Mechabellum 1.11.0.2a Patch Notes (3rd July 2026)
Mechabellum receives a targeted hotfix addressing the problematic Experimental Death Knell Tech, plus visual corrections for two units.

Update 1.11.0.2a lands today with a focused set of fixes tackling one of the more disruptive issues plaguing recent matches. The Experimental Death Knell Tech has been causing friction in squad composition decisions, and this patch finally addresses it.
Beyond the headline fix, Mechabellum's team has cleaned up visual problems affecting both Forest Eye and Mustang, which should make unit identification and feedback clearer during combat. These aren't sweeping changes, but they're the kind of precision work that stops small annoyances from snowballing into larger balance headaches.
If you've been holding off on experimenting with Death Knell builds, this patch removes one barrier to trying them out. The full breakdown, including the specific Death Knell Tech adjustment, is below.
Full Patch Notes
✓ FixBugfixes
- Fixed an issue related to Experimental Death Knell Tech
- Fixed a visual issue related to the Map Forest Eye
- Fixed a visual issue related to Mustang
Feedback & Bug Reports
Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
- Mechabellum Discord: https://discord.gg/mechabellum
- Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
- Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Sources
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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