Sunkenland Update v0.9.50 Patch Notes (12th November 2026)
Sunkenland update 0.9.50 adds a companion teleport command, adjusts ship weapon stats, and fixes various bugs.

The latest update for Sunkenland, version 0.9.50, has been released. A new teleport command allows players to teleport companions who become completely stuck back to the player. Read the official notes on Steam.
The ship-mounted weapon balance has been adjusted by slightly reducing machine gun damage and increasing the explosion radius of the ship-mounted autocannon. Players can now remove and replace boat components and weapons even when they are damaged.
Enemy base attack visuals have been improved. Building data synchronization has been optimized to reduce network bandwidth usage and improve transmission efficiency. Resource loading when transitioning from the main menu into the game world has been optimized to reduce loading times. Fixes include an issue where companion portraits would repeatedly switch between "Nothing to Gather" and "Gathering" states when no resources were available, and an issue where the connecting panel inside the aquarium would sometimes remain visible after the host loaded a save.
A fix has been made for an issue where clients could get stuck on the exit screen if the host saved and quit while the client had the shipyard interface open.
Full Patch Notes
▲ Buff✓ Fix◆ TweakImprovements and Optimizations
- Improved enemy base attack visuals.
- Improved boat components and weapons, allowing players to remove and replace them even when damaged.
- Added a teleport command for companions who become completely stuck, allowing them to teleport back to the player.
- Optimized building data synchronization to reduce network bandwidth usage and improve transmission efficiency.
- Optimized resource loading when transitioning from the main menu into the game world to reduce loading times.
- Adjusted ship-mounted weapon balance by slightly reducing machine gun damage and increasing the explosion radius of the ship-mounted autocannon.
Bug Fixes
- Fixed an issue where companion portraits would repeatedly switch between "Nothing to Gather" and "Gathering" states when no resources were available.
- Fixed an issue where the connecting panel inside the aquarium would sometimes remain visible after the host loaded a save.
- Fixed an issue where clients could get stuck on the exit screen if the host saved and quit while the client had the shipyard interface open.
Sources
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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