SCUM Hotfix - 1.3.0.2 Patch Notes (8th June 2026)
Gamepires addresses disconnect problems tied to chests, quests, and respawning, plus quality-of-life fixes for inventory and DLC crafting.

Gamepires has released hotfix 1.3.0.2 for SCUM, focusing on the disconnect issues that have been plaguing players since the Into the Wild update. The big one: opening a chest full of guns with attachments would tank performance and boot you from the server. That's fixed now, along with a nasty bug where logging in with certain quests active would strip your character naked and disconnect you immediately.
Beyond stability, Gamepires has tackled some annoying quality-of-life problems. Inventory sorting by type now actually groups identical items together instead of jumbling them, and the Woodland DLC items can finally be crafted instead of only bought at traders. Base Building Expansion Kits are unlimited stock now, which removes a friction point for builders. They've also rebalanced trader prices for vehicles and DLC cosmetics to prevent crafting exploits.
There are still known issues, player corpses disappearing in respawn screens and the hunting task being completely broken, but those are coming in a later update this month. Check the patch notes for the full breakdown of animation fixes, interaction removals, and the new crafting logic for placeable recipes.
Full Patch Notes
▲ Buff▼ Nerf✓ Fix◆ TweakHey there prisoners!
We have another hotfix incoming featuring some very welcome quality of life improvements and bugfixes so make sure to check out what we have in store for you!
Performance and bug fixes
- Fixed an issue where performance would drop and disconnects could occur when opening chest full of guns with attachments
- We also made sure to fix an issue where logging in while you have certain quests active would result in your character loading in naked and subsequent disconnects. Yikes. In any case, you should see significantly fewer disconnects from the game that were caused by quests.
- Fixed an issue where the player's corpse would disappear after respawning in Sandbox mode.
- Takedown and Recurve bows had an offset animation when firing an arrow. It is fixed now!
- We fixed an issue where the idle SFX for the deer would play even when the animal is dead if it was killed while the SFX was playing.
- We removed the option for the Hunter's blind to be picked up. The interaction was visible even though it was never intended to be added, so we removed it completely.
- While on the topic of interactions, there was an issue where the ''Remove Current Skin'' interaction did not work on the Woodland Chandelier. It is fixed now!
- There was a bug where players could pick up an active animal bait feeder. It is now fixed.
- The Hippie Shirt 02 had a wrong icon attached to it at the General goods trader. Also fixed.
- Trader prices for certain items (such as the Laika and WW vehicles, as well as other vehicle-related items) were way too low. The prices are right now!
- Sometimes the character would ragdoll and fall through the terrain when teleporting. No more!
Quality of life improvements
- There was an issue with the sorting inventory option where selecting the “sort by type” option, items would indeed be sorted by their type, but if the player had a lot of different items from the same type, they would all be jumbled. Now, same items of the same type get neatly placed next to one another when you opt to sort them!
- Base Building Expansion Kits are now have an unlimited stock at the General goods trader!
- We made a change to filling placeable crafting recipes! To explain this, we'll use the Improvised fireplace as an example. Before, when you wanted to craft a fireplace, rags would be offered to be added to the recipe, and there would be no other way to select i.e. tinder even though it could be sitting right next to it. Now, filling the crafting recipe adheres to the following logic:
- The Woodland DLC items can now be both bought at the trader and crafted using their parent items as base + other items depending what is being crafted. The crafted item inherits durability from the base crafting recipe item at a 1:1 ratio. Trader prices of the Woodland DLC items have been adjusted to their crafting recipe base item for preventing the exploits of crafting and selling them for big profit. Their crafting recipes can be found in the Crafting → Cosmetics → DLC section with their appropriate icons. Also, their buy and sell prices have been fixed.
- We also created a crafting recipe for the DLC Poncho, meaning that it can now be easily obtained through the crafting menu.
Known issues
- Also, just wanted to let everyone know that we're very much aware of the issue where player corpses would disappear when the killed player is waiting in the respawn screen, and that this will be fixed with the upcoming update that we'll be releasing later this month!
- Also, we're aware that the hunting task is not working properly, so we decided to remove it altogether and return it with the upcoming update when we get it up and running properly!
As always, if you've encountered anything else that requires our attention, please let us know via the following channels:
See you on the Island!
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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