Mechabellum [Test Server] Update 1.11x1 Patch Notes (27th May 2026)
Mechabellum's latest test server patch reins in Hacker control efficiency and cuts Battlefield Power durations in half.

Hacker mains are going to feel this one. Test Server Update 1.11x1 is now live on Mechabellum's public test branch, and the headlining change is a 0.9-second preparation delay before Hackers can seize control of a new target. Per the developer's note, that window hits light units hardest while leaving control efficiency over medium and heavy units mostly intact, so the unit isn't gutted, just less of a menace against fast, cheap swarms.
Vortex is also getting trimmed. The Grid Integration ATK modifier cap drops from 135% to 105%, and both Emergency Armor and Field Maintenance cost 50 more each. On the flip side, Scorpion's Convergent Fire upgrade gets a meaningful buff: attack interval drops by a full second and the cost falls from 200 to 150, which should make it a more viable pick. Battlefield Powers take a significant hit too, Smoke Bomb and Acid Blast both drop from two-round to one-round durations, with Acid Blast also halving in cost to 100.
This is a test server patch, so nothing here is final, but the Hacker change in particular looks like it could reshape how early aggression plays out once it hits live. Here's everything that changed.
Full Patch Notes
▲ Buff✓ Fix◆ TweakBalance Adjustments
Hacker
- Hackers now require a 0.9s preparation time before controlling a new target
Developer's Note: This adjustment will significantly reduce the hacker's control efficiency over light units and leave its control efficiency over medium and heavy units largely unchanged.
Typhoon
- price 200 → 300
Vortex
- ATK modifier per linked unit increases +45% → +35%, maximum cumulative ATK modifier +135% → +105%
- Cost 100 → 150
- Cost 100 → 150
- Cost 400 → 350
Scorpion
- Attack Range modifier +15 → +20, Attack Interval modifier -0.5s → -1s, Splash Range modifier -7 → -8, Cost 200 → 150
Battlefield Powers
- Duration: 2 Rounds → 1 Round
- Duration: 2 Rounds → 1 Round, Cost 200 → 100
Dimensional Rift
- Experimental Death Knell's Tech Cost will cap at 800
- AI can now unlock the Tech of the Experimental Death Knell correctly
- AI can now research Battlefield Power correctly via the Research Center
- Significantly increased the cooldown time of Battlefield Powers in the Research Center
Experience Optimization
- Optimized unit list sorting of Testing Grounds Tools
- Added a new category label to Testing Grounds Tools
- Optimized several VFX
Bugfixes
- Fixed several issues that caused combat to freeze
- Fixed some incorrect Tags of Typhoon
- Fixed some localization issues
How to access the Public Test Server
1. Locate Mechabellum in your Steam library, right-click on it, and select Properties...
2. In the pop-up Properties window, select the Betas tab, and then choose public_test from the drop-down menu of Beta Participation.
3. Wait for the update to complete. Please note that the version should display as public_test. Now click Play, and you can get access to the Public Test Server.
4. In order to switch back to the live server, please repeat these steps and select "none" from the drop-down menu.
Feedback & Bug Reports
Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
- Mechabellum Discord: https://discord.gg/mechabellum
- Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
- Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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