Mechabellum [Test Server] Update 2.1 Patch Notes (9th November 2026)
Mechabellum's first Version 2.1 Test Server update lets players save and exit a Solo Star Expedition mid-run, adds branching difficulty paths to the Star Map, and introduces eight experimental equipment items.

Mechabellum has released the first Test Server update for Version 2.1, one month after the launch of Version 2.0. Players can now save and exit a Solo Star Expedition at any time, and load their progress later to resume. Mid-run saving for solo play and a more flexible difficulty experience have been the two most requested features. Branching difficulty paths have been added to the Star Map. Players can venture into more dangerous sectors for greater score and supply rewards, or head toward safer sectors for a more relaxed combat experience.
In Standard Versus, the team is introducing eight new equipment items in an experimental state. They are not guaranteed to carry over into future live server updates, and the team will very likely adjust or temporarily remove some of them over the next few days based on testing results. One item gives +60% HP and 3% ATK each time the unit takes damage, and its attacks convert damage dealt to enemies into its own HP. Another gives Range +1m, ATK +2% and HP +10% for every 10m moved. Another gives ATK +50% and HP +50% and grants immunity to negative effects (debuffs). A ranged-units-only item lets the equipped unit attack aerial units. A Ground Giant-only item projects an 80,000 HP Defensive Barrier that protects nearby units, and it reactivates after 20 seconds once destroyed.
Among the balance adjustments, the Crawler's damage reduction goes from 40% to 35%, and a Crawler cost goes from 250 to 200. Two Fang entries have their cost reduced from 150 to 100. The developer's note says making them more affordable will open up a wider variety of Fang-centric tactics. For the Hound, Missile HP is reduced by 30% and a cost rises from 250 to 300, while another cost falls from 300 to 250. The developer's note says the Hound's strongest Tech was slightly nerfed while its weakest Tech was buffed.
The Sledgehammer's cost rises from 100 to 150. The Void Eye's ATK falls from 1144 to 1087 (-5%), and a Void Eye cost falls from 250 to 200. The Typhoon's ATK rises from 88 to 93 (+5%), and a revive time falls from 5s to 3s. The developer's note says the Typhoon's overall pick rate dropped a bit too low, so its base stats and several of its Techs received a compensatory buff. For the Stormcaller, the developer's note says the pick rate has fallen too low after multiple rounds of nerfs, and the range penalties on some of its Techs were moderately reduced.
Rank 3 or higher Rhino, Scorpion, Sabertooth, and Centurion will no longer appear in Unit Reinforcements. Battlefield Powers include cost reductions, one cost going from 50 to 0, and increases to cooldown or research time. In Round 7, in addition to the 3 Titans, several Equipment Reinforcements may now also appear.
Entries for Tournaments and Community Tournaments have been merged under the Multiplayer menu. The Main Menu layout has been redesigned. Network routing was further optimized to improve the online multiplayer experience for players in certain regions. The test server remains accessible via Steam properties, where users can select the public_test branch. Feedback channels remain open through Discord, Reddit, and Steam discussions.
Full Patch Notes
▲ Buff▼ Nerf✓ Fix◆ TweakWelcome to the first Test Server update for Version 2.1!
One month has passed since the launch of Version 2.0, and Season 9 has entered a relatively steady phase. Over the past few weeks, we have focused on collecting and analyzing player feedback, and have made a series of targeted optimizations and adjustments accordingly: for , we have experimentally introduced a batch of new equipment items and adjusted the mechanics of Unit Reinforcements and Battlefield Powers; for , we have implemented the highly requested feature and added to the Star Map. Additionally, we have redesigned the Main Menu UI layout and further improved game performance and network connection quality.
Standard Versus - New Equipment Reinforcements
The new equipment items listed below are currently in a temporary, experimental state in Standard Versus. We are closely monitoring their impact on match pacing and army counter-play. They are not guaranteed to carry over into future live server updates, and we will very likely adjust or temporarily remove some of them at any time over the next few days based on testing results.
- : HP increased by 60%, and gains 3% ATK each time it takes damage. Attacks convert damage dealt to enemies into its own HP.
- : For every 10m moved, Range +1m, ATK +2%, and HP +10%.
- : Attack Interval reduced by 50%.
- : Every 3 seconds, increases the ATK of the next attack by 250%. This effect does not stack and resets after each attack.
- : ATK +50%, HP +50%, and grants immunity to negative effects (debuffs).
- (Ranged units only): The equipped unit can attack aerial units.
- : The equipped unit's stats scale with its Rank: +30% HP, +10% ATK, and +5m Range per Rank.
- (Ground Giant units only): The equipped unit projects an 80,000 HP Defensive Barrier that protects nearby units. Once the barrier is destroyed, it reactivates after 20 seconds.
Standard Versus - Balance Adjustments
Hound
- : Missile HP reduced by 30%, Cost 250 → 300
- : Cost 300 → 250
Developer's Note: We have slightly nerfed the Hound's strongest Tech while buffing its weakest Tech.
Sledgehammer
- : Cost 100 → 150
Developer's Note: Following the buffs in the previous patch, the Sledgehammer's usage rate has improved noticeably. We are generally satisfied with its overall performance, but needed a slight nerf.
Centurion
- : Damage reduction charges 5 → 7
Crawler
- : Damage reduction 40% → 35%
- : Cost 250 → 200
Developer's Note: Due to Mechabellum's core counter mechanics, high-model-count swarm units are often the most critical component of an army. We want to slightly reduce the Crawler's durability so that the pick rates between the two primary swarm units—Crawler and Fang—become more balanced.
Fang
- : Cost 150 → 100
- : Cost 150 → 100
Developer's Note: We want to give Fangs more opportunities to shine. Making and more affordable will open up a wider variety of Fang-centric tactics. We will continue to closely monitor the performance of on the Test Server to make further adjustments as needed.
Tarantula
- : Cost 300 → 350
Void Eye
- ATK: 1144 → 1087 (-5%)
- : Cost 250 → 200
Typhoon
- ATK: 88 → 93 (+5%)
- : Range modifier +20 → +30
- : Revive time 5s → 3s
- : Cost 150 → 100
Developer's Note: After was nerfed, the Typhoon's overall pick rate dropped a bit too low. Therefore, we are giving its base stats and several of its Techs a compensatory buff.
Stormcaller
- : Cost 350 → 300, Range modifier -20 → -15
- : Range modifier -40 → -30
Developer's Note: After multiple rounds of nerfs, the Stormcaller's pick rate has fallen too low. We have moderately reduced the range penalties on some of its Techs.
Farseer
- : Missile count 12 → 14
- : Cost 150 → 100
Developer's Note: By buffing the Farseer's less popular Techs, we hope to encourage more diverse tactical choices around the Farseer.
Sabertooth
- : Range modifier +20 → +30
- : Damage 2500 → 2000; damage now scales with unit Rank, and its range matches the main cannon.
Vortex
- : Shield HP 2000 → 2500
- : Cost 250 → 200
Battlefield Powers
- : Cost 250 → 200
- If a player on the field has already selected , new cards will no longer appear in subsequent Reinforcement drafts.
- : Research time increased by 1 round; damage to shields 20,000 → 30,000
- : Cooldown increased by 1 round, Cost 50 → 0
Equipment
- : Cost 100 → 50
Unit Reinforcements
- Rank 3 or higher Rhino, Scorpion, Sabertooth, and Centurion will no longer appear in Unit Reinforcements.
Developer's Note: Based on recent player feedback, we have removed the possibility of these high-tier units appearing directly at Rank 3 or higher in Unit Reinforcements, reducing the extreme impact that a single random reinforcement drop can have on the course of a match.
Star Expedition - New Features & Mechanism Adjustments
Save & Load
- Players can now save and exit a Solo Star Expedition at any time, and load their progress later to resume their unfinished expedition.
Difficulty Selection
- We have added branching difficulty paths to the Star Map and increased the ship's movement speed across the Star Map. During an expedition, players now have the opportunity to venture into more dangerous sectors for greater score and supply rewards, or head toward safer sectors for a more relaxed combat experience.
Developer's Note: Mid-run saving for solo play and a more flexible difficulty experience have been the two most requested features since the launch of . We will continue to add more features to the Star Map in the future.
Round 7 Titan Reinforcements
In Round 7, in addition to the 3 Titans, the following Equipment Reinforcements may now also appear:
- : Gain 3 Interference Armor
- : Gain 3 Absorption Armor
- : Gain 3 Adaptive Radar
- : Gain 2 Diffusion Ammo
- : Gain 2 Rapid Autoloader
- : Gain 2 Long-Range Scope
- : Gain 3 Charged Ammo
- : Gain 3 High-Combustion Ammo
- : Gain 3 Emergency Armor
- : Gain 3 Focus Module
- : Gain 3 Anti-Air Radar
- : Gain 2 Elite Crew
- : Gain 2 Regenerative Barrier
Star Expedition - Balance Adjustments
- : Cost 200 → 0
- : Burn duration 2s → 4s
Battle Contracts
- Added new Elite Battle Contracts: , , and
General Optimizations
- Entries for Tournaments and Community Tournaments have now been merged under the Multiplayer menu.
- Redesigned and optimized the layout of the Main Menu based on player feedback.
Bugfixes
- Further optimized network routing to improve the online multiplayer experience for players in certain regions.
- Fixed an issue related to the Death Knell.
- Fixed multiple issues that could cause data anomalies.
- Fixed several unit animation display issues.
- Fixed multiple UI animation display issues.
- Fixed and improved various localization texts across multiple languages.
How to access the Public Test Server
1. Locate Mechabellum in your Steam library, right-click on it, and select Properties...
2. In the pop-up Properties window, select the Game Versions & Betas tab, and then choose public_test from the menu of NAME & DESCRIPTION
3. Wait for the update to complete. Please note that the version should display as public_test. Now click Play, and you can get access to the Public Test Server.
4. In order to switch back to the Live Server, please repeat these steps and select Default Public Version from the menu.
Feedback & Bug Reports
Feel free to submit feedback, suggestions, or report bugs for this update via the following channels:
- Mechabellum Discord: https://discord.gg/mechabellum
- Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
- Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Sources
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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