Deep Rock Galactic Rogue Core Patch Notes - RC (11th November 2026)
Deep Rock Galactic Rogue Core patch 03:02:00 increases armor values, adjusts Balgorath mechanics, and optimises performance.

Ghost Ship Games has released patch 03:02:00 for Deep Rock Galactic Rogue Core. Read the official notes on Steam.
Uncommon, Rare, and Epic variants of the Armor Boost now provide +18, +24, and +36 armor respectively, up from +12, +18, and +24. Additionally, the Guardian's Armor Beacon now restores up to 100% armor, while the Trophy Wall armor bonus is now +6 (was +5).
The rings in the ground and the rising ring attacks for Balgorath are now slightly thinner, so they're easier to jump over on uneven ground. Furthermore, the damage taken when Balgorath grabs the Corestone and knocks the player back has been reduced. Boss rifts now keep the idol seal until the boss's death animation has finished.
Enemies far from all players update and replicate less often while off-screen, and settled enemy corpses now stop costing physics time. GPU cost is lower while the escape menu and 3D preview menus are open. The update also fixes clients getting stuck in a "connecting" screen if the host migrated during the loading screen, the Incendiary Grenade spawning its fire twice, and Gauntlets not showing up in the server list. A new intro video with updated text is included, and the upgrades tutorial step "Craft an Upgrade" is now "Collect and deposit Expenite", and it tracks progress toward the next level.
Full Patch Notes
▲ Buff▼ Nerf✓ Fix◆ TweakPATCH NOTES: [ 03: 02: 00 - Build: 163674]
Hello Reclaimers,
Patch 2 is here with a bunch of optimisations, tweaks, and fixes. There may come a hotfix if needed, but otherwise most of us are now switching gears to begin work on Update 4. Stay tuned for more info on that soon.
Thanks for playing, Rock and Stone!
With love,
- The Ghost Ship crew
--- PATCH NOTES ---
Changes
- New intro video with updated text
- Upgrades tutorial: the "Craft an Upgrade" step is now "Collect and deposit Expenite", and it tracks progress toward the next level
- Balgorath: The rings in the ground and rising ring attacks are slightly thinner, so they're easier to jump over on uneven ground
- Balgorath: Reduced the damage you take when Balgorath grabs the Corestone from you and knocks you back
- Balgorath: Added Balgorath's missing image on the mission map
- Boss rifts now keep the idol seal until the boss's death animation has finished
- Armor Boost upgrade buffed: Uncommon/Rare/Epic now give +18/+24/+36 armor (was +12/+18/+24)
- Guardian's Armor Beacon now restores up to 100% armor
- The Trophy Wall armor bonus is now +6 (was +5), matching the other armor values
- Find Gears objective: Elevator gears on the terrain scanner are bigger and a different colour, so dropped gears are easier to find
- Tweaked some OpsCom task goals so they trigger more consistently
- Enemies now play at most one hit reaction every 0.25 s
- Tweaked Molaktula biome to improve visibility
- Reduced how far away wave enemies can spawn from rifts
- Moved the chat up slightly on the negotiation screen so it no longer overlaps the portrait borders
- Performance: Enemies far from all players update and replicate less often while off-screen
- Performance: Settled enemy corpses now stop costing physics time
- Performance: Lower GPU cost while the escape menu and 3D preview menus are open
- Performance: Several smaller physics and lighting optimizations (Bloaters, Creepers, Expenite chunks, enemy explosion overlaps)
- Performance: Optimized physics asset of Creeper, Bruiser, Vanguard and Scorcher. Also removed inverse square fall off from Scorcher and Vanguard head light
- Performance: Prop animations now only tick when rendered
- Performance: Optimized Rift effects and improved effect culling on rifts
Fixes
- Fixed enemies sometimes stopping partway along long paths instead of continuing to their target
- Fixed issue where clients would get stuck in a "connecting" screen if host migrated during the loading screen
- Fixed the Incendiary Grenade spawning its fire twice
- Fixed Embedded Detonators damaging the player and allies
- Fixed being unable to pick up the Corestone after a tentacle steals it
- Fixed a barrier getting stuck open in Stage 1 and blocking ability use
- Fixed clients seeing leftover resource chunks that couldn't be picked up after another player collected them
- Fixed Gauntlets not showing up in the server list
- Fixed your own hosted lobby not showing up in the server list
- Fixed the intro video not playing and having no sound
- Fixed Edge Stalker computing double explosion capsule overlaps (bad for Edge Stalker wellbeing and performance)
- Fixed tutorial shouts playing in the wrong order, and added some that were missing
- Fixed a crash for clients during level generation
- Fixed a rare crash when quitting the game
- Fixed very complex rooms for the find gears objective in simple facilities
Sources
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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