Soulmask Early Access Hotfix 3 Patch Notes on June 14th
Patch Notes Soulmask

Soulmask Early Access Hotfix 3 Patch Notes on June 14th

Nathan Lees
Nathan Lees

Table of Contents

The Soulmask Early Access Hotfix 3 brings major balance adjustments, gameplay and function adjustments, experience optimizations, and mask adjustments. Players can expect improved difficulty progression, increased drop multipliers, and various bug fixes to make their gameplay smoother and more enjoyable. Read the full patch notes below.

Soulmask Early Access Hotfix 3 Patch Notes:

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from June 14, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[Major Balance Adjustments]

  • Adjusted the difficulty of monsters in the Volcano and Snow Mountain areas, as well as the difficulty of the five major Bosses in the Pyramid on doom difficulty. Improved the overall difficulty progression in the game.
  • Increased the Drop Multiplier for the five major Bosses and elite animals in multiplayer battles.
  • Reduced the aggro transfer from Plunderers and Outcasts towards players.
  • Increased the level bonus for kill EXP, with higher-level creatures and barbarians granting more EXP.
  • Increased starter character's basic Stamina Recovery speed by 100%.
  • Reduced Stamina Recovery wait time from 1s to 0.5s.
  • Increased the output speed of Honey and Bee Wax in Beehives.
  • Beehive output is now influenced by the Automated Production Base's Output Multiplier.

[Gameplay and Function Adjustments]

  • Mounts come in different qualities, featuring different speeds.
  • In Solo/Private Server Mode, Jaguar/Snow Leopard Cubs support quality coefficient adjustment.
  • The Mimicry ability of the initial Civilization/Conquest/Rich masks is changed to become usable after the node is repaired.
  • The adjustment of HP, ATK, and DEF coefficients of creatures in Solo/Private Server mode will be released.
  • The requirement for Iron Wire in the Craftsman's Bench upgrade is removed.
  • Sharp Fangs can be used to replace Horns in repairing Bronze Shoes.
  • Removed the setting that the character will die instantly instead of entering the near-death status upon taking deadly damage in the head.
  • Invaders of the player's base will no longer use Grease Tanks.
  • Adjusted the refresh rule of the Holy Relic Chest. It will now refresh normally even if there are offline players in the room.
  • The hatred passing distance of Plunderers in Rainforest Ruins is reduced.
  • In multi-player battles, increase the drop multiplier for the five bosses and elite animals.
  • Added corresponding specimens for Pyramid Boss at different difficulty levels.

[Experience Optimization]

  • Keep Advancing function (the = key by default) will now turn into Dash automatically
  • Rainy weather can now wash off feces and the ignition effect.
  • Optimized the combat AI of deployed tribesmen. When the Master attacks a target, the deployed tribesmen in Assist mode will also attack the target instead of just standing around. Reduced the probability of pacing during combat, making deployed tribesmen more proactive in attacking.
  • Added a new button in the character interface to close the character preview and increase performance
  • Added battle background music for Snow Mountain Plunderer Leader.
  • Fixed the issue where attempting to perform a jump slash attack could trigger a basic attack instead.
  • Increased the windup time and shortened the hitstop time for the Anaconda's Wrap skill.
  • Increased the cooldown time (CD) for Anaconda's Wrap skill to 8 seconds
  • Enhanced the sound effect for successfully reflecting attacks.
  • Added a recovery action that can interrupt rolling.
  • Reduced the attack frequency of feline creatures when performing follow-up attacks from behind, and these attacks now include an effect that dismounts targets
  • Added a button to revert the queue to the planned queue in the loop queue settings interface.
  • Adjusted the disease mechanic to ensure that characters cannot contract the same illness more than once.
  • Increased the collection output of monkeys.
  • Six types of storage boxes now support stacking and no longer occupy individual slots in the player's inventory.
  • Dropped items now merge only into the previous owner's drop bag.
  • Optimized crowding issues among tribesmen. Added a prompt when navigation to the workbench is obstructed.
  • Optimized the spawn positions and disengagement distances for large camp Ruins Bosses.
  • Random invasion monsters no longer spawn near Constructions.
  • Fishing trap adjustments have been made to construction space, capture efficiency, and the number of catches to encourage proper use and prevent the impact on the game environment and server performance due to the excessive use of traps.

[Mask Adjustments: Tactical Guidance]

  • Reconnaissance now increases deployed tribesmen’s HP by an additional 100%.
  • Full-out Attack now increases deployed tribesmen's ATK by an additional 50%.
  • Positional Defense now increases deployed tribesmen's DEF by an additional 50%.
  • Emergency Mobilization now triggers at 5% damage taken instead of 10%, and the recovery effect has been adjusted to restore 50% of the damage taken, rather than 5% of Max HP.

[Mask Adjustments: Natural Enlightenment]

  • Nature's Blessing now increases Resilience by 10 instead of 5.
  • Increased the duration of animals summoned by Nature's Heart from 300 seconds to 600 seconds.
  • Expanded the types of animals summonable by Nature's Heart to include animals in the Ruins.

[Regarding Bugs]

  • Fix the issue where the Boss has a chance to disappear in Solo/Friends mode.
  • Optimized the drop logic for Death Packages to ensure they appear at the player's feet after resurrection, preventing them from falling through the ground.
  • Fixed the issue where players could get stuck in walls when teleporting out of the Dungeon.
  • Fixed the issue where the C key could still trigger Mimicry after the Mimicry key was changed.
  • Fixed the issue where the initial character could still be remodeled when there were no parts on the Mysterious Stone Table.
  • Fixed the display anomaly of feather ornaments in certain cases
  • Fixed the issue where the Mysterious Stone Table could be moved during remodeling.
  • Fixed the formula error for the Medium Costumes and Gloves of the Flint Tribe.
  • Fixed the issue where the Arrow Trap's knockback effect would only push the target backwards.
  • Fixed the issue where Peg Board deals no damage if placed on walls
  • Fixed the crafting speed anomaly of the Workbench due to the stacking power of the Power Windmill.
  • Fixed the issue that the talent effect “Mind-Heart Unison” can be triggered by deterred barbarians
  • Fixed the issue that no barbarians in the game own the title “Archery Master”
  • Changed the wrong translation “Likes braised meat” to “Likes sauced meat”
  • Fixed the incorrect configuration of the Vulture’s skill damage type.
  • Fixed the incorrect gear qualities and stats in Set Crafting.
  • Fixed the issue with the Construction Hammer's Durability not affected by the Durability Cost Multiplier.
  • Fixed the issue with the workbench destruction sound effect not playing correctly.
  • Fixed the issue with Crossbow Tower attacking deterred barbarians carried by Llama.
  • Fixed the issue where Spears are prematurely launched when squatting down.

Source: Soulmask


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Patch Notes Soulmask