
Project Zomboid Build 42.18.0 Unstable Released Notes (11th May 2026)
Build 42.18.0 lands on the Unstable branch with a hefty multiplayer fix list, occupation rebalances, and some long-overdue container capacity adjustments.
The multiplayer fix list alone in Build 42.18.0 is substantial enough to make this feel like more than a routine Unstable drop. The patch addresses a RakNet denial-of-service vulnerability, closes two item duplication exploits, and fixes non-PVP players taking vehicle damage, all things that were actively making multiplayer sessions worse. Good to see those prioritised.
On the balance side, Jerry Cans now hold 20L instead of 10L, which doubles their usefulness on long supply runs, and canteens across the board have been bumped up in capacity. The Improvised Gas Mask also gets a proper rebalance, clean rags now work as filters, sitting between a bandana and a commercial respirator in terms of protection. Park Rangers lose their Tracking bonus in exchange for Carving, and Ranchers swap Agriculture for Fitness. Neither change is dramatic, but both make the occupations feel a bit more coherent.
There's also a new accessibility option to auto-pause when reading maps, though controller users should leave it off for now as it's known to freeze the map screen. Here's everything that changed.
Full Patch Notes
As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch.
How do I subscribe to the Unstable beta branch?
Right-click PZ in your Steam library.
Select "Properties".
Under "Game Version & Betas" select "Unstable".
NEW
- Added new Weapon Reload animations for lever action rifles and shotguns
- Added Option to Accessibility section to automatically pause the game when reading maps. If enabled the game will unpause when a map is closed.
- Important: this setting is known to freeze the map screen on controllers. A fix will be included in an upcoming patch, but it's recommended that controller users disable this feature for the time being.
BALANCE
- Park Ranger occupation now has +1 Carving, and no longer has +1 Tracking
- Rancher occupation now has +1 Fitness, and no longer has +1 Agriculture
- Improvised Gas Mask has been rebalanced
- Clean rags can be used as Rag Filters in Improvised Gas Masks
- Not as powerful as commercial gas masks / respirators, but more powerful than wearing a bandana
- Rag Filters with <= 30% used Delta are returned as dirty rags
- base.JerryCan - 10L -> 20L
- base.Canteen, base.CanteenMilitary - 500ml -> 900mL
- base.CanteenCowboy - 1L -> 1.8L
- base.HydrationBackpack - 1L -> 2L
- base.HydrationBackpack_Camo - 1L -> 3L
- base.BeerEmpty - 1L -> 300mL
MODDING
- Non-base Module Recipes now work in MP
- Fixed "Game Crash with Missing Recipe Items"
- Improved Craft History (added cleanup)
- Added "getModTags()", "setTags()" for CraftRecipe. Added "getItems()" for InputScript
- Fixed File writers bug. Now it return null, when initialized incorrectly.
- Returned Tag "FITS_CLOTHING_RACK" for items for clothing rack.
- Added Event "SyncFactionServer(factionName, isRemove)).
- It triggers on any change in faction.
- Now you can set path to texture for Trait.
- Now it possible to collect mod items by Foraging.
MP
- Fixed RakNet DoS vulnerability. Big thank you to Cat for all of the hard work identifying the issue.
- Player can refuse Medical Check now
- AFK players won't die anymore if somebody tries to remove their bandages
- Player can hear approaching vehicles from afar again
- Non-PVP players no longer receive damage when struck by a vehicle.
- PVP players receive damage if the Player Damage From Vehicle Impact is not set to None.
- PVP players can be knocked down by a vehicle if KnockedDownAllowed is set to true
- Non-PVP players are no longer staggered or knocked down when struck by a vehicle
- Non-PVP players no longer damage vehicles.
- Vehicle damage no longer applies for persistent pedestrian contacts.
- Pushing pedestrians no longer applies max damage.
- Drying racks are drying faster again
- SyncVisualsPacket.parse error
- this.deadCharacterPacket.square is null at NetworkCharacterAI.onDied
FIXES
- Removed invisible wall between wide staircases
- Fixed being unable to manually target the ground on controller
- Updated existing firearm models and firearm attachment placement
- Fixed some sprinters being silent
- Fixed being unable to aim with RMB if Aim keybind set to "None"
- Fixed sandbox spawn points for March Ridge, Brandenburg, and Irvington being in undesired circumstances
- Fixed point-blank calculations for ranged weapons
- Fixed character body heat generation being too high after exercising
- Fixed "Smash Window" not appearing in vehicle radial menu at certain angles
- Fixed an issue where characters could become trapped in some circumstances when placing or building multi-tile objects
- Fixed Vehicle name text overflowing its container in the Vehicle Mechanics panel
- Fixed "Success" or "Failure" text not flashing in the mechanics UI when installing or uninstalling a part
- Fixed item outline on eyeglasses icon
- Fixed ParameterFenceTypeHigh defining METAL_BARS instead of METAL_GATE.
- Fixed being unable to place heavy items that are in the character's hand
- Fixed not being able to cut Base.Gloves_LeatherGloves into fingerless gloves
- Fixed zombies on fire not providing illumination
- Fixed wooden trough not being completely destroyed when a single tile is burned
- Fixed chicken hutch not being completely destroyed when a single tile is burned
- Fixed zombies with the ability to open doors not being able to open doors
- Fixed opening frozen packs returning defrosted food
- Fixed IsoZombie.spottedNew() exception when otherPlayer=null.
- Fixed some cooked food items increasing in encumberance and hunger reduction when used as lure
- Fixed animals being visible through walls and solid barriers
- Fixed foraging Darkness Malus contunuously disappearing and reappearing when foraging at night with a flashlight
- Fixed being unable to enter driver's seat of vehicle in specific positions
- Fixed an error when changing Display Mode / Resolution
- Fixed disabling the "Enable Zoom" option in UI Options causing all screen effects to be removed
- Fixed the player not learning recipes from VHS even though they are announced as being learned
- Fixed a number of transparency/clipping outfit issues
- Fixed smoke from cigarette packs not showing the cigarette texture
- Fixed an issue where the player would get burned when lighting pre-placed campfires
- Fixed characters being unable to pet animals that were past a certain size threshold
- Fixed "Broken Glass" appearing in the right-click context menu as "Escape Rope"
- Fixed being unable to place fishing nets if they are in a backpack
- Fixed SCBA and SCBA (No Tank) icons being swapped
- Fixed SCBA and Improvised Gas Mask inventory icons not updating when tank/filters are added or removed
- Fixed RecipeCodeOnCreate::pickAramidThread checking if clothing items had ItemTag.Bucket instead of ItemTag.Buckle
- Fixed "Make_Improvised_Gas_Mask" returning the deprecated "No Filter" version.
- Fixed non-standard fridges failing to apply refrigeration modifier to chilled food
- Fixed RBTSElectronics never spawning CD Players
- Fixed challenge modes not randomizing world seeds
- Fixed vehicle radial menus not closing when exiting / entering vehicles.
- Fixed Gardening Interactions from displaying incorrect growth phase for crops
- Fixed aerosol and smoke bombs detonating faster at higher framerate settings
- Fixed game not responding when aiming from a car’s back seat
- Fixed an error when picking up and then placing down coffee machines or toasters on controller
- Fixed holding RMB during Walk-To makes player stand still, instead of strafing
- Removed Wooden Crucible Molds
- Removed the ability to use Leather Strips when crafting Improvised Briefs
- Fixed the ability to add cheese to Omelettes
SFX
- Added new sounds for Garbage Bins
- Added new sounds for Wooden Doors
- Added new sounds for Crates
- Increased the distance zombies play a thump sound from 20 to 70
- Fixed toilet seats playing incorrect sfx when sat on
- Fixed Smoke Bomb sfx playing endlessly
- Fixed Ambient Sound stopping on player death
- Fixed player characters not having a bodyfall sound on death
- Fixed zombies thumping on military chainlink fences playing incorrect sfx
- Fixed disassembling metal/chainlink fences playing incorrect sfx
- Fixed zombies thumping on wooden tall fence playing incorrect sfx
- Fixed vehicles playing the engine ignition attempt sfx without a key if the engine is at 0%
- Fixed bullet impact sfx playing in MP when shots didn't hit anything
- Fixed bullet impact sfx from other players playing twice, and with incorrect surface parameter
TECHNICAL/DEBUG
- Wind Sprite Effects option is now turned off by default
- Added new functions to the Lua debugger's source window
- Increased the Lua debugger's framerate from 30 to 60
- Restore SP debug cheats to save locally instead of player profile
Thanks to everyone for all the feedback you have been providing. It has been invaluable. We would also like to encourage the multiplayer and modding communities to give us their thoughts on the latest modding and MP fixes/functionalities if you could please.
If you haven't seen it yet, check out the interview between our Design Director, Christian, and MrAtomicDuck!
As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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