Skip to content
Article header image for The First Descendant Update 1.3.25 Patch Notes (16th April 2026)
Patch Notes2 min read

The First Descendant Update 1.3.25 Patch Notes (16th April 2026)

Update 1.3.25 brings Onslaught Mode to The First Descendant in beta, along with a Viessa rework and a new Colossus to fight.

Nathan Lees
Share:

Onslaught Mode is finally here. Update 1.3.25 went live today across Steam, Xbox, and PS5, delivering the cooperative wave defense mode that was flagged during last week's maintenance window. You hold back monster waves across three stages, spend combat currency on turrets and barricades, and work toward a Colossus kill at the end. It's gated behind Mastery Rank 18, so newer players won't be jumping in immediately, but for anyone deep in the grind this is a meaningful new loop to run.

Viessa gets a significant rework here too. Ice Sphere's cooldown doubles from 15 to 30 seconds, but its explosion range expands and it now leaves a persistent projectile with its own damage interval. Frost Shards, meanwhile, gets a near-64% damage bump on both direct hits and explosions. On paper this looks like a trade of raw uptime for higher burst output, and I'm curious whether it actually plays better or just feels worse to use in practice.

A new Colossus called Storm Hanger takes over the Abyss Challenge leaderboard through May 21, and the new "Show Battle Effect" option lets you cut down on screen clutter from other players' abilities, which anyone who's played in a full squad will appreciate. The complete notes are below.

Full Patch Notes

Greetings, Descendants!

Here are the details of The First Descendant Update 1.3.25.

■ Platforms

- Steam, Xbox, PS5

■ Update 1.3.25

"Onslaught Mode (Beta)"

- Content Introduction

ㄴ "Onslaught Mode" is a cooperation-based wave defense mode where you hold back advancing monsters.

ㄴ Use currency acquired during combat to place Turrets and Barricades, and enhance your battle capabilities by selecting abilities.

ㄴ Players move through 3 Combat Areas in sequence, breaking through each Wave with the goal of defeating the Colossi.

ㄴ Dimensional Energy decreases when monsters reach the target Zone, and the Mission ends immediately if Dimensional Energy is fully depleted.

ㄴ Tactical placement and decision-making determine the flow of battle.

- How It Works

ㄴ "Onslaught Mode" consists of 3 Stages in total.

ㄴ Each Stage progresses in a Wave format.

ㆍ Stage 1: 7 Waves

ㆍ Stage 2: 10 Waves

ㆍ Stage 3: 10 Waves

ㄴ After completing each Stage, you move to the next Combat Area.

ㄴ The Colossus appears in the final Stage.

- Battle Elements

ㄴ Monster Waves

ㆍ Monsters with different roles in battle appear.

ㆍ Monster threat levels increase as the Waves progress.

ㄴ Appearing Monsters

ㆍ New Tyrants "Spike Spiders," "Void Gunners," and "Resonance Wings" appear.

ㆍ Monsters with the new Champion Special Effect "Multi-Phase Shield Drone" appear.

ㆍ Commander monster skills are added based on the current Stage.

ㄴ Combat Area Movement

ㆍ After completing a specific Stage, you move to the next Combat Area.

ㄴ Defensive Structures and Resource Utilization

ㆍ Acquire currency by eliminating monsters and progressing through Waves.

ㆍ Use the acquired currency to place Turrets and Barricades.

ㄴ Defensive Structure Types

ㆍ Sentry Turret: A basic defensive turret that automatically attacks monsters.

ㆍ Disruption Wave Generator: A Support-type turret that decreases monster Movement Speed.

ㆍ Barricade: A defensive structure that draws monster attacks by inflicting Taunt.

- How to Enter

ㄴ You can enter via the Albion "Tactical Transport Control" or the World Map content menu.

ㄴ Stage 1 of "Onslaught Mode" is unlocked after reaching Mastery Rank 18.

ㆍ Stage 2: Unlocked after completing Stage 1 once.

ㆍ Stage 3: Unlocked after completing Stage 2 once.

- Rewards

ㄴ After completing the final Wave of each Stage in "Onslaught Mode," you have a chance to acquire Ancestors Module Loot at the following rates.

ㆍ Upon completing Wave 10 of each Stage: Stage 1: 17.5%, Stage 2: 30%, Stage 3: 32.5% drop chance.

ㄴ "Onslaught Mode" will be added to the Descendant Mission Board - Weekly Content.

ㆍ After completing the final Wave of each Stage in "Onslaught Mode," you will acquire 1 Ancestors Module Loot III as Today's Bonus, with a max of 4 acquirable per week.

ㄴ As opportunities to obtain Ancestors Modules expand, we are preparing to increase the maximum number of Ancestors Modules that can be held in inventory.

ㆍ Such preparations are currently under technical review, with the goal of implementing the Ancestors Module inventory expansion in Patch 1.3.26.

Equipment & Modules

(1) Trigger Modules

- 2 new Trigger Modules have been added.

[table equalcells="1" colwidth=","]

Name

Effect

Firearm Cooling

When inflicting Frostbite with a Global DoT type skill or projectile type skill,

decreases the remaining Cooldown of Firing Enhancement type skills.

Gash

When Towing a target being hit by a Global DoT type skill or a Piercing Projectile type skill,

deals damage and inflicts Gash on the target. The damage is affected by equipped Reactor Attributes and Arche types.

Content

(1) New Colossus: "Storm Hanger"

- The Void Intercept Battle: Abyss Challenge Leaderboard has been changed to "Storm Hanger."

- The Void Intercept Battle: Abyss Challenge leaderboard will be active during the following period.

ㄴ Period: After the 04.16.2026 (Thu) maintenance - 05.21.2026 (Thu) 00:19:59 PDT

- The Void Intercept Battle: Challenge leaderboard's ranking reward conditions, targets, and rewards are the same as for the previous leaderboard, and the period of use for medals will be announced at the time they are awarded.

(2) Legion Laboratory

- Added Completion Rewards for the "Infiltration Operation: Legion Laboratory" Mission.

ㄴ Trigger Module Loot H (10% acquisition chance)

ㆍ Each Trigger Module Loot H, allows you to acquire one of two new Trigger Modules.

Miscellaneous

(1) ETA-0

- Added the following items to Intercept Battle rewards.

ㄴ Skin "Thunder Bearer"

ㄴ Back Attachment "Colotoys - Storm Hanger"

ㄴ Period: After the 04.16.2026 (Thu) maintenance - 05.21.2026 (Thu) 00:19:59 PDT

(2) Leaderboard Ranking Reward

- Ranking reward will be given for placing on the Void Intercept Battle: Challenge "Ice Maiden" Leaderboard.

- Ranking reward will be distributed via mail based on your rank at the end of the leaderboard period.

- Mail will be sent sequentially, so players may receive their reward at varying times.

[table equalcells="1" colwidth=","]

Leaderboard

Ranking Reward

Void Intercept Battle: Challenge "Ice Maiden"

- Conditions: All platforms, Solo and 2-4 Player Squads

- Recipients: Top 100

- Reward: Intercept Battle Prime Challenger Medal (limited-time)

ㄴ Available Until: 05.20.2026 (Wed) 22:19:59 PDT

- You will receive the reward for only the highest of your Descendant or Squad Rankings.

(3) New "Show Battle Effect" Option Added & "Show explosion effect during combat" Option Removed

- Added an option to set whether Battle Effects are displayed based on the caster.

ㄴ Location: Options - Gameplay - Display Settings

ㄴ Adjusts whether Firearm and Skill effects from other players (excluding yourself) are displayed.

ㄴ Effects generated from monsters, objects, and other sources are not affected by this option and will always be displayed.

ㄴ Even when effects are not displayed, battle sound effects will play normally.

- Removed the "Show explosion effect during combat" option.

(4) Console Platform Subscriber Exclusive Reward Update

- Updated Console Platform Subscriber Exclusive Rewards.

ㄴ PlayStation: A "PS Plus" subscription is required to download the "PS Plus Exclusives" DLC.

ㄴ Xbox: An "Xbox Game Pass" subscription is required to acquire in-game benefit rewards.

- Platforms and How to Acquire

ㄴ PlayStation

ㆍ Search for "The First Descendant" in the PS Store search bar and navigate to the game details page.

ㆍ Find and download the "PS Plus Exclusive" item under the "Add-Ons" section.

ㆍ After launching the game, you can claim your rewards from the "Inbox" located at the bottom right of the paid Shop.

ㄴ Xbox

ㆍ Launch the game on an Xbox platform that supports it.

ㆍ Navigate to the in-game paid Shop and select "Xbox Game Pass In-Game Benefits."

ㆍ After selecting Claim Reward, you can receive your rewards from the "Inbox" in the Shop.

- Reward Acquisition Period

ㄴ 04.16.2026 (Thu) 00:00 PDT - 05.21.2026 (Thu) 00:00 PDT

- Reward List

ㄴ Back Attachment (1 Type): Fluorescent Substance Sprayer

ㄴ Weapon Skin (1 Type): Controller (Tamer Skin)

ㄴ Makeup (1 Type): Rust (Esiemo)

ㄴ Paint: Matte Jelly Blue (4)

(5) Guide

- Added a Guide function.

ㄴ You can view descriptions of major and related content.

Descendant Rebalance/Improvements

(1) Nell

- Default Skills

ㄴ Gravitic Reversal

ㆍ Cooldown: 25s → 10s

(2) Viessa/Ultimate Viessa

Adjusted the performance of the following skills.

- Common

ㄴ Added motion cancel to all Skills

- Ice Sphere

ㄴ Basic Info

ㆍ Cooldown: 15s → 30s

ㄴ Projectile

ㆍ Renamed "projectile" → "Ice Sphere"

ㆍ Duration: 8s

ㆍ Explosion Damage Range: 1.5m → 3m

ㆍ Damage Interval: 0.8s

ㄴ Ice Shackle Increase

ㆍ Cooldown Against Same Target: 0.25s

ㄴ Ice Explosion

ㆍ Explosion Damage Skill Power x 1,707.5%

ㆍ Explosion Damage Range: 5m radius

ㆍ Max Expandable Range: 250%

ㄴ Frostbite

ㆍ Duration: 2s

- Frost Shards

ㄴ Basic Info

ㆍ Cooldown: 7s → 8s

ㆍ MP Cost: 22 → 20

ㄴ Projectile

ㆍ Damage Skill Power x 1,133.2% → 1,850.5%

ㆍ Explosion Damage Skill Power x 1,133.2% → 1,850.5%

ㆍ Damage Increase per Ice Shackle Stage: 60%

ㆍ Explosion Damage Range: 3.5m → 4.5m

ㄴ Ice Shackle Increase

ㆍ On Damage: Stage 2 → Stage 1

ㆍ Cooldown Against Same Target: 0.25s

- Frost Road

ㄴ Ice Shackle Increase

ㆍ On Contact: Stage 2 → Stage 1

ㆍ Cooldown Against Same Target: 0.25s

- Cold Snap

ㄴ Basic Info

ㆍ Cooldown: 20s → 22s

ㄴ Chill

ㆍ Damage Skill Power x 6,589.9% → 8,666.6%

ㄴ Ice Shackle Increase

ㆍ On Damage: Stage 2 → Stage 4

ㆍ Cooldown Against Same Target: 0.25s

- Blizzard

ㄴ Basic Info

ㆍ Cooldown: 50s → 60s

ㆍ MP Cost: 32 → 35

ㄴ Blizzard

ㆍ Duration: 6s → 8s

ㆍ Continuous Damage Skill Power x 2,383.1% → 2,839.8%

ㆍ Explosion Damage Skill Power x 4,538.2% → 5,425.8%

ㆍ Ice Explosion Range Increase: 20%

ㄴ Ice Shackle Increase

ㆍ On Continuous Damage: Stage 3 → Stage 1

ㆍ Cooldown Against Same Target: 0.25s

- Transcendent Module: Glacial Cloud

ㄴ Skill Name Changed: "Frost Shards" → "Ice Blade"

ㆍ Changed base skill structure.

ㆍ When using skill, fires Ice Blades forward.

ㆍ Deals damage to targets hit by the Ice Blade.

ㆍ If the Target hit by the Ice Blade has "Ice Shackle" at Stage 4, it deals powerful Explosion Damage and removes all Ice Shackle effects.

ㆍ Basic Info

ㆍ Max Stacks: 3

ㆍ Stack Cooldown: 22s

ㆍ MP Cost: 25

ㆍ Projectile

ㆍ On Contact: Skill Power x 705.9%

ㆍ On Explosion Damage: Skill Power x 3,446.4%

ㆍ Damage Interval: 0.25s

ㆍ Explosion Damage Range: 5.0m radius

ㆍ Max Expandable Range: 250%

ㆍ Projectile Speed Increase: 0%

ㆍ Ice Shackle Increase

ㆍ On Contact: Stage 1

ㆍ Cooldown Against Same Target: 0.25s

ㄴ Glacial Cloud

ㆍ Changed base skill structure.

ㆍ When using skill, fires a blizzard forward.

ㆍ The blizzard deals damage at each Damage Interval as it passes.

ㆍ Basic Info

ㆍ Max Stacks: 2

ㆍ Stack Cooldown: 60s

ㆍ MP Cost: 32

ㆍ Blizzard

ㆍ Continuous Damage Skill Power x 3,095.8%

ㆍ Damage Interval: 0.40s

ㆍ Continuous Damage Range: 6.0m radius

ㆍ Max Expandable Range: 250%

ㆍ Explosion Damage Skill Power x 6,091.5%

ㆍ Explosion Damage Range: 6.0m radius

ㆍ Max Expandable Range: 250%

ㆍ Projectile Speed Increase: 0%

ㆍ Ice Shackle Increase

ㆍ On Continuous Damage: Stage 2

ㆍ Cooldown Against Same Target: 0.25s

- Transcendent Module: Hypothermia

ㄴ Hypothermia

ㆍ Changed the Default Skill structure to match the modified Passive Skill.

ㆍ Increased the max stage count from the existing max of Stage 4 to Stage 30.

ㆍ Ice Needle

ㆍ Duration: 12s

ㆍ Continuous Damage Skill Power x 258.2%

ㆍ Damage Interval: 0.40s

ㆍ Max Stacks: 30

ㆍ Frost Road

ㆍ Shield Increase: 80%

- Transcendent Module: Cold Snap Watch

ㄴ Ice Sphere

ㆍ Changed the Default Skill structure to match the modified Passive Skill.

ㆍ Skill Effect Range Increase: 55% → 80%

ㄴ Cold Snap Watch

ㆍ Basic Info

ㆍ Cooldown: 15s → 18s

ㆍ Chill

ㆍ Continuous Damage Skill Power x 1,353.6% → 1,792.4%

ㆍ Ice Shackle Increase

ㆍ Cooldown Against Same Target: 0.25s

- Transcendent Module: Cold-Bloodedness

ㄴ Cold-Bloodedness

ㆍ Basic Info

ㆍ MP Cost: 24 → 15

ㆍ Cold-Bloodedness

ㆍ Duration: 20s → 15s

ㆍ Skill Power Increase: 5% → 15%

ㆍ Cooldown Reduction: 20% → 25%

- Transcendent Module: Frost Bullet

ㄴ Changed the Transcendent Module name from "Cold Cohesion" → "Frost Bullet."

ㄴ Changed the Arche type of all Skills from "Fusion" → "Tech".

ㄴ Ice Sphere

ㆍ Changed the Default Skill structure to match the modified Passive Skill.

ㆍ Ice Explosion

ㆍ Explosion Damage Skill Power x 473.9%

ㄴ Frost Bullet

ㆍ Basic Info

ㆍ Cooldown: 65s

ㆍ MP Cost: 24

ㆍ Frost Bullet

ㆍ Duration: 15s

ㆍ Firearm ATK Increase: 70%

ㆍ Firearm Explosive ATK Increase: 30%

ㆍ Movement Speed Increase: 40%

ㆍ Base Stacks: 60

ㆍ Bullet Consumed on Fire: 0

ㆍ Additional Damage on Firearm Attack: 151.0%

ㆍ Ice Shackle Increase

ㆍ On Weapon Attack: Stage 1

ㆍ Cooldown Against Same Target: 0.25s

- Transcendent Module: Absolute-Zero

ㄴ Absolute-Zero

ㆍ Changed the Default Skill structure to match the modified Passive Skill.

ㆍ Frostbite

ㆍ Duration: 2s → 3s

ㆍ Frost Shards

ㆍ Basic Info

ㆍ Cooldown: 7s → 8s

ㆍ Projectile

ㆍ Damage Skill Power x 1,176.2% → 2,076.6%

ㆍ Explosion Damage Skill Power x 1,176.2% → 2,076.6%

ㆍ Explosion Damage Range: 3.5m → 4.5m

ㆍ Frostbite

ㆍ Duration: 2s → 3s

ㆍ Frost Road

ㆍ Frost Road

ㆍ Continuous Damage Skill Power x 334.7% → 381.6%

ㆍ Frostbite

ㆍ Duration: 2s → 3s

ㆍ Cold Snap

ㆍ Basic Info

ㆍ Cooldown: 20s → 22s

ㆍ Chill

ㆍ Damage Skill Power x 6,589.9% → 8,861.3%

ㆍ Frostbite

ㆍ Duration: 2s → 3s

ㆍ Blizzard

ㆍ Basic Info

ㆍ Cooldown: 50s → 60s

ㆍ MP Cost: 32 → 35

ㆍ Blizzard

ㆍ Duration: 6s → 8s

ㆍ Continuous Damage Skill Power x 2,383.1% → 3,387.7%

ㆍ Explosion Damage Skill Power x 4,538.2% → 6,490.9%

ㆍ Frostbite

ㆍ Duration: 2s → 3s

(3) Harris

Adjusted the performance of the following skills.

- Default Skills

ㄴ Internal Toxin Control

ㆍ Best Condition Duration: 8s → 14s

ㄴ Crushing Charge

ㆍ Damage Range: 2.2m x 2.2m → 2.8m x 2.8m

ㆍ Traction Range: 500 → 636

ㆍ 3rd Strike Damage: 3,927.4% → 4,555.7%

ㆍ Damage Increase: Max HP x 0.45%

ㆍ Max Damage Increase: 126%

ㄴ Site Intrusion

ㆍ Skill Damage: 4,101.7% → 4,992%

ㆍ Damage Increase: Max HP x 0.45%

ㆍ Max Damage Increase: 126%

ㄴ Designate Danger Zone

ㆍ Skill Continuous Damage: 781% → 1,093.4%

ㆍ Damage Increase: Max HP x 0.45%

ㆍ Max Damage Increase: 126%

ㄴ Waste Disposal

ㆍ Skill Damage: 6,006.1% → 7,682%

ㆍ Explosion Damage: 6,006.1% → 7,682%

ㆍ Damage Increase: Max HP x 0.45%

ㆍ Max Damage Increase: 126%

- Focused Supervision Time

ㄴ Internal Toxin Control

ㆍ Best Condition Duration: 8s → 16s

ㆍ Best Condition (Toxin Optimization): Firearm ATK Increase 100% → Firearm (Explosion) ATK Increase 100%

ㄴ Crushing Focus

ㆍ Crushing Focus Duration: 3s → 16s

ㄴ Designate Danger Zone

ㆍ Designate Danger Zone Duration: 8s

ㆍ Additional Damage: Firearm (Explosion) Damage x Damage Multiplier %

ㆍ Damage Multiplier: (Max HP + Max Shield) x 0.6%

ㆍ Max Damage Multiplier 222%

(4) Sharen/Ultimate Sharen

Additional effects that previously triggered only when attacking and eliminating an "Assassination Target" while in "Ambush" will now trigger upon attack and elimination without any separate conditions.

Adjusted the performance of the following skills.

- Default Skills

ㄴ Cutoff Beam

ㆍ Skill Damage: 2,681% → 4,487.7%

- Transcendent Module: Release Cutting Force

ㄴ Release Cutting Force

ㆍ Skill Damage: 1,799% → 3,498%

(5) Synchronization Value

- Adjusted Synchronization Values for some Descendants.

ㄴThe Descendants’ Synchronization Value will be updated further after reviewing the results of various new content playtime.

[table equalcells="1" colwidth=",,"]

Descendants

Previous Synchronization Value

Updated Synchronization Value

Gley

0.858

1.093

Viessa

1.063

1.162

Sharen

0.745

1.194

Hailey

0.645

1.245

Yujin

0.891

1.296

Ines

1.125

1.346

Luna

0.614

1.357

Jayber

1.026

1.448

Enzo

0.883

1.549

Harris

0.875

1.600

Nell

0.926

1.651

Blair

0.921

1.701

Freyna

1.021

1.752

Valby

1.032

1.803

Bunny

0.829

1.853

Kyle

0.756

1.904

Esiemo

1.146

1.904

(6) Base Stats

- Increased Base HP and Shield for Descendants with low Base HP and Shield.

ㄴ The Descendants' Base Stats will be updated further after reviewing the results of various new content playtime.

[table equalcells="1" colwidth=",,,,"]

Descendants

Previous HP

Previous Shield

Updated HP

Updated Shield

Lepic

1373

413

1402

537

Ultimate Lepic

1402

491

1516

671

Viessa

878

495

1402

671

Ultimate Viessa

934

537

1516

671

Bunny

648

380

1402

413

Ultimate Bunny

810

404

1516

537

Blair

1334

526

1402

671

Ultimate Blair

1402

537

1516

748

Sharen

1215

491

1402

537

Ultimate Sharen

1429

537

1516

671

Jayber

1009

238

1402

537

Freyna

841

475

1402

537

Ultimate Freyna

916

537

1516

671

Valby

1347

531

1516

671

Ultimate Valby

1402

671

1651

748

Kyle

1309

1006

1402

1006

Enzo

934

537

1402

671

Esiemo

1373

413

1402

537

Luna

1243

619

1402

671

Ultimate Luna

1347

748

1516

748

Hailey

935

537

1402

671

Keelan

810

491

1402

491

Ines

934

413

1402

537

Nell

1402

516

1402

671

Harris

1373

537

1516

671

Shops

(1) New Products

- Added new products.

[table equalcells="1" colwidth=",,,"]

Main Category

Sub Category

Product Name

Remarks

Special Bundle

Limited Bundle

Smokey's Jazz Live Bundle

Special Bundle

Limited Bundle

Smokey's Diva Bundle I

Available for purchase after Hotfix 1.3.25b patch

Special Bundle

Limited Bundle

Smokey's Diva Bundle II

Available for purchase after Hotfix 1.3.25b patch

Special Bundle

Limited Bundle

Viessa's Smokey's Diva Bundle

Special Bundle

Limited Bundle

Crystallization Catalyst Support Bundle

Themed Skins

Regular Skins

Nell's Smokey's Diva Set

Themed Skins

Regular Skins

Serena's Smokey's Diva Set

Themed Skins

Regular Skins

Ines's Smokey's Diva Set

Themed Skins

Regular Skins

Bunny's Smokey's Diva Set

Themed Skins

Regular Skins

Viessa's Smokey's Diva Set

Themed Skins

Regular Skins

Smokey's Hepcat Set

Cosmetic Items

Back Attachments

Lepic's Guitar

Cosmetic Items

Emotes

Swing Dance

Cosmetic Items

UI Themes/Name Cards

Smokey's Jazz Live

UI Themes

Cosmetic Items

UI Themes/Name Cards

Smokey's Jazz Live

Name Card

Events

(1) Login Events

- Added the new Login Event "\ Premium Cleaning Service Request II."

ㄴ This 35-day event allows you to use "Attendance Mementos," which can be exchanged for past Attendance Rewards.

ㄴ You can acquire a variety of items, including Viessa's "Cleaning Service Skin Set."

ㄴ Period: After the 04.16.2026 (Thu) maintenance - 05.27.2026 (Wed) 23:59 PDT

(2) Onslaught Mode Event

- Added "\ Esiemo's Onslaught Preparation Mission" to celebrate the launch of Onslaught Mode (Beta).

ㄴ After completing the achievement, you can acquire Ancestors Module Readjustment Materials.

ㄴ Period: After the 04.16.2026 (Thu) maintenance - 04.28.2026 (Tue) 23:59 PDT

- Added a survey event for the launch of Onslaught Mode (Beta).

ㄴ You can participate via the "Participate in Survey" button in the Onslaught Mode screen, and rewards can be acquired after submitting your response.

ㆍ The Participate in Survey button will activate after clearing Onslaught Mode Stage 1 once.

ㄴ For more details on the survey period, method, and rewards, please refer to the Event Announcement. \[View Event Details]

(3) Dismantle Ancestors Module Event Shop

- Added a new Event Shop "\ Fragment Exchange."

ㄴ Dismantling an Ancestors Module during the Event Period will allow you to acquire 1 Ancestors Module Fragment.

ㄴ You can access the new Event Shop from NPC BB-On in Albion.

ㆍ Consume "Ancestors Module Fragments" to acquire new Ancestors Modules.

ㄴ Period: After the 04.16.2026 (Thu) maintenance - 05.20.2026 (Wed) 23:59 PDT

- Added a new Event Challenge "\ Dismantle Ancestors Module Week."

ㄴ This achievement can be completed once during the Event Period, to acquire "Ancestors Module Fragments."

ㄴ Period: After the 04.16.2026 (Thu) maintenance - 05.20.2026 (Wed) 23:59 PDT

(4) Accelerate Research Event

- Added the additional Research Time Acceleration event "Accelerate Research Week."

ㄴ This event accelerates the time of ongoing Research when completing Accelerate Research content.

ㄴ The Accelerate Research content and time reduction may vary with each event. Detailed values can be checked via the Info button next to "Anais" in Albion or on the World Map.

ㄴ Completing event content accelerates all ongoing Research.

ㄴ Stackable with the Dimensional Breach Stabilization effects.

ㄴ Cancelling ongoing Research removes any applied acceleration effect.

[table equalcells="1" colwidth=","]

Application Period

Event Effect

After the 04.16.2026 (Thu) maintenance - 05.13.2026 (Wed) 23:59 PDT

50% acceleration effect applies from Monday 00:00 to Thursday 23:59 PDT

100% acceleration effect applies from Friday 00:00 to Sunday 23:59 PDT

05.14.2026 (Thu) 00:00 PDT - 05.20.2026 (Wed) 23:59 PDT

The 100% acceleration effect applies on all days during the Event Period.

- Added the achievement "\ Accelerate Research Week" to celebrate Accelerate Research Week.

ㄴ After completing the achievement, you can acquire a Material Box and a Crystallization Catalyst Blueprint.

ㄴ Period: After the 04.16.2026 (Thu) maintenance - 05.20.2026 (Wed) 23:59 PDT

(5) Dice Event

- Added the Dice Event "Esiemo's Dice Run," where you roll Dice and acquire rewards based on where you land.

ㄴ You can check the Dice Event in \[Descendant Mission Board] - \, and Dice can be acquired from the achievement "\ Esiemo's Dice Run."

ㄴ Dice you own can be checked in \ - \.

ㆍ Dice can be used until 05.21.2026 (Thu) 00:00 PDT, and any unused Dice will expire and automatically be deleted.

ㄴ Roll the Dice you own and move your piece by the number rolled to acquire the rewards at that location.

ㄴ You can automatically roll Dice equal to the number of Dice you own.

ㄴ Each time you complete a lap, you can acquire additional Completion Rewards.

ㄴ Period: After the 04.29.2026 (Wed) maintenance - 05.20.2026 (Wed) 23:59 PDT

- Added the achievement "\ Esiemo's Dice Run" for the Dice Event.

ㄴ You can Acquire Dice upon completing the achievement.

ㄴ Period: After the 04.29.2026 (Wed) maintenance - 05.20.2026 (Wed) 23:59 PDT

(6) Season 3 Episode 3 Onslaught Mode Beta Twitch Drops

- The Twitch Drops Event will run from Apr. 17 (Fri) 00:00 ~ Apr. 29 (Wed) 07:59 (PDT).

- For more details, please refer to the Drops Event Info on our official website after Apr. 17 (Fri) 00:00 (PDT).

Content Improvements

(1) Content

- Increased the acquisition chance of "Ancestors Module Loot" as Mission Completion Rewards through Other Infiltration Support in the "Infiltration Operation: Hard (Axion Plains)" from 5% to 10%.

(2) Equipment & Modules

- Improved the Unique Abilities of three Ultimate Weapons.

[table equalcells="1" colwidth=","]

Ultimate Weapon

Unique Ability Changes

Piercing Light

- When hitting an enemy while aiming, places a "Target of Light" at the point of impact.

- On hit with "Target of Light," Dispel and "Chain Explosion" are triggered.

ㄴ "Chain Explosion" deals damage to enemies behind the "Target of Light."

ㄴ Increases "Chain Explosion" damage proportional to the number of targets hit.

Sigvore's Proof

- When aiming, fires a "Sticky Bomb."

- The launched Bomb attaches to an enemy and automatically explodes after a certain period of time.

- When disengaging aim, all attached Bombs explode simultaneously, even if the time has not yet elapsed.

ㄴ Increases Sticky Bombs damage proportionally to the number of "Sticky Bombs" attached.

ㄴ Increases "Sticky Bombs" damage the more targets are hit by the explosion.

- "Sticky Bombs" inflict " Thermal Burn" to targets on explosion.

Exterminator

- When holding aim, automatically designates all targets on screen.

- When firing, launches Explosive Rounds at enemy targets.

ㄴ Explosive Rounds trigger Multi-Hits.

- Explosive Rounds deal Additional Damage to specialized enemies, like the Carapace Hull of Razor Claw and the Armored Carapace of Steel Pincer,

and are even more effective against Cluster Sacs, Cluster Tunnels, and Assault Ships.

- Further improved the Unique Ability of the Ultimate Weapon "Wave of Light."

[table equalcells="1" colwidth=","]

Ultimate Weapon

Unique Ability Changes

Wave of Light

- Increased "Aureole" damage

ㄴ Firearm DMG x 145% > Firearm DMG x 200%

- Added chance to recover Impact Rounds when defeating an enemy with "Aureole"

ㄴ Trigger Rate: 50%

ㄴ Recovery on Enemy Defeat: 4 Rounds

(3) Arche Tuning

- Expanded the number of Loadouts from 3 → 5.

- Improved the method to equip Mutant Cells.

ㄴ Changed the method from equipping Mutant Cell items to selecting effects.

ㆍ Mutant Cell items will be removed in accordance with this change.

ㆍ Mutant Cells and their Boxes can no longer be acquired, and any currently owned will also be removed.

ㄴ A quality-of-life feature will be added to the Arche Tuning information panel, allowing you to view all equipped Mutant Cells in one place.

ㆍ Selecting an equipped Mutant Cell icon in the information panel will display a visual effect showing where it has been placed.

ㄴ Removed the "Open" and "Extract" functions for Mutant Cell slots.

ㆍ The ARC Genetic Scissors and Fission Accelerant items required for Opening and Extracting will be removed and can no longer be acquired.

- From the Nodes placed on the Arche Tuning Board of certain Descendants, Nodes assigned with stats that cannot be applied will be changed to applicable Nodes.

[table equalcells="1" colwidth=",,"]

Descendants

Previous Nodes

Updated Nodes

[td rowspan="5"]

Gley/Ultimate Gley

Enhanced Max Shield

Enhanced Max HP

Enhanced Shield Recovery Out of Combat

Enhanced HP Recovery Modifier

Enhanced Max MP

[td rowspan="3"]

Enhanced Skill Modifier

Enhanced MP Recovery Modifier

Enhanced MP Heal Modifier Out of Combat

[td rowspan="3"]

Kyle

Enhanced Max MP

[td rowspan="3"]

Enhanced Skill Modifier

Enhanced MP Recovery Modifier

Enhanced MP Heal Modifier Out of Combat

[td rowspan="3"]

Keelan

Enhanced Max MP

[td rowspan="3"]

Enhanced Skill Modifier

Enhanced MP Recovery Modifier

Enhanced MP Heal Modifier Out of Combat

[td rowspan="3"]

Harris

Enhanced Max MP

[td rowspan="3"]

Enhanced Skill Modifier

Enhanced MP Recovery Modifier

Enhanced MP Heal Modifier Out of Combat

[td rowspan="3"]

Dia

Enhanced Max MP

[td rowspan="3"]

Enhanced Skill Modifier

Enhanced MP Recovery Modifier

Enhanced MP Heal Modifier Out of Combat

- Changed the Socket Type of the Mutant Cell Slot located in the lower-left of Enzo's Arche Tuning Board.

ㄴ Mutant Cell Slot Socket Type: Xantic → Almandine

(4) Missions

- Removed the Collection and Destroy Target objectives in "Breach Tracking - Vespers," and reduced the monster defeat count for some objectives.

- Since the monster defeat count for "Breach Tracking - Vespers" objectives was reduced, increased the Gold Gain when defeating Common Monsters and EXP Gain when defeating monsters.

- Deleted objects blocking character movement along indoor paths in "Breach Tracking - Fortress."

- Improved "Sigma Sector (High-risk) - Landing Zone Gideon," so that no remaining monsters are left at previously cleared locations after defeating monsters while following the markers.

(5) Monsters

- Reduced the Dash Attack damage of the Commander "Gramoth."

(6) Collectibles

- Changed the components of Common Collectibles Box and Premium Collectibles Box.

ㄴ Common Collectibles Box

[table equalcells="1" colwidth=",,,"]

Deleted Collectibles

Tier

Added Collectibles

Tier

Gley (S) - Classic 1

Common

Valby (S) - Skill 1

Common

Lepic (S) - Skill 1

Common

Immortality Obliviant (M) - Classic 1

Common

Esiemo (S) - Classic 1

Common

Sharen (S) - Skill 1

Common

Esiemo (S) - Classic 1

Rare

Sharen (S) - Skill 1

Rare

Esiemo (S) - Classic 1

Ultimate

Sharen (S) - Skill 1

Ultimate

Blazer: Order of Truth (S) - Classic 1

Common

Blair (S) - Skill 1

Common

Blazer: Order of Truth (S) - Classic 1

Rare

Blair (S) - Skill 1

Rare

Blazer: Order of Truth (S) - Classic 1

Ultimate

Blair (S) - Skill 1

Ultimate

ㄴ Premium Collectibles Box

[table equalcells="1" colwidth=",,,"]

Deleted Collectibles

Tier

Added Collectibles

Tier

Gley (S) - Classic 1

Common

Valby (S) - Skill 1

Common

Gley (S) - Classic 1

Rare

Valby (S) - Skill 1

Rare

Gley (S) - Classic 1

Ultimate

Valby (S) - Skill 1

Ultimate

Lepic (S) - Skill 1

Common

Immortality Obliviant (M) - Classic 1

Common

Lepic (S) - Skill 1

Rare

Immortality Obliviant (M) - Classic 1

Rare

Lepic (S) - Skill 1

Ultimate

Immortality Obliviant (M) - Classic 1

Ultimate

Esiemo (S) - Classic 1

Common

Sharen (S) - Skill 1

Common

Esiemo (S) - Classic 1

Rare

Sharen (S) - Skill 1

Rare

Esiemo (S) - Classic 1

Ultimate

Sharen (S) - Skill 1

Ultimate

Blazer: Order of Truth (S) - Classic 1

Common

Blair (S) - Skill 1

Common

Blazer: Order of Truth (S) - Classic 1

Rare

Blair (S) - Skill 1

Rare

Blazer: Order of Truth (S) - Classic 1

Ultimate

Blair (S) - Skill 1

Ultimate

(7) Library

- Library Global Search Feature

ㄴ You can search by keyword for all targets within the Library.

- Target Reward

ㄴ Target Reward List Pop-up

ㆍ Added a Target Reward List feature, allowing you to view all items available for Target Rewards in one place.

ㆍ You can access it by selecting an empty Target Reward slot within the Library.

ㄴ Target Reward Quick Register

ㆍ You can configure Target Reward settings from the Map, content entry screen, or Mission results screen.

ㆍ Items eligible for Target Rewards will display a Target Reward icon.

- Consumables UI

ㄴ Added an "All" tab button to the Consumables UI, allowing you to view all Consumables in one place.

- Library Layout Changes

ㄴ Merged the External Components and Reactor categories.

ㄴ Added a Core item category.

(8) Chat

- Added "All" and "Trade" tabs to the Chat tab.

ㄴ The "All" tab allows you to view all channels — "World," "Normal," "Party," "Whisper," and "Trade" — in one place.

ㆍ You can also send chat messages to the displayed channels.

ㄴ The "Trade" tab allows you to view Trade-related chats.

ㆍ Item link feature and Whispers are available.

- Added new settings options for chats.

ㄴ Default Display Tab Setting

ㆍ Set the channel to display by default when logging into the game.

ㆍ This setting will apply after reconnecting to the game.

ㄴ Display Channel Setting for the "All" Tab

ㆍ Customize which channels are displayed in the "All" tab.

ㆍ Specific channels can be hidden from the "All" tab.

ㆍ The "Normal" channel cannot be hidden.

(9) Party

- Added 3 new social tags.

ㄴ Onslaught Mode: Stage 1

ㄴ Onslaught Mode: Stage 2

ㄴ Onslaught Mode: Stage 3

- Improved the logic for Quick Join to reduce wait times.

ㄴ (Previous) You join Parties whose tags match yours or Parties with no tags.

ㄴ (Improved) You can now also join Parties with different tags that have a high likelihood of progressing together.

(10) UI & UX

- When searching for External Components in the Inventory, you can now find the desired External Components by searching Set Effect descriptions.

- Improved the External Component keyword search list.

ㄴ You can find External Components that contain the relevant keyword in their Set Effects and External Component Options.

[table equalcells="1" colwidth=","]

Newly Added

Removed

▪ Skill Critical Hit Rate

▪ Skill Critical Hit Damage

▪ Skill Power

▪ Skill Cost

▪ Skill Cooldown

▪ Skill Duration Increase

▪ Skill Effect Range

▪ Movement Speed

▪ Fire Rate

▪ Firearm ATK

▪ Melee Weapon ATK

▪ Sprint Accelerator

▪ Hazmat Disposal Team

▪ Pulsating Power

▪ Manus

▪ Ballistic Tracker

▪ Dimension Destroyer

▪ Circulation

- Improved the display format for the reward source of rewards obtainable through "Accept Other Infiltration Support."

ㄴ "Complete" → "Support Complete"

- Changed the "Accept Other Infiltration Support" button from a checkbox to a toggle switch, on the Infiltration Operation entry screen, and the selectable area will be expanded to also include the text.

- Added a sort condition for owned quantity to the Amorphous Material selection screen accessible through the Shaping Device.

- Improved the Research UI to allow for Research Materials to be set as goals.

- When registering Research Materials as an objective in the Library and Research UI, the registered objective icon will now only appear on the materials that have been registered as an objective.

(11) Miscellaneous

- Weapon icon tooltips now reflect Unique Effect level information.

- To improve story progression and server stability, changing Equipment and Customization Items will not be possible during a single-player Exclusive Story.

- After unlocking World Difficulty Hard, all Ranged Weapons of Rare Tier or below can now be purchased via Deslin in Albion.

- Added Spawns to the Descendant Pose options in Photo Mode.

- Movement input in Albion now rotates the character in the direction of the input.

- Creator badges will now also be displayed for platform accounts other than Nexon accounts.

- The Companion App will be updated on Apr. 17 (Fri) (PDT).

ㄴ When Research Materials are available for consecutive research, you will now be directed straight to the research screen.

ㄴ Arche Tuning will be improved to align with in-game specifications.

Bug Fixes

(1) Descendants

- Sharen

ㄴ Fixed an issue where repeatedly pressing the "Active Camouflage" Skill and "Flash Shortsword" Skill would sometimes be recognized as holding down the skill input.

ㄴ Fixed an issue where when using the "Area Suppression" Skill on an "Assassination Target" triggered Additional Damage not listed in the tooltip.

(2) Equipment & Modules

- Added Missing Reactor power-related text to the tooltips of 8 Trigger Modules.

ㄴ Affected Modules: Infected Weapon, Ground Eruption, Kill Chain, Tactical Strike, Focus and Expansion, Icebreaker, Tactical Disruption, and Bloody Deployment

ㄴ Added Text: "The damage is affected by equipped Reactor Attributes and Arche types."

- Fixed an issue where some Trigger Module effects appeared delayed on the HUD at the start of a mission.

- Fixed an issue where the "Defense Neutralization" Arche Tuning effect failed to activate when the Trigger Module "Gap in Time" was equipped.

(3) Content

- Fixed an issue where acquiring a Trigger Module and an Ancestors Module simultaneously caused the count to stack in the Quest "Acquire Modules."

- Fixed an issue where some Stage 10 Missions in the "Void Erosion Purge: Normal" displayed a lower Accelerate Research value than what was actually applied.

- Fixed an issue where voice lines played multiple times repeatedly during Normal Difficulty Missions.

(4) Monsters

- The Dash Skill of the Commander "Abyss Scarab" now deals damage on landing rather than in midair.

- Fixed an issue where the Commander monster 'Dread Armor Commando' would remain immune to damage after its Shield was destroyed using the Descendant 'Dia's 'Snowflake Clash' skill upon entering Phase 2.

(5) UI & UX

- Improved the acquisition section of the Library so that expired "Void Intercept Battle: Abyss" and "Void Intercept Battle: Challenge" entries are no longer displayed.

- Improved the acquisition section of the Library so that the Void Vessel Inbox is displayed along with the Void Vessel icon.

- Fixed an issue where the available Descendant for shared skins would become deselected in the Shop.

- Fixed an issue where the storage period was not displayed in the Lost and Found.

- Fixed an issue where the Event pop-up title was not displayed.

- Updated the notification message text when changing information via Party settings.

ㄴ (Previous) My Social Tags for the Party Finder will change to the tags of the battle.

ㄴ (Updated) Current settings have been saved.

(6) Miscellaneous

- Fixed an issue where the Battle HUD appearance and joining Party voice chat was delayed at the start of a Mission.

- Fixed an issue where the camera position would change when changing weapons while Sprinting in Albion.

- Fixed an issue where the camera would not match the character's state when changing weapons while Sprinting.

- Fixed an issue where hit detection would sometimes count less than normal when using Full Auto Weapons in an unstable frame rate environment.

- Fixed an issue where some Item Customizations could not be placed in the Lounge.

Thank you.

Share:

Stay on top of every update — find all the latest patch notes and gaming news at XP Gained. Join our Discord for live patch note alerts and discussion.

Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

Related Posts

Article header image for Hades II Finally Lands on Xbox With a Massive Update
Gaming News

Hades II Finally Lands on Xbox With a Massive Update

Supergiant's roguelike sequel has finally made the jump to Xbox, and it didn't show up empty-handed. A massive April 2026 update drops new content across every platform.

Nathan Lees3 min read