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Patch Notes1 min read

SCUM Hotfix - 1.3.0.1 Patch Notes (28th May 2026)

Gamepires drops a quick follow-up to the Into the Wild update, targeting server access problems, smoking exploits, and a handful of DLC balance issues.

Nathan Lees
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Three days after the Into the Wild update launched, Gamepires is back with Hotfix 1.3.0.1 to address the most immediate pain points players flagged over the past week.

The two fixes I'd flag first: the overly aggressive max lag check that was locking players out of servers entirely, and the smoking exploit that let you yank meat out mid-process and pocket full XP anyway. That second one was obviously going to get patched fast. On the smoker side, overcook time has also been bumped from 2 minutes to 6 real-life hours, which is a player-friendly change. Losing a full smoke because you were two minutes late was brutal. SDSpeechTools, a speech-to-text component intended for future accessibility features, has been temporarily disabled while the team investigates crashes on older CPUs. The studio is clear that it runs locally and doesn't send voice data anywhere, which I appreciate them clarifying upfront rather than leaving players to speculate.

Woodland DLC items are still not craftable in this hotfix, but Gamepires says that's coming in next week's patch. Here's the full breakdown.

Full Patch Notes

Hey there prisoners!

Hot on the heels of the latest update, we’re releasing a hotfix for the most pressing issues you’ve encountered over the past week. You can view the full list of resolved issues and adjustments below.

Connectivity & Server Access

  • Fixed an issue where the max lag check was too aggressive, preventing some players from accessing servers.
  • Fixed an issue where SteamID mismatches could cause connectivity issues for players.
  • Fixed a client crash tied to weapon holsters.
  • Temporarily disabled SDSpeechTools while we investigate crashes affecting some older CPUs. SDSpeechTools is a speech-to-text component intended to support future accessibility features.

    It intentionally uses a local model so voice data does not need to be sent to third parties, and is not used to collect or store player voice data.

Quests & Performance

  • Reworked the hologram quest object system to reduce the number of network objects. Hologram quest objects now spawn client-side only, with the server checking them when players interact with them.
  • Fixed an issue where trader discounts obtained as quest rewards were not working.

Smoking, Cooking, & Food Balance

  • Rebalanced the experience gained from smoking meat, as it was granting too much experience.
  • Fixed an issue where players could remove meat from the smoker and gain the same amount of experience as if it had completed the full smoking process.
  • We've increased the overcook time for smoked items. Before, overcooking your meat for just 2 minutes would make it unusable and would despawn it. Now, that overcook time has been increased to 6 real-life hours.
  • Fixed an issue where the smoker would lose health when repaired through the flag.
  • Smokers can no longer become bad quality and can now always be repaired beyond 50%.
  • Fixed an issue where the item was missing from the kitchen basin recipe.

DLC Gear & Trader Adjustments

  • Reduced the trader price of the Hunter Bow and set its draw weight to 35.
  • Reduced the trader price of the Woodland Quiver, and adjusted its weight capacity and inventory slots - it now matches the Military Quiver.
  • Set the Woodland DLC item stock to unlimited at the Hunter trader.
  • Reduced the Poncho warmth level from 4 to 1.

Visual & Item Fixes

  • Fixed an issue with the arrow socket mismatch on the Woodland Quiver when worn by a female prisoner.
  • Fixed a visual issue on the bait feeder where the front latch could be missing.
  • Fixed an issue where the bait feeder would be offset while the character is holding it in their hands.
  • Fixed an issue where the metal detector had an incorrect interaction hint for resources, wrongly requiring gasoline.
  • Fixed an issue where the metal detector was missing the “Take in hands” interaction when not already held.
  • Fixed an issue where treating an infected wound with alcohol would consume the whole bottle.
  • Fixed an ammo box exploit where selling a 1/30 ammo box to a trader who did not already have that specific ammo box in stock could allow players to buy back a 30/30 ammo box.
  • Fixed an issue where an item placed in a weapon holster would not be visible in the main menu.
  • Also fixed an issue where turrets would enter broken audio/animation state after generator power loss followed by powering it up again.
  • Fixed an issue where the Dinghy could not be properly purchased.

A quick note on Woodland Hunter items: they are not craftable in this hotfix, but this is planned for next week’s hotfix. Once that update is live, you’ll be able to craft them and find their recipes in the crafting menu.

If you've encountered anything else that requires our attention, please let us know via the following channels:

Bug reports forum on Steam

Official SCUM support

See you on the Island!

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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