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Mechabellum [Test Server] Update 1.11 Patch Notes (22nd May 2026)
Mechabellum's Update 1.11 hits the Public Test Server with a complete Typhoon overhaul, Season 8 rewards, and two new Anomalies targeting Dimensional Rift play.
Typhoon has been one of Mechabellum's least-touched units for a while now, and Update 1.11 on the Public Test Server finally does something about it. The full unit remake strips every existing Tech and replaces them with seven new ones, including a resurrection mechanic via Field Reassembly and a trench-deploying Field Entrenchment that trades mobility for a 70% HP boost and extended range. If this lands well, Typhoon goes from a unit people actively avoided to a front-line option with real decision-making attached to it. I'm cautiously interested, though a unit that can resurrect itself once per round will need careful tuning before it hits live.
Beyond Typhoon, the Vortex gets a significant rework to its Accumulator Shield, shifting it from a passive energy mechanic to a stacking shield system that punishes opponents for letting it fire freely. Several cost reductions across Abyss, Rhino, Marksman, and others suggest the team is trying to open up build variety without touching raw stats too aggressively.
If testing goes smoothly, the update is set to go live on June 9th alongside Season 8. Full patch notes below.
Full Patch Notes
Greetings, Commanders!
Update 1.11 has been released on the Public Test Server. If testing goes smoothly, it will go Live on June 9th.
This update brings a brand new Season 8, a full remake of Typhoon. Also new Anomalies — Battlefield Power Research & Experimental Death Knell (currently only in Dimensional Rift), and many other contents.
Below are the contents of this update:
Unit Remake: Typhoon
Due to the severe snowballing tendency of original Typhoon, it became the only rare unit and the only unit without \[Range Enhancement] Tech in 1v1 Mode, which also made Typhoon one of the least used units in the game. This remake will elevate Typhoon to the core unit tier, nerf its overpowered snowballing tendency, and make its role as a front-line chaff-clearing and anti-air unit more defined. To achieve this, we had to remove all of the Typhoon's old Techs and add the following new Techs:
- \[Range Enhancement] Increases range by 40
- \[Anti-Air Marker] Every 10 seconds, fires a marker missile with a range of 160 meters, marking enemy air units within a 100-meter radius of the target. Marked units have their range reduced by 20 and take 30% additional damage for 10 seconds.
- \[Reactive Armor] Reduces incoming damage by 80%, up to 5 times.
- \[Maintenance Array] Every 3 seconds, restores 600 HP to the Typhoon and friendly units within 100 meters. The healing amount increases by 600 per level.
- \[Field Reassembly] When destroyed, the Typhoon begins field reassembly and returns to combat in 5 seconds with 100% HP. Limited to 1 activation per round.
- \[Wreckage Detonation] Units destroyed by the Typhoon explode violently, dealing 75 damage to all units within a 15m radius.
- \[Field Entrenchment] Deploys a trench at the start of battle. While entrenched, Typhoon cannot move, HP increases by 70%, Range increases by 20. If no enemies are in range for 7 seconds, Typhoon will leave and destroy the trench.
Dimensional Rift: New Anomalies
- \[Typhoon Surge] Starts with 2 additional Typhoon
- \[Experimental Death Knell] Start with 1 extra Experimental Death Knell equipped with 20 unlockable Techs, which grows in size as your Rank increases.
- \[Battlefield Power Research] Players will be able to select different Battlefield Powers to research at the Research Center. Research requires a certain amount of time, and the research progress is visible to both players. Battlefield Powers moved into the Research Center cannot be obtained from Reinforcements again.
Season 8 Rewards
In Season 8, we have prepared many brand new Season Rewards for you, including many Avatar Frames, Emotes, and Unit Skins.
New Skins
New Avatar
New Avatar Frame
WIP, take Live Server as standard.
New Emote
New Medal
Balance Adjustments
Reinforcement Card
- Battlefield Powers of rank 4 will not appear for two consecutive Rounds
- Starting from Round 8, Unit Drop will include a pure Supply option
- Vortex and Void Eye that appear in Unit Drop will not exceed level 3
Developer's Note: All adjustments related to Reinforcement Cards are currently in the early testing phase. We expect to make further adjustments within the next 1-2 weeks.
Vortex
- Now in Starter Packs
- \[Accumulator Shield] Effect Adjustment: Energy is stored internally during attacks. Every 6 attacks, deploy an Energy Shield with a radius of 40m at the current location. Each shield generated increases the required number of attacks for the next shield by 5. The initial HP of the shield is 2000, and for every Vortex level increased, the shield's HP is additionally increased by 2000.
- \[Mobile Power Station] Range increased from 10 to 15
- \[Grid Integration] ATK modifier increases by +15% → +45% per linked unit, max +195% → +135%
- ATK 1385 → 1246 (-10%)
Abyss
- Each attack can deal up to 2 damages to Sledgehammer (originally only 1)
- \[Wreckage Recycling] Cost 300 → 200
Scorpion
- New Tech \[Convergent Fire] Increases Attack Range by 15 and reduces Attack Interval by 0.5s, but decreases Splash Range by 7
Stormcaller
- Stormcaller missile HP increases with rank, adding 30% per rank
Rhino
- Whirlwind ATK modifier x1.5 → x1.4, Splash Range 32 → 35, Cost 250 → 150.
- \[Mechanical Rage] Cost 150 → 100
Marksman
- \[Assault Mode] ATK modifier +50%→ +60%
- \[Quick Reload] Cost 250 → 150, Damage modifier -50% → -60%
Farseer
- \[Burst Mode] Cost 200 → 150
Tarantula
- \[Armor Enhancement] Cost 200 → 100
Fang
- \[Mechanical Rage] Cost 300 → 250
Crawler
- \[Mechanical Rage] Cost 150 → 100
- \[Acidic Explosion] Cost 150 → 100
Raiden
- \[Energy Shield] Cost 300 → 200
Feature Optimization
- Added an option in Settings to toggle off Dimensional Rift changes notifications
- Clicking on a player's name in the Room now expands the social dropdown menu
Bugfixes
- Fixed the issue where Battlefield Powers did not distribute XP equally upon killing units
- Fixed the issue where Hacker-controlled units would gain XP
- Fixed the issue where Melting Point and Death Knell could not deal damage to the barrier of long-range Air units
How to access the Public Test Server
1. Locate Mechabellum in your Steam library, right-click on it, and select Properties...
2. In the pop-up Properties window, select the Betas tab, and then choose public_test from the drop-down menu of Beta Participation.
3. Wait for the update to complete. Please note that the version should display as public_test. Now click Play, and you can get access to the Public Test Server.
4. In order to switch back to the live server, please repeat these steps and select "none" from the drop-down menu.
Feedback & Bug Reports
Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
- Mechabellum Discord: https://discord.gg/mechabellum
- Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
- Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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