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Patch NotesWarhammer 40,000: Space Marine 213.2

Warhammer 40,000: Space Marine 2 Hotfix 13.2 Notes (9th June 2026)

Siege Mode gets a major rebalance with enemy scaling adjustments and Atonement tweaks, while several perks finally get their cooldown bugs fixed.

Nathan Lees3 min read
Warhammer 40,000: Space Marine 2 Space Marine in combat armor
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Hotfix 13.2 lands today with some meaningful Siege Mode adjustments that should ease the difficulty spike players have been hitting. The big one: enemy damage resistance now caps at 60% for regular enemies and 80% for Terminus enemies, down from scaling indefinitely. That's a real change, endless scaling was making late-wave runs feel like you were shooting wet cardboard.

Several Atonements took hits too. Hyperopia and Myopia both dropped from 75% damage reduction to 50%, which brings them closer to parity with other defensive picks. Squad Unity and Split Up got distance tweaks to encourage better squad positioning, and Warp Storm's cooldown jumped to 45 seconds. The Bolt Carbine One-Handed also got a 15% damage bump, finally making it a viable sidearm option.

Beyond balance, this hotfix cleans up a bunch of perk cooldown bugs, Marked for Death, Defensive Mastery, and Pattern of Excellence all had incorrect timers. There's also fixes for Siege Mode weekly rewards not triggering and custom armour sets vanishing on reload. Check the full notes for the complete list of crash and UI fixes.

Full Patch Notes

Buff Nerf Tweak

GAMEPLAY AND BALANCING TWEAKS

Siege Mode

Atonements are now disabled in Normal difficulty.

Enemy scaling:

  • Reduced speed with which enemy damage resistance grows from 5% to 4% per step.
  • Enemy damage resistance is capped at 60% for regular enemies and 80% for Terminus enemies.

Atonements:

  • Hardened Skins - Reduced number of heavy hits resistance stacks.
  • Squad Unity - Increased distance to 25 meters.
  • Split Up - Decreased distance to 15 meters.
  • Warp Storm - Increased cooldown to 45 seconds
  • Hyperopia - Decreased damage reduction from 75% to 50%.
  • Myopia - Decreased damage reduction from 75% to 50%

Stratagems - Battlefield Conditions

  • Squad Unity - Increased distance to 25 meters
  • Split Up - Decreased distance to 15 meters

Weapons

Combat Knife

  • Slightly increased speed for non-heroic Relic versions

Bolt Carbine One-Handed

  • Increased damage by 15%
  • UI now correctly displays its headshot multiplier

GENERAL FIXES

Fixed a bug with Siege Mode weekly rewards not being awarded in some cases.

Fixed a bug with the equipped custom armour set disappearing after re-entering the game if it was created from the standard armour set with a helmet.

The VFX of Tactical's "Radiating Impact" perk is back again.

Fixed a bug where Tactical's "Marked for Death" signature perk had no cooldown.

Fixed a bug where Bulwark's "Defensive Mastery" perk had no cooldown.

Fixed a bug with Sniper's “Pattern of Excellence” signature perk cooldown being twice as long as it should be.

Fixed a bug that replaced Restorative Stims by Medicae Stims after switching loadouts in the weapon drop pod.

Fixed a damage stacking issue with the Damage over Time from the Pyre weapons perks not working properly.

Fixed a bug where Gunstrike damage was affected by switching to primary or secondary weapon for some versions of pistols.

Fixed a bug preventing from performing a gunstrike on the Pyreblaster Canister in some rare cases.

Fixed a bug where the Tech Priest could die from friendly fire with certain perks in Siege Mode.

Fixed several issues with Hive Tyrant getting stuck in Siege Mode.

Fixed several issues with Ordeals.

Crash fixes.

Minor customisation fixes.

Minor localisation fixes.

Minor UI fixes.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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