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Patch Notes1 min read

Once Human 2.3.6 Bug Fixes Patch Notes (14th April 2026)

Once Human's 2.3.6 patch is a small but targeted fix, addressing a generator limit bug that was quietly capping player progression.

Nathan Lees
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Three fixes in this one, but the generator bug is the one that matters. If you've been scratching your head wondering why Power Upgrade II wasn't doing anything after a tech level increase, that's on the game, not you. According to the official patch notes, the fix now correctly allows players to increase their generator limit through tech level increases, generator tech enhancements, and similar systems, for up to four additional generators. That's a meaningful progression unlock, and having it silently fail is exactly the kind of bug that makes survival games feel broken without any obvious explanation.

The other two fixes are tidier housekeeping. Biomechanical items stored in the Eternaland Depot were occasionally showing up wrong in the Hotbar, and Custom Server hosts could accidentally wipe supplies when using Send Items or Set Items in the RaidZone scenario. Neither is dramatic, but the Custom Server one could have caused some real headaches in organised play.

Small patch, but the generator fix alone makes it worth applying. Full patch notes below.

Full Patch Notes

Dear Metas,

If you encounter any issues while playing, please contact us using the following methods:

PC: ESC - Support & Feedback - Submit Suggestion

Mobile: Map left-side menu - Headphones icon at bottom right - Suggestions - Submit Suggestion

We've been gathering community feedback and actively addressing your concerns.

The following are the ongoing/completed fixes:

\[Scheduled update for April 13 at 20:00, subject to change]

1. Fixed an issue where Biomechanical items stored in the Eternaland Depot would occasionally display incorrectly in the Hotbar.

2. Fixed an issue where, in some cases, Power Upgrade II obtained through tech level increases did not take effect properly. Metas can now correctly increase their generator limit through tech level increases, generator tech enhancements, and similar systems, for up to 4 additional generators.

3. Fixed an issue in the Custom Server RaidZone scenario where certain supplies could be mistakenly removed by the Server Host while using features such as Send Items and Set Items.

Once Human Development Team

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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