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Patch NotesThe First Descendant1.3.32

The First Descendant Patch 1.3.32 Notes (25th June 2026)

Nexon rolls out fixes for Ines and Bunny, reworks how Shape Stabilizers function, and streamlines mission access.

Nathan Lees5 min read
The First Descendant Ines character with electric effects and skill icons
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Patch 1.3.32 went live today across Steam, Xbox, and PS5, and it's mostly about cleaning up tooltips and fixing some broken damage calculations that have been plaguing endgame builds.

The big one: Ines's Dark Current skill was calculating damage completely wrong. It was treating the multiplier as a percentage of max MP when it should've been scaling off Skill Power instead, which means players running Ines have been getting way less damage than the numbers suggested. This patch fixes that, adjusts the base damage up, and corrects the tooltip so you actually know what you're dealing with. If you've been running Plasma Condensation, expect a noticeable bump.

Shape Stabilizers got a proper rework too. Instead of just improving craft success rates, they now directly increase your Shaping Count when you use them on Amorphous Materials, cutting down on the grind. Common ones add 1 count, Advanced ones add 5. It's a quality-of-life change that should make the crafting loop feel less punishing.

There's also a stack of smaller fixes for Bunny's Transcendent Module tooltips, Valby's Skill Power display, and several operation-specific bugs that were blocking progress. Check the full notes for the complete breakdown.

Full Patch Notes

Buff Nerf Fix Tweak

Greetings, Descendants!

Here are the details of The First Descendant Patch 1.3.32.

Descendants, please reconnect to the game for smoother gameplay.

■ Patch Date

  • 06.25.2026 (Thu) 00:00 PDT
  • Steam, Xbox, PS5
  • The function has been changed so that using a Shape Stabilizer when Shaping Amorphous Material causes the Shaping Count to accumulate more quickly.
  • Additional Shaping Count per Shape Stabilizer

ㄴ Common Shape Stabilizer: Shaping Count +1

ㄴ Advanced Shape Stabilizer: Shaping Count +5

  • When using a Shape Stabilizer, the existing probability correction effect will not be applied.
  • Only a Shape Stabilizer matching the Type of each Amorphous Material can be used.

(2) Equipment & Modules

  • Fixed an issue where the Movement Speed when acquiring a Holdable item would be adjusted to match the Movement Speed of the equipped Firearm.
  • Improved the shape of the Barrier in the Safe Zone created when the Commander "The Administrator" uses the Immunity Phase skill in the Infiltration Operation "Bastion of Immortality."
  • Infiltration Operations and Special Operations can now be entered directly from the Field by clicking their icons on the World Map.
  • No Longer Usable Blueprints will now be dismantled via the "Info Grid Extract" function.
  • Fixed an issue where the Skill tooltip for "Flash Kick" included in Bunny and Ultimate Bunny's Transcendent Module "Electric Transition" did not display the increased damage range of "Electric Wave."
  • Fixed an issue where the Sprint Speed increase was not applied to the "Bolt Maneuver" Skill included in Bunny and Ultimate Bunny's Transcendent Module "Electric Link." Since Sprint Speed is included in Movement Speed, the tooltip will not be changed.
  • Fixed an issue where the "Induced Current" Skill tooltip was incorrectly displayed in the following languages when Ines's Transcendent Module "Plasma Bullet" was equipped.

ㄴ German, French, Italian, Spanish, Portuguese, Russian, and Polish

  • Fixed an issue where Ines's "Dark Current" damage was being applied abnormally.
  • Fixed an issue where the Skill Power Modifier display for Valby's "Laundry Bomb" was not affected by the "Fusion" Arche Type.
  • Fixed an issue where the Skill video for the Normal Valby was displayed when Ultimate Valby's Transcendent Module "Tidal Wave" was equipped.

(2) Equipment & Modules

  • Fixed an issue where the low-Rounds notification did not disappear when a Skill using a Unique Weapon ended due to an empty Magazine while a Melee Weapon was equipped.
  • Events
  • Infiltration Operations

ㄴ Fixed an issue where the "Descendant's Weekend" Boost effect was not applied when supporting an Infiltration Operation.

ㄴ Fixed an issue where the objective would not be completed under certain conditions during the Infiltration Operation "Bastion of Immortality."

  • Onslaught Mode
  • HQ Special Orders
  • Miscellaneous

ㄴ Fixed an issue where defeating an enemy using certain Bunny/Ultimate Bunny skills after equipping the Evolving Skin "Speedy Awakened One" was not being counted toward the Evolution Requirement.

(4) Monsters

  • Fixed an issue where the state effect sound for the "Fuse" state applied to the Commander "Corrupted Greg" in Onslaught Mode was not removed when the monster was killed while the state effect was active.
  • Fixed an issue where the Vertigo status effect visual for the Commander Monster "The Administrator" in the Infiltration Operation "Bastion of Immortality" was displayed abnormally.
  • Fixed an issue where the Intercept Battle background music did not play when entering the "Tormentor" Intercept Battle.

(5) UI & UX

  • On the Weapon Unique Ability Enhancement screen, the increase in Arche Activity after enhancement will now be displayed when a material weapon is selected.
  • Removed the acquisition chance information for Infiltration rewards at the Vulgus Strategic Outpost.
  • Fixed an issue where the "Enter Operation" key prompt was also displayed in the tooltip for Battlefield Missions in the Field.

(6) Miscellaneous

  • Fixed an issue where applying a Dye to the Customize Equipment of a Descendant not owned appeared to be saved.
  • Fixed an issue where selecting a different Descendant in Customize > Descendant Skin > Descendant List caused the list to scroll back to the top.

Thank you.

Sources

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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