
Once Human 2.3.6 Bug Fixes Patch Notes (10th April 2026)
Once Human's April 10 patch rolls back a bad territory boundary change from 2.3.6 and sends compensation to all affected players, alongside a string of crafting and UI fixes.
Version 2.3.6's bug fix update dropped today, and the headline issue is one the developers caused themselves. The 2.3.6 update incorrectly adjusted Territory block boundaries, which pushed some players' Territories outside designated areas entirely. The fix reverts those boundary changes, and credit where it's due, the team has also sent in-game mail compensation to every affected player rather than quietly patching and moving on.
Beyond that, the patch clears up a decent backlog of crafting and UI bugs. The Portable MG Turret Tech Formula was showing incorrectly and blocking crafting, Reverse Engineering was failing for some players outright, and cultural artifact weapons with the Calibrated attribute couldn't be Reverse Engineered at all. That last one is fixed now, meaning you can finally extract Tech Points and Calibrated blueprints from them as intended. Fog visibility in certain areas was also dialled back after some zones became nearly unplayable.
Custom Server hosts also get a couple of fixes, including a bug where re-enabling shooting after disabling it still left shooting locked off. Small, but the kind of thing that makes running a private server genuinely frustrating. Full patch notes below.
Full Patch Notes
Dear Metas,
If you encounter any issues while playing, please contact us using the following methods:
PC: ESC - Support & Feedback - Submit Suggestion
Mobile: Map left-side menu - Headphones icon at bottom right - Suggestions - Submit Suggestion
We've been gathering community feedback and actively addressing your concerns.
The following are the ongoing/completed fixes:
\[April 10]
The following issues have been fixed:
1. Territory Block Boundary Adjustment Explanation
In the 2.3.6 update, we incorrectly adjusted the Territory block boundaries. This resulted in some players' Territories being placed outside the designated areas, severely impacting their experience. To address this issue, we urgently deployed a fix to revert the block boundary changes. We deeply understand the significant negative impact this adjustment caused and sincerely apologize.
Furthermore, regarding the experience issues caused by this update, we have sent compensation via in-game mail to all Metas. Please check your mail. We are committed to improving the quality of our updates and the overall game experience, striving to bring you an even more exciting Once Human!
2. Adjusted the types of items produced by some Deviations.
3. Fixed an issue where, after creating a new character with an existing account, the secondary server selection interface displayed abnormally upon first entry.
4. Fixed an issue where the Tech interface would occasionally open as empty.
5. Fixed an issue where the Portable MG Turret Tech Formula would occasionally display incorrectly and could not be crafted within the Tech page.
6. Fixed an issue where there was no prompt for expired facilities.
7. Fixed an issue where fog effects in some areas were excessively dense, limiting visibility.
8. Fixed an issue where newly added sleeping bag respawn points in Custom Server RaidZones were not functioning.
9. Fixed an issue where Wakeful Clocks could not be gathered.
10. Fixed an issue on Custom Servers where, after the Server Host disabled shooting and then re-enabled it, shooting remained disabled.
11. Fixed an issue where the probability of enemy respawning was abnormal when using an advanced Recycling tool to recycle facilities.
12. Fixed an issue where the Storage Crate interface could not identify expired items.
13. Fixed an issue where some players were unable to successfully unlock Tech when performing Reverse Engineering.
14. Fixed an issue where, in some cases, cultural artifacts weapons with the Calibrated attribute could not be successfully Reverse Engineered. Now, cultural artifacts weapons with the Calibrated attribute can be Reverse Engineered normally to obtain Tech/Tech Points and the corresponding Calibrated blueprint.
Once Human Development Team
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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