreases monster Movement Speed.
ㆍ Barricade: A defensive structure that draws monster attacks by inflicting Taunt.
- How to Enter
ㄴ You can enter via the Albion "Tactical Transport Control" or the World Map content menu.
ㄴ Stage 1 of "Onslaught Mode" is unlocked after reaching Mastery Rank 18.
ㆍ Stage 2: Unlocked after completing Stage 1 once.
ㆍ Stage 3: Unlocked after completing Stage 2 once.
- Rewards
ㄴ After completing the final Wave of each Stage in "Onslaught Mode," you have a chance to acquire Ancestors Module Loot at the following rates.
ㆍ Upon completing Wave 10 of each Stage: Stage 1: 17.5%, Stage 2: 30%, Stage 3: 32.5% drop chance.
ㄴ "Onslaught Mode" will be added to the Descendant Mission Board - Weekly Content.
ㆍ After completing the final Wave of each Stage in "Onslaught Mode," you will acquire 1 Ancestors Module Loot III as Today's Bonus, with a max of 4 acquirable per week.
ㄴ As opportunities to obtain Ancestors Modules expand, we are preparing to increase the maximum number of Ancestors Modules that can be held in inventory.
ㆍ Such preparations are currently under technical review, with the goal of implementing the Ancestors Module inventory expansion in Patch 1.3.26.
Equipment & Modules
(1) Trigger Modules
- 2 new Trigger Modules have been added.
[table equalcells="1" colwidth=","]
Name
Effect
Firearm Cooling
When inflicting Frostbite with a Global DoT type skill or projectile type skill,
decreases the remaining Cooldown of Firing Enhancement type skills.
Gash
When Towing a target being hit by a Global DoT type skill or a Piercing Projectile type skill,
deals damage and inflicts Gash on the target. The damage is affected by equipped Reactor Attributes and Arche types.
Content
(1) New Colossus: "Storm Hanger"
- The Void Intercept Battle: Abyss Challenge Leaderboard has been changed to "Storm Hanger."
- The Void Intercept Battle: Abyss Challenge leaderboard will be active during the following period.
ㄴ Period: After the 04.16.2026 (Thu) maintenance - 05.21.2026 (Thu) 00:19:59 PDT
- The Void Intercept Battle: Challenge leaderboard's ranking reward conditions, targets, and rewards are the same as for the previous leaderboard, and the period of use for medals will be announced at the time they are awarded.
(2) Legion Laboratory
- Added Completion Rewards for the "Infiltration Operation: Legion Laboratory" Mission.
ㄴ Trigger Module Loot H (10% acquisition chance)
ㆍ Each Trigger Module Loot H, allows you to acquire one of two new Trigger Modules.
Miscellaneous
(1) ETA-0
- Added the following items to Intercept Battle rewards.
ㄴ Skin "Thunder Bearer"
ㄴ Back Attachment "Colotoys - Storm Hanger"
ㄴ Period: After the 04.16.2026 (Thu) maintenance - 05.21.2026 (Thu) 00:19:59 PDT
(2) Leaderboard Ranking Reward
- Ranking reward will be given for placing on the Void Intercept Battle: Challenge "Ice Maiden" Leaderboard.
- Ranking reward will be distributed via mail based on your rank at the end of the leaderboard period.
- Mail will be sent sequentially, so players may receive their reward at varying times.
[table equalcells="1" colwidth=","]
Leaderboard
Ranking Reward
Void Intercept Battle: Challenge "Ice Maiden"
- Conditions: All platforms, Solo and 2-4 Player Squads
- Recipients: Top 100
- Reward: Intercept Battle Prime Challenger Medal (limited-time)
ㄴ Available Until: 05.20.2026 (Wed) 22:19:59 PDT
- You will receive the reward for only the highest of your Descendant or Squad Rankings.
(3) New "Show Battle Effect" Option Added & "Show explosion effect during combat" Option Removed
- Added an option to set whether Battle Effects are displayed based on the caster.
ㄴ Location: Options - Gameplay - Display Settings
ㄴ Adjusts whether Firearm and Skill effects from other players (excluding yourself) are displayed.
ㄴ Effects generated from monsters, objects, and other sources are not affected by this option and will always be displayed.
ㄴ Even when effects are not displayed, battle sound effects will play normally.
- Removed the "Show explosion effect during combat" option.
(4) Console Platform Subscriber Exclusive Reward Update
- Updated Console Platform Subscriber Exclusive Rewards.
ㄴ PlayStation: A "PS Plus" subscription is required to download the "PS Plus Exclusives" DLC.
ㄴ Xbox: An "Xbox Game Pass" subscription is required to acquire in-game benefit rewards.
- Platforms and How to Acquire
ㄴ PlayStation
ㆍ Search for "The First Descendant" in the PS Store search bar and navigate to the game details page.
ㆍ Find and download the "PS Plus Exclusive" item under the "Add-Ons" section.
ㆍ After launching the game, you can claim your rewards from the "Inbox" located at the bottom right of the paid Shop.
ㄴ Xbox
ㆍ Launch the game on an Xbox platform that supports it.
ㆍ Navigate to the in-game paid Shop and select "Xbox Game Pass In-Game Benefits."
ㆍ After selecting Claim Reward, you can receive your rewards from the "Inbox" in the Shop.
- Reward Acquisition Period
ㄴ 04.16.2026 (Thu) 00:00 PDT - 05.21.2026 (Thu) 00:00 PDT
- Reward List
ㄴ Back Attachment (1 Type): Fluorescent Substance Sprayer
ㄴ Weapon Skin (1 Type): Controller (Tamer Skin)
ㄴ Makeup (1 Type): Rust (Esiemo)
ㄴ Paint: Matte Jelly Blue (4)
(5) Guide
- Added a Guide function.
ㄴ You can view descriptions of major and related content.
Descendant Rebalance/Improvements
(1) Nell
- Default Skills
ㄴ Gravitic Reversal
ㆍ Cooldown: 25s → 10s
(2) Viessa/Ultimate Viessa
Adjusted the performance of the following skills.
- Common
ㄴ Added motion cancel to all Skills
- Ice Sphere
ㄴ Basic Info
ㆍ Cooldown: 15s → 30s
ㄴ Projectile
ㆍ Renamed "projectile" → "Ice Sphere"
ㆍ Duration: 8s
ㆍ Explosion Damage Range: 1.5m → 3m
ㆍ Damage Interval: 0.8s
ㄴ Ice Shackle Increase
ㆍ Cooldown Against Same Target: 0.25s
ㄴ Ice Explosion
ㆍ Explosion Damage Skill Power x 1,707.5%
ㆍ Explosion Damage Range: 5m radius
ㆍ Max Expandable Range: 250%
ㄴ Frostbite
ㆍ Duration: 2s
- Frost Shards
ㄴ Basic Info
ㆍ Cooldown: 7s → 8s
ㆍ MP Cost: 22 → 20
ㄴ Projectile
ㆍ Damage Skill Power x 1,133.2% → 1,850.5%
ㆍ Explosion Damage Skill Power x 1,133.2% → 1,850.5%
ㆍ Damage Increase per Ice Shackle Stage: 60%
ㆍ Explosion Damage Range: 3.5m → 4.5m
ㄴ Ice Shackle Increase
ㆍ On Damage: Stage 2 → Stage 1
ㆍ Cooldown Against Same Target: 0.25s
- Frost Road
ㄴ Ice Shackle Increase
ㆍ On Contact: Stage 2 → Stage 1
ㆍ Cooldown Against Same Target: 0.25s
- Cold Snap
ㄴ Basic Info
ㆍ Cooldown: 20s → 22s
ㄴ Chill
ㆍ Damage Skill Power x 6,589.9% → 8,666.6%
ㄴ Ice Shackle Increase
ㆍ On Damage: Stage 2 → Stage 4
ㆍ Cooldown Against Same Target: 0.25s
- Blizzard
ㄴ Basic Info
ㆍ Cooldown: 50s → 60s
ㆍ MP Cost: 32 → 35
ㄴ Blizzard
ㆍ Duration: 6s → 8s
ㆍ Continuous Damage Skill Power x 2,383.1% → 2,839.8%
ㆍ Explosion Damage Skill Power x 4,538.2% → 5,425.8%
ㆍ Ice Explosion Range Increase: 20%
ㄴ Ice Shackle Increase
ㆍ On Continuous Damage: Stage 3 → Stage 1
ㆍ Cooldown Against Same Target: 0.25s
- Transcendent Module: Glacial Cloud
ㄴ Skill Name Changed: "Frost Shards" → "Ice Blade"
ㆍ Changed base skill structure.
ㆍ When using skill, fires Ice Blades forward.
ㆍ Deals damage to targets hit by the Ice Blade.
ㆍ If the Target hit by the Ice Blade has "Ice Shackle" at Stage 4, it deals powerful Explosion Damage and removes all Ice Shackle effects.
ㆍ Basic Info
ㆍ Max Stacks: 3
ㆍ Stack Cooldown: 22s
ㆍ MP Cost: 25
ㆍ Projectile
ㆍ On Contact: Skill Power x 705.9%
ㆍ On Explosion Damage: Skill Power x 3,446.4%
ㆍ Damage Interval: 0.25s
ㆍ Explosion Damage Range: 5.0m radius
ㆍ Max Expandable Range: 250%
ㆍ Projectile Speed Increase: 0%
ㆍ Ice Shackle Increase
ㆍ On Contact: Stage 1
ㆍ Cooldown Against Same Target: 0.25s
ㄴ Glacial Cloud
ㆍ Changed base skill structure.
ㆍ When using skill, fires a blizzard forward.
ㆍ The blizzard deals damage at each Damage Interval as it passes.
ㆍ Basic Info
ㆍ Max Stacks: 2
ㆍ Stack Cooldown: 60s
ㆍ MP Cost: 32
ㆍ Blizzard
ㆍ Continuous Damage Skill Power x 3,095.8%
ㆍ Damage Interval: 0.40s
ㆍ Continuous Damage Range: 6.0m radius
ㆍ Max Expandable Range: 250%
ㆍ Explosion Damage Skill Power x 6,091.5%
ㆍ Explosion Damage Range: 6.0m radius
ㆍ Max Expandable Range: 250%
ㆍ Projectile Speed Increase: 0%
ㆍ Ice Shackle Increase
ㆍ On Continuous Damage: Stage 2
ㆍ Cooldown Against Same Target: 0.25s
- Transcendent Module: Hypothermia
ㄴ Hypothermia
ㆍ Changed the Default Skill structure to match the modified Passive Skill.
ㆍ Increased the max stage count from the existing max of Stage 4 to Stage 30.
ㆍ Ice Needle
ㆍ Duration: 12s
ㆍ Continuous Damage Skill Power x 258.2%
ㆍ Damage Interval: 0.40s
ㆍ Max Stacks: 30
ㆍ Frost Road
ㆍ Shield Increase: 80%
- Transcendent Module: Cold Snap Watch
ㄴ Ice Sphere
ㆍ Changed the Default Skill structure to match the modified Passive Skill.
ㆍ Skill Effect Range Increase: 55% → 80%
ㄴ Cold Snap Watch
ㆍ Basic Info
ㆍ Cooldown: 15s → 18s
ㆍ Chill
ㆍ Continuous Damage Skill Power x 1,353.6% → 1,792.4%
ㆍ Ice Shackle Increase
ㆍ Cooldown Against Same Target: 0.25s
- Transcendent Module: Cold-Bloodedness
ㄴ Cold-Bloodedness
ㆍ Basic Info
ㆍ MP Cost: 24 → 15
ㆍ Cold-Bloodedness
ㆍ Duration: 20s → 15s
ㆍ Skill Power Increase: 5% → 15%
ㆍ Cooldown Reduction: 20% → 25%
- Transcendent Module: Frost Bullet
ㄴ Changed the Transcendent Module name from "Cold Cohesion" → "Frost Bullet."
ㄴ Changed the Arche type of all Skills from "Fusion" → "Tech".
ㄴ Ice Sphere
ㆍ Changed the Default Skill structure to match the modified Passive Skill.
ㆍ Ice Explosion
ㆍ Explosion Damage Skill Power x 473.9%
ㄴ Frost Bullet
ㆍ Basic Info
ㆍ Cooldown: 65s
ㆍ MP Cost: 24
ㆍ Frost Bullet
ㆍ Duration: 15s
ㆍ Firearm ATK Increase: 70%
ㆍ Firearm Explosive ATK Increase: 30%
ㆍ Movement Speed Increase: 40%
ㆍ Base Stacks: 60
ㆍ Bullet Consumed on Fire: 0
ㆍ Additional Damage on Firearm Attack: 151.0%
ㆍ Ice Shackle Increase
ㆍ On Weapon Attack: Stage 1
ㆍ Cooldown Against Same Target: 0.25s
- Transcendent Module: Absolute-Zero
ㄴ Absolute-Zero
ㆍ Changed the Default Skill structure to match the modified Passive Skill.
ㆍ Frostbite
ㆍ Duration: 2s → 3s
ㆍ Frost Shards
ㆍ Basic Info
ㆍ Cooldown: 7s → 8s
ㆍ Projectile
ㆍ Damage Skill Power x 1,176.2% → 2,076.6%
ㆍ Explosion Damage Skill Power x 1,176.2% → 2,076.6%
ㆍ Explosion Damage Range: 3.5m → 4.5m
ㆍ Frostbite
ㆍ Duration: 2s → 3s
ㆍ Frost Road
ㆍ Frost Road
ㆍ Continuous Damage Skill Power x 334.7% → 381.6%
ㆍ Frostbite
ㆍ Duration: 2s → 3s
ㆍ Cold Snap
ㆍ Basic Info
ㆍ Cooldown: 20s → 22s
ㆍ Chill
ㆍ Damage Skill Power x 6,589.9% → 8,861.3%
ㆍ Frostbite
ㆍ Duration: 2s → 3s
ㆍ Blizzard
ㆍ Basic Info
ㆍ Cooldown: 50s → 60s
ㆍ MP Cost: 32 → 35
ㆍ Blizzard
ㆍ Duration: 6s → 8s
ㆍ Continuous Damage Skill Power x 2,383.1% → 3,387.7%
ㆍ Explosion Damage Skill Power x 4,538.2% → 6,490.9%
ㆍ Frostbite
ㆍ Duration: 2s → 3s
(3) Harris
Adjusted the performance of the following skills.
- Default Skills
ㄴ Internal Toxin Control
ㆍ Best Condition Duration: 8s → 14s
ㄴ Crushing Charge
ㆍ Damage Range: 2.2m x 2.2m → 2.8m x 2.8m
ㆍ Traction Range: 500 → 636
ㆍ 3rd Strike Damage: 3,927.4% → 4,555.7%
ㆍ Damage Increase: Max HP x 0.45%
ㆍ Max Damage Increase: 126%
ㄴ Site Intrusion
ㆍ Skill Damage: 4,101.7% → 4,992%
ㆍ Damage Increase: Max HP x 0.45%
ㆍ Max Damage Increase: 126%
ㄴ Designate Danger Zone
ㆍ Skill Continuous Damage: 781% → 1,093.4%
ㆍ Damage Increase: Max HP x 0.45%
ㆍ Max Damage Increase: 126%
ㄴ Waste Disposal
ㆍ Skill Damage: 6,006.1% → 7,682%
ㆍ Explosion Damage: 6,006.1% → 7,682%
ㆍ Damage Increase: Max HP x 0.45%
ㆍ Max Damage Increase: 126%
- Focused Supervision Time
ㄴ Internal Toxin Control
ㆍ Best Condition Duration: 8s → 16s
ㆍ Best Condition (Toxin Optimization): Firearm ATK Increase 100% → Firearm (Explosion) ATK Increase 100%
ㄴ Crushing Focus
ㆍ Crushing Focus Duration: 3s → 16s
ㄴ Designate Danger Zone
ㆍ Designate Danger Zone Duration: 8s
ㆍ Additional Damage: Firearm (Explosion) Damage x Damage Multiplier %
ㆍ Damage Multiplier: (Max HP + Max Shield) x 0.6%
ㆍ Max Damage Multiplier 222%
(4) Sharen/Ultimate Sharen
Additional effects that previously triggered only when attacking and eliminating an "Assassination Target" while in "Ambush" will now trigger upon attack and elimination without any separate conditions.
Adjusted the performance of the following skills.
- Default Skills
ㄴ Cutoff Beam
ㆍ Skill Damage: 2,681% → 4,487.7%
- Transcendent Module: Release Cutting Force
ㄴ Release Cutting Force
ㆍ Skill Damage: 1,799% → 3,498%
(5) Synchronization Value
- Adjusted Synchronization Values for some Descendants.
ㄴThe Descendants’ Synchronization Value will be updated further after reviewing the results of various new content playtime.
[table equalcells="1" colwidth=",,"]
Descendants
Previous Synchronization Value
Updated Synchronization Value
Gley
0.858
1.093
Viessa
1.063
1.162
Sharen
0.745
1.194
Hailey
0.645
1.245
Yujin
0.891
1.296
Ines
1.125
1.346
Luna
0.614
1.357
Jayber
1.026
1.448
Enzo
0.883
1.549
Harris
0.875
1.600
Nell
0.926
1.651
Blair
0.921
1.701
Freyna
1.021
1.752
Valby
1.032
1.803
Bunny
0.829
1.853
Kyle
0.756
1.904
Esiemo
1.146
1.904
(6) Base Stats
- Increased Base HP and Shield for Descendants with low Base HP and Shield.
ㄴ The Descendants' Base Stats will be updated further after reviewing the results of various new content playtime.
[table equalcells="1" colwidth=",,,,"]
Descendants
Previous HP
Previous Shield
Updated HP
Updated Shield
Lepic
1373
413
1402
537
Ultimate Lepic
1402
491
1516
671
Viessa
878
495
1402
671
Ultimate Viessa
934
537
1516
671
Bunny
648
380
1402
413
Ultimate Bunny
810
404
1516
537
Blair
1334
526
1402
671
Ultimate Blair
1402
537
1516
748
Sharen
1215
491
1402
537
Ultimate Sharen
1429
537
1516
671
Jayber
1009
238
1402
537
Freyna
841
475
1402
537
Ultimate Freyna
916
537
1516
671
Valby
1347
531
1516
671
Ultimate Valby
1402
671
1651
748
Kyle
1309
1006
1402
1006
Enzo
934
537
1402
671
Esiemo
1373
413
1402
537
Luna
1243
619
1402
671
Ultimate Luna
1347
748
1516
748
Hailey
935
537
1402
671
Keelan
810
491
1402
491
Ines
934
413
1402
537
Nell
1402
516
1402
671
Harris
1373
537
1516
671
Shops
(1) New Products
- Added new products.
[table equalcells="1" colwidth=",,,"]
Main Category
Sub Category
Product Name
Remarks
Special Bundle
Limited Bundle
Smokey's Jazz Live Bundle
Special Bundle
Limited Bundle
Smokey's Diva Bundle I
Available for purchase after Hotfix 1.3.25b patch
Special Bundle
Limited Bundle
Smokey's Diva Bundle II
Available for purchase after Hotfix 1.3.25b patch
Special Bundle
Limited Bundle
Viessa's Smokey's Diva Bundle
Special Bundle
Limited Bundle
Crystallization Catalyst Support Bundle
Themed Skins
Regular Skins
Nell's Smokey's Diva Set
Themed Skins
Regular Skins
Serena's Smokey's Diva Set
Themed Skins
Regular Skins
Ines's Smokey's Diva Set
Themed Skins
Regular Skins
Bunny's Smokey's Diva Set
Themed Skins
Regular Skins
Viessa's Smokey's Diva Set
Themed Skins
Regular Skins
Smokey's Hepcat Set
Cosmetic Items
Back Attachments
Lepic's Guitar
Cosmetic Items
Emotes
Swing Dance
Cosmetic Items
UI Themes/Name Cards
Smokey's Jazz Live
UI Themes
Cosmetic Items
UI Themes/Name Cards
Smokey's Jazz Live
Name Card
Events
(1) Login Events
- Added the new Login Event "\ Premium Cleaning Service Request II."
ㄴ This 35-day event allows you to use "Attendance Mementos," which can be exchanged for past Attendance Rewards.
ㄴ You can acquire a variety of items, including Viessa's "Cleaning Service Skin Set."
ㄴ Period: After the 04.16.2026 (Thu) maintenance - 05.27.2026 (Wed) 23:59 PDT
(2) Onslaught Mode Event
- Added "\ Esiemo's Onslaught Preparation Mission" to celebrate the launch of Onslaught Mode (Beta).
ㄴ After completing the achievement, you can acquire Ancestors Module Readjustment Materials.
ㄴ Period: After the 04.16.2026 (Thu) maintenance - 04.28.2026 (Tue) 23:59 PDT
- Added a survey event for the launch of Onslaught Mode (Beta).
ㄴ You can participate via the "Participate in Survey" button in the Onslaught Mode screen, and rewards can be acquired after submitting your response.
ㆍ The Participate in Survey button will activate after clearing Onslaught Mode Stage 1 once.
ㄴ For more details on the survey period, method, and rewards, please refer to the Event Announcement. \[View Event Details]
(3) Dismantle Ancestors Module Event Shop
- Added a new Event Shop "\ Fragment Exchange."
ㄴ Dismantling an Ancestors Module during the Event Period will allow you to acquire 1 Ancestors Module Fragment.
ㄴ You can access the new Event Shop from NPC BB-On in Albion.
ㆍ Consume "Ancestors Module Fragments" to acquire new Ancestors Modules.
ㄴ Period: After the 04.16.2026 (Thu) maintenance - 05.20.2026 (Wed) 23:59 PDT
- Added a new Event Challenge "\ Dismantle Ancestors Module Week."
ㄴ This achievement can be completed once during the Event Period, to acquire "Ancestors Module Fragments."
ㄴ Period: After the 04.16.2026 (Thu) maintenance - 05.20.2026 (Wed) 23:59 PDT
(4) Accelerate Research Event
- Added the additional Research Time Acceleration event "Accelerate Research Week."
ㄴ This event accelerates the time of ongoing Research when completing Accelerate Research content.
ㄴ The Accelerate Research content and time reduction may vary with each event. Detailed values can be checked via the Info button next to "Anais" in Albion or on the World Map.
ㄴ Completing event content accelerates all ongoing Research.
ㄴ Stackable with the Dimensional Breach Stabilization effects.
ㄴ Cancelling ongoing Research removes any applied acceleration effect.
[table equalcells="1" colwidth=","]
Application Period
Event Effect
After the 04.16.2026 (Thu) maintenance - 05.13.2026 (Wed) 23:59 PDT
50% acceleration effect applies from Monday 00:00 to Thursday 23:59 PDT
100% acceleration effect applies from Friday 00:00 to Sunday 23:59 PDT
05.14.2026 (Thu) 00:00 PDT - 05.20.2026 (Wed) 23:59 PDT
The 100% acceleration effect applies on all days during the Event Period.
- Added the achievement "\ Accelerate Research Week" to celebrate Accelerate Research Week.
ㄴ After completing the achievement, you can acquire a Material Box and a Crystallization Catalyst Blueprint.
ㄴ Period: After the 04.16.2026 (Thu) maintenance - 05.20.2026 (Wed) 23:59 PDT
(5) Dice Event
- Added the Dice Event "Esiemo's Dice Run," where you roll Dice and acquire rewards based on where you land.
ㄴ You can check the Dice Event in \[Descendant Mission Board] - \, and Dice can be acquired from the achievement "\ Esiemo's Dice Run."
ㄴ Dice you own can be checked in \ - \.
ㆍ Dice can be used until 05.21.2026 (Thu) 00:00 PDT, and any unused Dice will expire and automatically be deleted.
ㄴ Roll the Dice you own and move your piece by the number rolled to acquire the rewards at that location.
ㄴ You can automatically roll Dice equal to the number of Dice you own.
ㄴ Each time you complete a lap, you can acquire additional Completion Rewards.
ㄴ Period: After the 04.29.2026 (Wed) maintenance - 05.20.2026 (Wed) 23:59 PDT
- Added the achievement "\ Esiemo's Dice Run" for the Dice Event.
ㄴ You can Acquire Dice upon completing the achievement.
ㄴ Period: After the 04.29.2026 (Wed) maintenance - 05.20.2026 (Wed) 23:59 PDT
(6) Season 3 Episode 3 Onslaught Mode Beta Twitch Drops
- The Twitch Drops Event will run from Apr. 17 (Fri) 00:00 ~ Apr. 29 (Wed) 07:59 (PDT).
- For more details, please refer to the Drops Event Info on our official website after Apr. 17 (Fri) 00:00 (PDT).
Content Improvements
(1) Content
- Increased the acquisition chance of "Ancestors Module Loot" as Mission Completion Rewards through Other Infiltration Support in the "Infiltration Operation: Hard (Axion Plains)" from 5% to 10%.
(2) Equipment & Modules
- Improved the Unique Abilities of three Ultimate Weapons.
[table equalcells="1" colwidth=","]
Ultimate Weapon
Unique Ability Changes
Piercing Light
- When hitting an enemy while aiming, places a "Target of Light" at the point of impact.
- On hit with "Target of Light," Dispel and "Chain Explosion" are triggered.
ㄴ "Chain Explosion" deals damage to enemies behind the "Target of Light."
ㄴ Increases "Chain Explosion" damage proportional to the number of targets hit.
Sigvore's Proof
- When aiming, fires a "Sticky Bomb."
- The launched Bomb attaches to an enemy and automatically explodes after a certain period of time.
- When disengaging aim, all attached Bombs explode simultaneously, even if the time has not yet elapsed.
ㄴ Increases Sticky Bombs damage proportionally to the number of "Sticky Bombs" attached.
ㄴ Increases "Sticky Bombs" damage the more targets are hit by the explosion.
- "Sticky Bombs" inflict " Thermal Burn" to targets on explosion.
Exterminator
- When holding aim, automatically designates all targets on screen.
- When firing, launches Explosive Rounds at enemy targets.
ㄴ Explosive Rounds trigger Multi-Hits.
- Explosive Rounds deal Additional Damage to specialized enemies, like the Carapace Hull of Razor Claw and the Armored Carapace of Steel Pincer,
and are even more effective against Cluster Sacs, Cluster Tunnels, and Assault Ships.
- Further improved the Unique Ability of the Ultimate Weapon "Wave of Light."
[table equalcells="1" colwidth=","]
Ultimate Weapon
Unique Ability Changes
Wave of Light
- Increased "Aureole" damage
ㄴ Firearm DMG x 145% > Firearm DMG x 200%
- Added chance to recover Impact Rounds when defeating an enemy with "Aureole"
ㄴ Trigger Rate: 50%
ㄴ Recovery on Enemy Defeat: 4 Rounds
(3) Arche Tuning
- Expanded the number of Loadouts from 3 → 5.
- Improved the method to equip Mutant Cells.
ㄴ Changed the method from equipping Mutant Cell items to selecting effects.
ㆍ Mutant Cell items will be removed in accordance with this change.
ㆍ Mutant Cells and their Boxes can no longer be acquired, and any currently owned will also be removed.
ㄴ A quality-of-life feature will be added to the Arche Tuning information panel, allowing you to view all equipped Mutant Cells in one place.
ㆍ Selecting an equipped Mutant Cell icon in the information panel will display a visual effect showing where it has been placed.
ㄴ Removed the "Open" and "Extract" functions for Mutant Cell slots.
ㆍ The ARC Genetic Scissors and Fission Accelerant items required for Opening and Extracting will be removed and can no longer be acquired.
- From the Nodes placed on the Arche Tuning Board of certain Descendants, Nodes assigned with stats that cannot be applied will be changed to applicable Nodes.
[table equalcells="1" colwidth=",,"]
Descendants
Previous Nodes
Updated Nodes
[td rowspan="5"]
Gley/Ultimate Gley
Enhanced Max Shield
Enhanced Max HP
Enhanced Shield Recovery Out of Combat
Enhanced HP Recovery Modifier
Enhanced Max MP
[td rowspan="3"]
Enhanced Skill Modifier
Enhanced MP Recovery Modifier
Enhanced MP Heal Modifier Out of Combat
[td rowspan="3"]
Kyle
Enhanced Max MP
[td rowspan="3"]
Enhanced Skill Modifier
Enhanced MP Recovery Modifier
Enhanced MP Heal Modifier Out of Combat
[td rowspan="3"]
Keelan
Enhanced Max MP
[td rowspan="3"]
Enhanced Skill Modifier
Enhanced MP Recovery Modifier
Enhanced MP Heal Modifier Out of Combat
[td rowspan="3"]
Harris
Enhanced Max MP
[td rowspan="3"]
Enhanced Skill Modifier
Enhanced MP Recovery Modifier
Enhanced MP Heal Modifier Out of Combat
[td rowspan="3"]
Dia
Enhanced Max MP
[td rowspan="3"]
Enhanced Skill Modifier
Enhanced MP Recovery Modifier
Enhanced MP Heal Modifier Out of Combat
- Changed the Socket Type of the Mutant Cell Slot located in the lower-left of Enzo's Arche Tuning Board.
ㄴ Mutant Cell Slot Socket Type: Xantic → Almandine
(4) Missions
- Removed the Collection and Destroy Target objectives in "Breach Tracking - Vespers," and reduced the monster defeat count for some objectives.
- Since the monster defeat count for "Breach Tracking - Vespers" objectives was reduced, increased the Gold Gain when defeating Common Monsters and EXP Gain when defeating monsters.
- Deleted objects blocking character movement along indoor paths in "Breach Tracking - Fortress."
- Improved "Sigma Sector (High-risk) - Landing Zone Gideon," so that no remaining monsters are left at previously cleared locations after defeating monsters while following the markers.
(5) Monsters
- Reduced the Dash Attack damage of the Commander "Gramoth."
(6) Collectibles
- Changed the components of Common Collectibles Box and Premium Collectibles Box.
ㄴ Common Collectibles Box
[table equalcells="1" colwidth=",,,"]
Deleted Collectibles
Tier
Added Collectibles
Tier
Gley (S) - Classic 1
Common
Valby (S) - Skill 1
Common
Lepic (S) - Skill 1
Common
Immortality Obliviant (M) - Classic 1
Common
Esiemo (S) - Classic 1
Common
Sharen (S) - Skill 1
Common
Esiemo (S) - Classic 1
Rare
Sharen (S) - Skill 1
Rare
Esiemo (S) - Classic 1
Ultimate
Sharen (S) - Skill 1
Ultimate
Blazer: Order of Truth (S) - Classic 1
Common
Blair (S) - Skill 1
Common
Blazer: Order of Truth (S) - Classic 1
Rare
Blair (S) - Skill 1
Rare
Blazer: Order of Truth (S) - Classic 1
Ultimate
Blair (S) - Skill 1
Ultimate
ㄴ Premium Collectibles Box
[table equalcells="1" colwidth=",,,"]
Deleted Collectibles
Tier
Added Collectibles
Tier
Gley (S) - Classic 1
Common
Valby (S) - Skill 1
Common
Gley (S) - Classic 1
Rare
Valby (S) - Skill 1
Rare
Gley (S) - Classic 1
Ultimate
Valby (S) - Skill 1
Ultimate
Lepic (S) - Skill 1
Common
Immortality Obliviant (M) - Classic 1
Common
Lepic (S) - Skill 1
Rare
Immortality Obliviant (M) - Classic 1
Rare
Lepic (S) - Skill 1
Ultimate
Immortality Obliviant (M) - Classic 1
Ultimate
Esiemo (S) - Classic 1
Common
Sharen (S) - Skill 1
Common
Esiemo (S) - Classic 1
Rare
Sharen (S) - Skill 1
Rare
Esiemo (S) - Classic 1
Ultimate
Sharen (S) - Skill 1
Ultimate
Blazer: Order of Truth (S) - Classic 1
Common
Blair (S) - Skill 1
Common
Blazer: Order of Truth (S) - Classic 1
Rare
Blair (S) - Skill 1
Rare
Blazer: Order of Truth (S) - Classic 1
Ultimate
Blair (S) - Skill 1
Ultimate
(7) Library
- Library Global Search Feature
ㄴ You can search by keyword for all targets within the Library.
- Target Reward
ㄴ Target Reward List Pop-up
ㆍ Added a Target Reward List feature, allowing you to view all items available for Target Rewards in one place.
ㆍ You can access it by selecting an empty Target Reward slot within the Library.
ㄴ Target Reward Quick Register
ㆍ You can configure Target Reward settings from the Map, content entry screen, or Mission results screen.
ㆍ Items eligible for Target Rewards will display a Target Reward icon.
- Consumables UI
ㄴ Added an "All" tab button to the Consumables UI, allowing you to view all Consumables in one place.
- Library Layout Changes
ㄴ Merged the External Components and Reactor categories.
ㄴ Added a Core item category.
(8) Chat
- Added "All" and "Trade" tabs to the Chat tab.
ㄴ The "All" tab allows you to view all channels — "World," "Normal," "Party," "Whisper," and "Trade" — in one place.
ㆍ You can also send chat messages to the displayed channels.
ㄴ The "Trade" tab allows you to view Trade-related chats.
ㆍ Item link feature and Whispers are available.
- Added new settings options for chats.
ㄴ Default Display Tab Setting
ㆍ Set the channel to display by default when logging into the game.
ㆍ This setting will apply after reconnecting to the game.
ㄴ Display Channel Setting for the "All" Tab
ㆍ Customize which channels are displayed in the "All" tab.
ㆍ Specific channels can be hidden from the "All" tab.
ㆍ The "Normal" channel cannot be hidden.
(9) Party
- Added 3 new social tags.
ㄴ Onslaught Mode: Stage 1
ㄴ Onslaught Mode: Stage 2
ㄴ Onslaught Mode: Stage 3
- Improved the logic for Quick Join to reduce wait times.
ㄴ (Previous) You join Parties whose tags match yours or Parties with no tags.
ㄴ (Improved) You can now also join Parties with different tags that have a high likelihood of progressing together.
(10) UI & UX
- When searching for External Components in the Inventory, you can now find the desired External Components by searching Set Effect descriptions.
- Improved the External Component keyword search list.
ㄴ You can find External Components that contain the relevant keyword in their Set Effects and External Component Options.
[table equalcells="1" colwidth=","]
Newly Added
Removed
▪ Skill Critical Hit Rate
▪ Skill Critical Hit Damage
▪ Skill Power
▪ Skill Cost
▪ Skill Cooldown
▪ Skill Duration Increase
▪ Skill Effect Range
▪ Movement Speed
▪ Fire Rate
▪ Firearm ATK
▪ Melee Weapon ATK
▪ Sprint Accelerator
▪ Hazmat Disposal Team
▪ Pulsating Power
▪ Manus
▪ Ballistic Tracker
▪ Dimension Destroyer
▪ Circulation
- Improved the display format for the reward source of rewards obtainable through "Accept Other Infiltration Support."
ㄴ "Complete" → "Support Complete"
- Changed the "Accept Other Infiltration Support" button from a checkbox to a toggle switch, on the Infiltration Operation entry screen, and the selectable area will be expanded to also include the text.
- Added a sort condition for owned quantity to the Amorphous Material selection screen accessible through the Shaping Device.
- Improved the Research UI to allow for Research Materials to be set as goals.
- When registering Research Materials as an objective in the Library and Research UI, the registered objective icon will now only appear on the materials that have been registered as an objective.
(11) Miscellaneous
- Weapon icon tooltips now reflect Unique Effect level information.
- To improve story progression and server stability, changing Equipment and Customization Items will not be possible during a single-player Exclusive Story.
- After unlocking World Difficulty Hard, all Ranged Weapons of Rare Tier or below can now be purchased via Deslin in Albion.
- Added Spawns to the Descendant Pose options in Photo Mode.
- Movement input in Albion now rotates the character in the direction of the input.
- Creator badges will now also be displayed for platform accounts other than Nexon accounts.
- The Companion App will be updated on Apr. 17 (Fri) (PDT).
ㄴ When Research Materials are available for consecutive research, you will now be directed straight to the research screen.
ㄴ Arche Tuning will be improved to align with in-game specifications.
Bug Fixes
(1) Descendants
- Sharen
ㄴ Fixed an issue where repeatedly pressing the "Active Camouflage" Skill and "Flash Shortsword" Skill would sometimes be recognized as holding down the skill input.
ㄴ Fixed an issue where when using the "Area Suppression" Skill on an "Assassination Target" triggered Additional Damage not listed in the tooltip.
(2) Equipment & Modules
- Added Missing Reactor power-related text to the tooltips of 8 Trigger Modules.
ㄴ Affected Modules: Infected Weapon, Ground Eruption, Kill Chain, Tactical Strike, Focus and Expansion, Icebreaker, Tactical Disruption, and Bloody Deployment
ㄴ Added Text: "The damage is affected by equipped Reactor Attributes and Arche types."
- Fixed an issue where some Trigger Module effects appeared delayed on the HUD at the start of a mission.
- Fixed an issue where the "Defense Neutralization" Arche Tuning effect failed to activate when the Trigger Module "Gap in Time" was equipped.
(3) Content
- Fixed an issue where acquiring a Trigger Module and an Ancestors Module simultaneously caused the count to stack in the Quest "Acquire Modules."
- Fixed an issue where some Stage 10 Missions in the "Void Erosion Purge: Normal" displayed a lower Accelerate Research value than what was actually applied.
- Fixed an issue where voice lines played multiple times repeatedly during Normal Difficulty Missions.
(4) Monsters
- The Dash Skill of the Commander "Abyss Scarab" now deals damage on landing rather than in midair.
- Fixed an issue where the Commander monster 'Dread Armor Commando' would remain immune to damage after its Shield was destroyed using the Descendant 'Dia's 'Snowflake Clash' skill upon entering Phase 2.
(5) UI & UX
- Improved the acquisition section of the Library so that expired "Void Intercept Battle: Abyss" and "Void Intercept Battle: Challenge" entries are no longer displayed.
- Improved the acquisition section of the Library so that the Void Vessel Inbox is displayed along with the Void Vessel icon.
- Fixed an issue where the available Descendant for shared skins would become deselected in the Shop.
- Fixed an issue where the storage period was not displayed in the Lost and Found.
- Fixed an issue where the Event pop-up title was not displayed.
- Updated the notification message text when changing information via Party settings.
ㄴ (Previous) My Social Tags for the Party Finder will change to the tags of the battle.
ㄴ (Updated) Current settings have been saved.
(6) Miscellaneous
- Fixed an issue where the Battle HUD appearance and joining Party voice chat was delayed at the start of a Mission.
- Fixed an issue where the camera position would change when changing weapons while Sprinting in Albion.
- Fixed an issue where the camera would not match the character's state when changing weapons while Sprinting.
- Fixed an issue where hit detection would sometimes count less than normal when using Full Auto Weapons in an unstable frame rate environment.
- Fixed an issue where some Item Customizations could not be placed in the Lounge.
Thank you.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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