
SCUM April patch announcement Notes (16th April 2026)
SCUM's April patch arrives on April 23rd, bringing two new weapons, a long-overdue inventory fix, and a no-wipe promise from Gamepires.
Gamepires has put their hands up about last month's rough patch and are coming back swinging. According to the official April patch announcement, the update rolls out on April 23rd and the team is explicitly framing it as a course correction, promising everything will be "in working order" this time. No wipe, either, which will save a lot of arguments on the subreddit.
s are two new weapons: the SKS, a Soviet-era semi-auto carbine aimed at mid-to-long-range players who like precision, and the Trench Gun, a slam-fire shotgun so brutal it was nearly banned from WW1 battlefields. Both look like distinct playstyle options rather than filler. Alongside the guns, the inventory system is finally getting the "Pick Up All" and "Drop All" functionality that was quietly missing from December's rework, complete with item type filters. Cooking ingredients and food items are also becoming stackable, which anyone who has spent time managing a SCUM kitchen will know is long overdue.
Lighting has also been reworked across foliage, bunkers, and abandoned bunkers, and Gamepires says secret bunker loot has been redesigned too. Full patch notes below.
Full Patch Notes
Hey there, prisoners! We're here to announce this month's patch, which will roll out next week, on the 23rd of April, and will be packed with a variety of quality-of-life improvements and bug fixes, as well as various content and feature improvements!
Let's get this straight right off the bat - the last patch didn't really rock the world, especially with all the issues it brought. This time 'round, we're making sure that everything will be in working order and that we are delivering more value with the patch itself.
Oh and just to be clear - there will be NO WIPE for this update!
Without further ado, let's see what the team's been up to last month. Here are some of the biggest content additions and feature improvements that you can expect:
SKS
This patch is definitely for the gun nuts, as we are introducing two new weapons in this patch! The first one is the SKS - the renowned Soviet-era semiautomatic carbine famous for its durability and versatility. Those who enjoy making precise and powerful shots from mid-range (and long range as well, with a little practice) will certainly enjoy playing with the SKS!
TRENCH GUN
The second weapon we are introducing with this patch is the notorious Trench gun - a weapon so devastating because of the sheer destruction it wrought with its slam-fire capabilities that there was even an attempt to ban it from the battlefields of WW1! Those that want to get up close and personal and settle their disputes quickly and efficiently will find the Trench gun a no-brainer!
PICK UP ALL / DROP ALL
There were some functionalities that were omitted from the original Inventory rework that dropped in December last year, but now we are starting to fill in the gaps! From now on, you will be able to pick up and drop all your items with a single press of a button!
Here, you can see the button to pick up all the items in the vicinity, also with fully functional filters working seamlessly with this function. This means that you can filter out specific item types, and the "pick up all" button will pick all the items of this type while ignoring the others.
This option to pick up all or drop all also works for lootable containers, meaning that with a single press of a button you can either store everything in your inventory or drop everything into your vicinity.
STACKABLE FOOD ITEMS AND COOKING INGREDIENTS
Additionally, those of you who are keen on cooking will find that ingredients, as well as food items, have now become stackable, meaning that it is much easier to organize your inventories!
LANDSCAPE LIGHTING IMPROVEMENT
These speak more for themselves! What better way to present these than with some before-and-after images? The first set shows how these changes affect the foliage, while the second and third sets show the differences in the bunkers and abandoned bunkers, respectively. We'll end this segment with a showcase on how the new lighting affects items such a weapons.
Before
After
Bunker - Before
Bunker - After
Abandoned Bunker - Before
Abandoned bunker - After
Weapon - Before
Weapon - After
...AND MORE!
Secret bunker loot reworked, server setting descriptions including max and min values, informative text pop-ups for disabled interactions, more subtle vehicle wind sounds, and many more improvements and bug fixes await in the upcoming patch!
This is just a taste of what you can expect from the upcoming patch. We'll go in-depth on all the changes that will find their way into the game on release day. We'll be dropping some sneak peeks via our socials, so make sure to check those out!
See you next week!
The Gamepires team
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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