
SCUM Hotfix - 1.2.3.1 Patch Notes (29th April 2026)
SCUM's latest hotfix tackles a long list of bugs from the previous patch, including DLSS issues, economy exploits, and a nasty crash fix.
There's a lot to unpack in hotfix 1.2.3.1 for SCUM, which dropped today. Gamecraft Studios has pushed out a sizeable follow-up to the last patch, and the sheer volume of fixes here tells you the previous update shipped with some rough edges.
Two economy exploits got closed out, and those were overdue. Fish bait crafting was scaling with fish weight, letting players farm large fish and convert them into disproportionate amounts of bait to sell for profit. Blast caps had a similar problem, where the material cost was low enough that buying from traders and flipping the crafted caps turned a consistent profit. Both are gone now. On the stability side, a client crash triggered when a nearby player decontaminated items at a well has been resolved, and the bug that wiped a character's entire clothing on explosion death is fixed too. DLSS also works properly again, with visual and performance differences now actually visible when switching modes.
I'd call this a solid cleanup patch. Nothing here rewrites the game, but fixing crashes, plugging exploits, and restoring world-spawned Lathe Machines and Drill Presses that were accidentally deleted by a previous bug are exactly the kind of things that matter to active players. Here's everything that changed.
Full Patch Notes
Hey there prisoners!
We're coming in hot with a fresh new hotfix to iron out some of the issues that popped up with the latest patch!
Check it out!
- First up - DLSS now works properly, and you can now see appropriate visual and performance changes when shifting through different modes. One related issue that was also fixed is the weapon blur that would detach from weapons when aiming down the sights.
- There was an issue where you weren't able to put liquid containers with consumables such as milk or vegetable oil in the fridge.
- Also, we fixed an issue where clothes painting was not working at all, even though the context menu showed the option to ''Clear paint'' and the use count is reduced accordingly.
- We fixed an issue where the workbench would get destroyed when repairing a sharp tool or weapon.
- There was also a small visual issue where the Soy sauce item would leave a gray mesh on the ground when taken in hands. While on this topic, there was also a bug where the color of the soy sauce liquid, as well as other liquids, was not the same as the color of the liquid in its icon. Now, they all show their true colors!
- We fixed a bug where you were unable to transfer fuel from a gas lantern to a vehicle or another bottle.
- There was also an issue where you were unable to drag and drop an SKS clip to the ground. It is a thing of the past now. While on the topic of the SKS, there was a weird issue where an extra bolt sound could be heard when reloading a bullet. We also found that the improvised flashlight was incorrectly positioned on the rifle, which was fixed, as well.
- Also, there was an issue where the character's face was blurred in the Barber edit menu when the Depth of Field graphic setting is turned on.
- We've also received reports that the '#ShowFlagLocations true' command would generate the message for a completely different command. That was fixed as well.
- There was an issue with the dirtiness level of the quivers where they appeared... way too dirty. The issue was fixed, and dirtiness on quivers is now displayed as intended.
- We fixed an issue where vehicles would take damage from explosive bolts and arrows even though vehicle damage would be disabled in the server's custom zone settings. There was also a similar issue where vehicles would take collision damage when ramming into base building elements even with vehicle damage turned off completely.
- There was a bug where cleaning a weapon would use a whole stack of rags instead of just one. That is fixed now.
- We found an exploit where the source of the issue was the fact that fish bait crafting would scale with fish weight, which would allow players to obtain more uses from heavier fish. Each use can be converted into one bait, meaning larger fish yield disproportionately high amounts of bait. This creates an exploit where players can farm large fish, convert them into excessive amounts of bait, and then sell the bait for profit. No more!
- There was also an exploit involving blast caps where, with advanced demolition skills, the material requirement to craft "Blast caps" is very low. You can buy all materials at the trader's to craft the blast caps, and sell them and make more profit than you have invested.
- We fixed a bug in which the cannabis bud didn't have uses.
- We have restored the missing world-spawned Lathe Machine and Drill Presses which were unintentionally destroyed due to a previous bug. Please note that this should only affect original world-spawned entities, not player-built ones.
- There was an unfortunate issue where all player base locations were shown in the game client's log. That was removed, and it no longer shows their locations.
- We also fixed an issue where the character would lose all of their clothes after dying in an explosion.
- We fixed an issue where the client would crash when another player would decontaminate items at a well nearby.
- There was an issue where Isopropyl alcohol's use count doesn't decrease after using it to disinfect Rags, which is now successfully fixed.
- There was an issue where explosions from Sentry grenades deal no damage, which is now a thing of the past.
- There was a stray sound effect which could be heard when eating food. It is removed now.
- Shotgun slug ammo had a problem where it would deal inconsistent damage. It now deals intended damage.
- There was an issue where the "weight per consume" of pills isn't defined, causing the player consume the whole item in a single use.
- There was a weird issue where the game window would lose focus after pressing Tab and would cause the player to stop moving and the PC cursor to appear. That's no longer happening.
- We also fixed an issue with the SKS where you were unable to fully reload the rifle if you fired only one bullet. That is also fixed.
- Additional updates were made to the violation manager.
- There was a small issue with the Vampyr scope where the ocular lens cover would not cover the entire screen. This was changed, and now it covers more screen space.
- We fixed a bug where you were unable to refuel the Improvised flamethrower. The 'Add fuel' interaction was clickable but it did nothing. Not anymore!
- We also fixed a bug where the hair would appear too reflective and would not look right.
- To top it off - we also fixed an issue where food cooked before the update showed no nutrient value after the update. It now appears as it should!
As always, please let us know if you find anything else, either via our Discord server for bug reports or via our dedicated bug reports Steam subforum.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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