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Patch NotesOnce Human2.4.1

Once Human 2.4.1 Bug Fixes Patch Notes (16th June 2026)

Once Human's bug fix patch lands today with fixes for bow visuals, UI glitches, and Gardener class farming issues.

Nathan Lees3 min read
Once Human survival crafting game with character customization and base building
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Once Human's latest bug fix patch went live today, targeting some of the friction points players have been reporting since 2.4.1 launched. The dev team focused on visibility issues, UI quirks, and a pretty significant one for Gardener class players, the class couldn't actually farm in the wilderness, which is kind of a problem when farming is your whole thing.

Bow weapon VFX weren't displaying for other players in multiplayer, which meant your arrows looked invisible to teammates. That's fixed now. There's also cleanup work on the Battle Pass interface, backpack display issues with fashion items and dyes, and a fix for the Electric Furnace not rendering at distance. On the backend, the team addressed Gravity Crystal transfers into Eternaland and bulk loot crate usage, which should smooth out inventory management.

The Radiance points retroactive count fix is worth noting if you jumped into that system early, the team's handling data corrections for players who already hit the issue. Look for the biggest gameplay impact in the Gardener fix and the bow visibility restore.

Full Patch Notes

Dear Metas,

If you encounter any issues while playing, please contact us using the following methods:

PC: ESC - Support & Feedback - Submit Suggestion

Mobile: Map left-side menu - Headphones icon at bottom right - Suggestions - Submit Suggestion

We've been gathering community feedback and actively addressing your concerns.

The following are the ongoing/completed fixes:

June 12 (Scheduled update 07:00 PT, subject to change)

1. Fixed an issue where the projectile VFX for Bow-type weapons and skins would not display for other players.

2. Fixed an issue where character layers were overlapping incorrectly in the Battle Pass purchase interface.

3. Fixed an issue where Fashion standing action items were displayed abnormally in the backpack. For Metas who own a standing action item, the item will be hidden after clicking organizing backpack. This fix does not affect the normal use of standing actions.

4. Fixed an issue where the quantity display for some dyes was abnormal in the backpack. For Metas who have already encountered this display issue, we will perform a data fix later.

5. Fixed an issue where the Electric Furnace model was not visible from a long-distance camera.

6. Fixed an issue where the Gardener class could not perform farming in the wilderness.

June 11

The following issues have been fixed:

1. Fixed an issue where some Furniture functions were not working properly.

2. Fixed an issue where historically obtained Radiance points were not counted towards the monthly increase when first entering the system. If you have any related questions, please contact the Customer Service for assistance.

3. Fixed an issue where Gravity Crystals could not be transferred into Eternaland.

4. Fixed an issue where Loot Crates such as the Downstar/Aero Mod Crate could not be used in bulk.

Once Human Development Team

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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