The First Descendant Patch 1.3.32 Notes (25th June 2026)
Nexon rolls out fixes for Ines and Bunny, reworks how Shape Stabilizers function, and streamlines mission access.

Patch 1.3.32 went live today across Steam, Xbox, and PS5, and it's mostly about cleaning up tooltips and fixing some broken damage calculations that have been plaguing endgame builds.
The big one: Ines's Dark Current skill was calculating damage completely wrong. It was treating the multiplier as a percentage of max MP when it should've been scaling off Skill Power instead, which means players running Ines have been getting way less damage than the numbers suggested. This patch fixes that, adjusts the base damage up, and corrects the tooltip so you actually know what you're dealing with. If you've been running Plasma Condensation, expect a noticeable bump.
Shape Stabilizers got a proper rework too. Instead of just improving craft success rates, they now directly increase your Shaping Count when you use them on Amorphous Materials, cutting down on the grind. Common ones add 1 count, Advanced ones add 5. It's a quality-of-life change that should make the crafting loop feel less punishing.
There's also a stack of smaller fixes for Bunny's Transcendent Module tooltips, Valby's Skill Power display, and several operation-specific bugs that were blocking progress. Check the full notes for the complete breakdown.
Full Patch Notes
Greetings, Descendants!
Here are the details of The First Descendant Patch 1.3.32.
Descendants, please reconnect to the game for smoother gameplay.
■ Patch Date
- 06.25.2026 (Thu) 00:00 PDT
■ Platforms
- Steam, Xbox, PS5
■ Patch Details
Content Improvements
(1) "Shape Stabilizer" Item Function Change
- The function has been changed so that using a Shape Stabilizer when Shaping Amorphous Material causes the Shaping Count to accumulate more quickly.
- Additional Shaping Count per Shape Stabilizer
ㄴ Common Shape Stabilizer: Shaping Count +1
ㄴ Advanced Shape Stabilizer: Shaping Count +5
- When using a Shape Stabilizer, the existing probability correction effect will not be applied.
- Only a Shape Stabilizer matching the Type of each Amorphous Material can be used.
(2) Equipment & Modules
- Fixed an issue where the Movement Speed when acquiring a Holdable item would be adjusted to match the Movement Speed of the equipped Firearm.
(3) Monsters
- Improved the shape of the Barrier in the Safe Zone created when the Commander "The Administrator" uses the Immunity Phase skill in the Infiltration Operation "Bastion of Immortality."
(4) UI & UX
- Infiltration Operations and Special Operations can now be entered directly from the Field by clicking their icons on the World Map.
(5) Miscellaneous
- No Longer Usable Blueprints will now be dismantled via the "Info Grid Extract" function.
ㄴ Info Grid Extract can be accessed through Anais in Albion.
ㄴ When using Info Grid Extract, items will be exchanged for "Info Grid Tokens" instead of "Premium ETA Vouchers."
ㄴ The target items are as follows.
| Item Name | "Info Grid Token" Exchange Count |
|---|---|
| Valby Enhanced Cell Blueprint | 3 |
| Valby Stabilizer Blueprint | 3 |
| Valby Spiral Catalyst Blueprint | 3 |
| Lepic Enhanced Cell Blueprint | 3 |
| Lepic Stabilizer Blueprint | 3 |
| Lepic Spiral Catalyst Blueprint | 3 |
| Ajax Enhanced Cell Blueprint | 3 |
| Ajax Stabilizer Blueprint | 3 |
| Ajax Spiral Catalyst Blueprint | 3 |
| Viessa Enhanced Cell Blueprint | 3 |
| Viessa Stabilizer Blueprint | 3 |
| Viessa Spiral Catalyst Blueprint | 3 |
| Luna Enhanced Cell Blueprint | 3 |
| Luna Stabilizer Blueprint | 3 |
| Luna Spiral Catalyst Blueprint | 3 |
| Yujin Enhanced Cell Blueprint | 3 |
| Yujin Stabilizer Blueprint | 3 |
| Yujin Spiral Catalyst Blueprint | 3 |
| Hailey Enhanced Cell DNA | 3 |
| Hailey Stabilizer Component | 3 |
| Hailey Spiral Catalyst Link | 3 |
| Esiemo Enhanced Cell Blueprint | 3 |
| Esiemo Stabilizer Blueprint | 3 |
| Esiemo Spiral Catalyst Blueprint | 3 |
| Jayber Enhanced Cell Blueprint | 3 |
| Jayber Stabilizer Blueprint | 3 |
| Jayber Spiral Catalyst Blueprint | 3 |
| Kyle Enhanced Cell Blueprint | 3 |
| Kyle Stabilizer Blueprint | 3 |
| Kyle Spiral Catalyst Blueprint | 3 |
| Nell Enhanced Cell Blueprint | 3 |
| Nell Stabilizer Blueprint | 3 |
| Nell Spiral Catalyst Blueprint | 3 |
| Keelan Enhanced Cell Blueprint | 3 |
| Keelan Stabilizer Blueprint | 3 |
| Keelan Spiral Catalyst Blueprint | 3 |
| Ultimate Bunny Enhanced Cell Blueprint | 5 |
| Ultimate Bunny Stabilizer Blueprint | 5 |
| Ultimate Bunny Spiral Catalyst Blueprint | 5 |
| Ultimate Freyna Enhanced Cell Blueprint | 5 |
| Ultimate Freyna Stabilizer Blueprint | 5 |
| Ultimate Freyna Spiral Catalyst Blueprint | 5 |
| Ultimate Viessa Enhanced Cell Blueprint | 5 |
| Ultimate Viessa Stabilizer Blueprint | 5 |
| Ultimate Viessa Spiral Catalyst Blueprint | 5 |
| Ultimate Lepic Enhanced Cell Blueprint | 5 |
| Ultimate Lepic Stabilizer Blueprint | 5 |
| Ultimate Lepic Spiral Catalyst Blueprint | 5 |
| Secret Garden Polymer Syncytium Blueprint | 3 |
| Secret Garden Synthetic Fiber Blueprint | 3 |
| Secret Garden Nano Tube Blueprint | 3 |
| Afterglow Sword Polymer Syncytium Blueprint | 3 |
| Afterglow Sword Synthetic Fiber Blueprint | 3 |
| Afterglow Sword Nano Tube Blueprint | 3 |
| Blue Beetle Polymer Syncytium Blueprint | 3 |
| Blue Beetle Synthetic Fiber Blueprint | 3 |
| Blue Beetle Nano Tube Blueprint | 3 |
| Smithereens Polymer Syncytium Blueprint | 3 |
| Smithereens Synthetic Fiber Blueprint | 3 |
| Smithereens Nano Tube Blueprint | 3 |
| Frost Watcher Polymer Syncytium Blueprint | 3 |
| Frost Watcher Synthetic Fiber Blueprint | 3 |
| Frost Watcher Nano Tube Blueprint | 3 |
| Enduring Legacy Polymer Syncytium Blueprint | 3 |
| Enduring Legacy Synthetic Fiber Blueprint | 3 |
| Enduring Legacy Nano Tube Blueprint | 3 |
| A-TAMS Polymer Syncytium Blueprint | 3 |
| A-TAMS Synthetic Fiber Blueprint | 3 |
| A-TAMS Nano Tube Blueprint | 3 |
| Executor Polymer Syncytium Blueprint | 3 |
| Executor Synthetic Fiber Blueprint | 3 |
| Executor Nano Tube Blueprint | 3 |
| Divine Punishment Polymer Syncytium Blueprint | 3 |
| Divine Punishment Synthetic Fiber Blueprint | 3 |
| Divine Punishment Nano Tube Blueprint | 3 |
| Piercing Light Polymer Syncytium Blueprint | 3 |
| Piercing Light Synthetic Fiber Blueprint | 3 |
| Piercing Light Nano Tube Blueprint | 3 |
| Truly Deadly Arson Polymer Syncytium Blueprint | 3 |
| Truly Deadly Arson Synthetic Fiber Blueprint | 3 |
| Truly Deadly Arson Nano Tube Blueprint | 3 |
| Python Polymer Syncytium Blueprint | 3 |
| Python Synthetic Fiber Blueprint | 3 |
| Python Nano Tube Blueprint | 3 |
Bug Fixes
(1) Descendants
- Fixed an issue where the Skill tooltip for "Flash Kick" included in Bunny and Ultimate Bunny's Transcendent Module "Electric Transition" did not display the increased damage range of "Electric Wave."
- Fixed an issue where the Sprint Speed increase was not applied to the "Bolt Maneuver" Skill included in Bunny and Ultimate Bunny's Transcendent Module "Electric Link." Since Sprint Speed is included in Movement Speed, the tooltip will not be changed.
- Fixed an issue where the "Induced Current" Skill tooltip was incorrectly displayed in the following languages when Ines's Transcendent Module "Plasma Bullet" was equipped.
ㄴ German, French, Italian, Spanish, Portuguese, Russian, and Polish
- Fixed an issue where Ines's "Dark Current" damage was being applied abnormally.
ㄴ The Dark Current damage calculation now factors in Ines's Electric Attribute Power and Arche Type Power Boost.
ㄴ Along with an increase to the base damage, the damage multiplier basis that was missing from the tooltip has been changed from "MP" to "Skill Power."
ㆍ Damage Multiplier basis: "MP" → "Skill Power"
ㄴ The Additional Damage Multiplier of "Dark Current" has been changed as follows:
| Transcendent Module | Before (Missing from tooltip) | After |
|---|---|---|
| Basic | 46% of max MP | 2.3% of Skill Power |
| Plasma Bullet | 46% of max MP | 2.3% of Skill Power |
| Plasma Ball | 68% of max MP | 2.3% of Skill Power |
| Plasma Condensation | 184% of max MP | 8% of Skill Power |
- Fixed an issue where the Skill Power Modifier display for Valby's "Laundry Bomb" was not affected by the "Fusion" Arche Type.
- Fixed an issue where the Skill video for the Normal Valby was displayed when Ultimate Valby's Transcendent Module "Tidal Wave" was equipped.
(2) Equipment & Modules
- Fixed an issue where the low-Rounds notification did not disappear when a Skill using a Unique Weapon ended due to an empty Magazine while a Melee Weapon was equipped.
(3) Content
- Events
ㄴ Fixed an issue where the "Visit Valby" and "Complete the Joint Operation: Recon on Axion Plains Mission" Stage did not instantly complete while the Boost Path was in progress.
ㄴ Fixed an issue where Research of the Dimension Analyzer using Archive Shards was not being counted for the "Final Reactor Enhancement" Challenge in Week 5 of the Battle Pass Weekly Challenges.
- Infiltration Operations
ㄴ Fixed an issue where the "Descendant's Weekend" Boost effect was not applied when supporting an Infiltration Operation.
ㄴ Fixed an issue where the objective would not be completed under certain conditions during the Infiltration Operation "Bastion of Immortality."
- Onslaught Mode
ㄴ Fixed an issue where Descendants moved abnormally in certain areas of Onslaught Mode.
ㄴ Fixed an issue where the Wave display in Onslaught Mode appeared in English.
ㄴ Corrected the tooltip for the "Heyday" effect of the Onslaught Mode Arche Parameter.
| Category | Content |
|---|---|
| Before | On successful attack, has a 30% chance to gain an Overshield equal to 70% of Max HP.
While this Overshield is active, increases Outgoing Damage by 200%[+]. (Cooldown: 10s) |
| After | On successful attack, has a 30% chance to gain a Protective Barrier equal to 70% of Max HP.
While this Protective Barrier is active, increases Outgoing DMG Modifier by 200%[+]. (Cooldown: 10s) |
- HQ Special Orders
ㄴ Fixed an issue where the number of "Bastion of Immortality" clears was not being reflected in the target count for the HQ Special Order "Focused Infiltration Operations."
- Miscellaneous
ㄴ Fixed an issue where defeating an enemy using certain Bunny/Ultimate Bunny skills after equipping the Evolving Skin "Speedy Awakened One" was not being counted toward the Evolution Requirement.
(4) Monsters
- Fixed an issue where the state effect sound for the "Fuse" state applied to the Commander "Corrupted Greg" in Onslaught Mode was not removed when the monster was killed while the state effect was active.
- Fixed an issue where the Vertigo status effect visual for the Commander Monster "The Administrator" in the Infiltration Operation "Bastion of Immortality" was displayed abnormally.
- Fixed an issue where the Intercept Battle background music did not play when entering the "Tormentor" Intercept Battle.
(5) UI & UX
- On the Weapon Unique Ability Enhancement screen, the increase in Arche Activity after enhancement will now be displayed when a material weapon is selected.
- Removed the acquisition chance information for Infiltration rewards at the Vulgus Strategic Outpost.
- Fixed an issue where the "Enter Operation" key prompt was also displayed in the tooltip for Battlefield Missions in the Field.
(6) Miscellaneous
- Fixed an issue where applying a Dye to the Customize Equipment of a Descendant not owned appeared to be saved.
- Fixed an issue where selecting a different Descendant in Customize > Descendant Skin > Descendant List caused the list to scroll back to the top.
Thank you.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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