Project Zomboid Build 42.19.0 Unstable Released Notes (1st June 2026)
Build 42.19.0 lands with controller remapping, dozens of multiplayer fixes, and a quiet but meaningful balance pass on several occupations.

Controller players finally get what they've been asking for: Build 42.19.0 Unstable dropped today and leads with full controller remapping support alongside a new Gamepad Customization UI. The previous build left a lot of controller issues unaddressed, so seeing this many input fixes in one patch is a good sign.
On the balance side, the Hunter occupation loses its Trapping bonus in exchange for +1 Tracking, which is a more thematically sensible trade. The thread cost to weave a fabric roll jumping from 100 to 400 is the bigger story though, that's a significant crafting economy shift that will hit survival runs hard if you're relying on textile production. Multiplayer also gets a serious round of attention, with anti-cheat systems enabled, weapon magazine desyncs fixed, and several exploits closed out.
The fixes list runs long this update, covering everything from animals incorrectly spawning as all-female to the Swingset being labelled "Swingset Swingset". Small stuff, but the kind of polish that adds up. Here's everything that changed.
Full Patch Notes
▲ Buff▼ Nerf✓ Fix◆ TweakAs always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch.
How do I subscribe to the Unstable beta branch?
Right-click PZ in your Steam library.
Select "Properties".
Under "Game Version & Betas" select "Unstable".
NEW
- Added Controller Re-Mapping
- Added extended idle animations when seated on the floor
UI/CONTROLLER
- Added new Gamepad Customization UI
- Controller Input Fixes
- Added the ability to press the X button to clear text entries
- Fixed controller issues in MapSpawnSelect
- Fixed controller issues in LoadGameScreen
- Fixed GrabCorpse binding not also dropping corpses
- Fixed the A button not toggling the ingredient inputs panel in the Build window
- Fixed the X button not clearing the text in ISTextEntryBox in some cases
- Fixed the controller focus not being set correctly after editing server settings causing Lua files to be reloaded
- Fixed controllers not being able to smash windows from the Button Prompt with the default B / Circle button
- Fixed being unable to interact with some crafting stations on controller
- Fixed controllers not working in WorldMap
- Fixed players toggling sprint after vaulting a fence if sprint is rebound to B button
- Fixed navigating the add note menu on controller creating errors and locking the player
- Fixed aiming left or right on controller also aiming slightly downwards
- Fixed "Show the survival guide on startup" setting preventing players from performing several actions on controller
BALANCE
- Updated the colour of the Discomfort moodle to better differentiate from Unhappy
- Hunter occupation no longer receives +1 Trapping, and now receives +1 Tracking
- Hiker occupation cost has been changed from -6 to -5
- Adjusted encumbrance values of several items and moveable objects
- Increased the amount of thread required to weave a fabric roll from 100 to 400
- Railroad Track and Railroad Track Piece have been removed until they are properly implemented as crafting ingredients
MP
- Enabled command line arg, safehouse, XP, Permission, and Player anti-cheats
- Restored BanIP/UnBanIP and "Ban IP" UI on Steam servers for direct connections
- Fixed weapon magazines disappearing after reloading
- Fixed an exploit that allowed players to download server map data
- Fixed an exploit that allowed players to recover endurance constantly
- Fixed the consolidate action creating item duplicates
- Fixed an instance of killed zombies duplicating on server reconnect
- Fixed an instance of zombies disappearing
- Fixed local split-screen players not seeing each other in the game world
- Fixed being unable to enable FastMove cheat
- Fixed animals in the trailer disappearing after relogin
- Fixed some animals being visible to one player but invisible to another
- Fixed being unable to put a chicken in the trailer if it was taken from a hutch
- Fixed players having infinite endurance at high FPS
- Fixed players being able to sit together on the same furniture
- Fixed the Map Rempote Player Visibility settings not working properly
- Fixed fertilized eggs in a fridge continuing to show fertilized status
- Fixed an anti-cheat server-side exception
- Fixed a server-side exception while exercising
- Fixed a server-side exception when spawning an animal
- Fixed a server-side exception when attempting to add/remove an animal corpse to/from a trailer
- Fixed loot-window container buttons not updating when a padlock is added or removed
- Fixed fire sprites not rendering inside buildings
- Fixed Scrap Jewellery not adding gems to the player's inventory until after relogging
- Fixed sandbox option "All Known On Start" failing after the player leaves and rejoins the server
- Fixed being unable to shoot at wall lamps
- Fixed food items showing as frozen in the freezer, when they are still freezing
- Fixed zombie animations on stairs
- Fixed being unable to add ingredients to a drying rack from the ground
- Fixed towels not getting wet in the rain
- Fixed zombies not trampling crops
- Fixed player animation when getting up after bumping into a tree/zombie
- Fixed being unable to craft different items immediately after producing several identical items in a row
- Fixed zombie spawn being delayed after server connection
- Fixed non-pvp zones being removed after server restart
- Fixed players with wounded feet being able to accelerate when pressing Shift before WASD
- Fixed animal skeletons reappearing in the player's inventory after relogin
- Fixed fishing rod bait not syncing properly
- Fixed sleeping with high encumbrance causing critical damage or character death
- Fixed dish encumbrance changing after being moved from inventory
- Fixed inconsistent XP gain for Sneaking and Lightfooted skills during stealth movement
- Fixed weapon condition desync when an item is transferred
- Fixed safehouse removal time server option not working properly
- Fixed safehouse text channel not working properly
- Fixed debug-spawned corpse items not matching on client and server
- Fixed an issue with the timed action queue not working properly when ripping clothes from a container
- Fixed incorrect animal icons being displayed in the inventory
- Fixed performing a medical check several times breaking the medical check window UI in multiplayer
- Fixed a number of UI scaling issues at smaller resolutions in multiplayer
- Fixed being unable to access fireplace inv via LMC after adding fuel
FIXES
- Fixed a rendering issue that could impact performance
- This should improve performance while driving through towns
SFX
- Adjusted SFX volumes to bring all audio levels into a more balanced state
- Added new SFX for Vehicle Containers
- Added new SFX for stepping on leaf tiles.
- Added Unique engine start failure SFX for each vehicle type.
- Added SFX for Vending Machines, Log Stacks, Mailboxes, Cash Registers, Washers/Dryers, Tents, and Laundry Carts.
- Added ambient SFX to large and small ventilation objects.
- Added ambient SFX for Water Tanks and Fluorescent Tube Lights
- These are a work in progress and may not play in all circumstances.
TECHNICAL/DEBUG
- Added ARF Recording Button in debug to assist with bug reports
- Removed unnecessary console output when reducing weapon head condition
- Fixed being unable to open doors with keys obtained through Debug -> Objects -> Get building key
As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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