Soulmask Early Access Hotfix 1 Patch Notes on June 4th
Patch Notes Soulmask

Soulmask Early Access Hotfix 1 Patch Notes on June 4th

Nathan Lees
Nathan Lees

Table of Contents

Soulmask Early Access Hotfix 1 has updated game optimizations, bug fixes, and quality of life improvements. You can read the full patch notes below.

Soulmask Early Access Hotfix 1 Patch Notes:

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from June 4, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[Game Optimizations]


- Added Deter protection; activating Deter no longer inflicts damage on either side.
- The production of advanced wood also yields additional logs alongside the hardwood.
- Adjusted the Stone Barrier's model to eliminate collisions with its bottom protrusions.
- Optimized the attack range of the Butcher's Knife to prevent missing resources from small animals.
- Map mark function now accepts space inputs.
- Being infected with the plague will no longer result in death; it will only progress to a state of near-death at most.
- Adjusted the consumption speed of Bee-drawing Syrup; for every additional bee, the cost of Bee-drawing Syrup is reduced to two units.
- When placing a bonfire, the system checks for terrain obstructions to prevent getting stuck in rocks upon respawning.
- The load no longer affects the rolling speed and distance, as long as Max Load is not exceeded.
- Improved connection stability in online rooms for a smoother multiplayer experience.
- Rainforest Flint bosses (including those in mangroves), Claw bosses, and Fang Barracks bosses on the hill now guarantee deerskin as a drop.
- Punching with bare hands can now inflict damage on trees.
- Reduced the durability drop speed of weapons and gear.
- Increased the crafting EXP earned for certain items.
- Adjusted the materials required to craft a Water Bucket, replacing Copper Wire with Copper Ingots.
- Fixed the issue where tribesmen would behave abnormally in water-related works in homes without a well.
- Added a command "ResetOneFrontNpc" for solo play and friends mode to reset humanoid NPCs unintentionally trapped within walls back to their spawn locations.

- Fixed the issue where ambient sound effects might not trigger.
- Fixed the issue where some players experience a halt in background music upon entering the game.
- Lowered the volume of sounds associated with enemy alert and being spotted.
- Lowered the volume of sounds associated with crafting and logging activities.

- Added a keybinding setting for "Press and hold to switch to other styles" to fix the conflict between the Construction mode and movement commands on French keyboards.
- Added a keybinding setting for "Keeping running".
- Added a keybinding setting for "Call mount to follow."
- Players can now press the subtract (-) key on the numeric keypad to open the game console.

- Fixed the issue preventing completion of the Alpaca quest in specific scenarios.
- Optimized the quests that require placing various constructions; now, interacting with existing crafting tables suffices for quest completion, eliminating the need for placing multiple identical constructions within a guild to meet quest requirements.
- Fixed the crafting quest for Beast Bone Weapons where weapons crafted by tribesmen did not contribute to quest completion.
- Tutorial quests can now be skipped using the PageDown key.

- Fixed the issue where certain skills (such as Dual-blade leap attacks) could pull the player back to the original position after execution.
- Fixed the persistent spawning issue of NPC invaders.
- Optimized the attack method of the Battering Ram, which can now deal damage to constructions above it.
- The recovery period following most attack skills has been minimized, facilitating easier cancellation through jumping, moving, weapon switching, defending, or other skill actions.
- Reduced the hitching/stuttering frames to prevent movements from seeming unsmooth during periods of low server frame rate.

- The right-click menu will now automatically close after an action is performed.
- When igniting facilities that require Fuel, a corresponding prompt message is now displayed.
- Parrots are now configured by default to send alerts when constructions are being attacked.
- Optimized the rules for tribesmen work assignment to prevent misunderstandings during certain operations.

[Bug Fixes]

- Fixed the issue where killing monsters in solo mode and exiting the game immediately would cause abnormal monster movements upon re-entering the game.
- Fixed the potential loss of AI for scout NPCs when a Bonfire is put away.
- Fixed the issue of resources not respawning after a server crash.
- Fixed the issue where using Bandages while mounted would not instantly update the status icon.
- Fixed the issue with the Throwing Knife crafting recipe producing flying Spears instead.
- Adjusted the frame rate limit settings (vertical sync is now off by default and is no longer dependent on whether the game is played in fullscreen).
- Fixed the issue that prevented some players from joining tribes, with an error message indicating that "cannot perform in cross server".
- Fixed the issue on ultra-wide screens where players were unable to pick up bags.
- Fixed the collision issue with palm trees that would trap players.
- Fixed the issue where tribesmen would enter battle status (pacing around frequently) for no reason.
- Fixed the issue where backstabbing barbarians would not enter combat.
- Fixed the abnormal flickering issue with fireflies.
- Fixed the issue with bees exhibiting an abnormal growth Speed.
- Fixed the issue where adjustments to the quality multiplier for barbarians and animals had no effect.
- Fixed the issue where Uncrafting Beast Bone Bows and Great Beast Bone Bows would yield Leather Rope.
- Corrected the EXP gained from watering farmland.
- Fixed the issue where some Bonfires would not increase the Comfort level.
- Fixed the issue where crops planted at the edge of farmland were getting deleted.
- Fixed the issue where tribesmen recruited during Babarian Invasion would disappear after some time.
- Fixed the repairability issue affecting some gear.
- Entering a near-death state while climbing will now result in falling to the ground instead of remaining suspended in mid-air
.......

Thank you very much for your support and understanding. More optimizations and updates are on the way.

Join discord: https://discord.com/invite/4G2K7FDbtp

Souce: Soulmask


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