Mechabellum 1.11.0.2 Patch Notes (2nd July 2026)
The latest Mechabellum patch rebalances several units caught in the ripple effects of Typhoon's remake, whilst squeezing out performance gains across the board.

Update 1.11.0.2 lands on 2nd July at 07:00 UTC (03:00 EDT, 09:00 CEST), bringing a server maintenance window of roughly an hour. The patch is lighter on headline changes but addresses the fallout from Typhoon's recent remake, which has left several units in awkward positions despite solid usage rates.
Hacker gets a modest ATK boost from 615 to 645 to shore up its effectiveness against larger units, though the developers are keeping a careful eye on Typhoon, Phoenix, Fortress, and Vulcan as the meta settles. More substantial are the nerfs to Vulcan and Marksman, whose combo has become too efficient at higher MMR. Vulcan's cost climbs from 300 to 350, whilst Marksman jumps from 150 to 200. Overlord receives a small bump in both ATK and HP to counteract its recent slide, and Phoenix takes a base damage cut offset by a Tech buff.
The Starter Pack modifiers have also shifted across the board, likely to rebalance early-game pressure. Beyond balance, the patch includes performance optimisations for multiple units, interfaces, and cosmetics. Check the full notes for the complete breakdown of Starter Pack changes and bug fixes.
Full Patch Notes
✓ FixUpdate 1.11.0.2 will take place at 07:00 UTC (3:00 Eastern Daylight Time, 9:00 Central European Summer Time) on Thursday, July 2nd, during which the server will undergo approximately 1 hour of maintenance. This patch mainly focuses on performance optimization and minor balance adjustments. The changes are as follows:
Balance Adjustments
The remake of Typhoon and the nerf to Hacker have triggered a series of ripple effects. Currently, many Typhoon-related tactics are still developing, which results in a relatively low win rate despite their high usage. We are closely monitoring the situations of Typhoon, Phoenix, Fortress, and Vulcan, and we expect to make more adjustments once the data for Typhoon becomes more stable.
Hacker
- ATK 615 → 645 (+5%)
Developer's Note: After the adjustment to the Attack Mode, as we expected, Hacker's efficiency in hacking medium and light units has decreased. The goal of this new adjustment is to slightly improve Hacker's efficiency in hacking larger units while maintaining its weakness against medium and light units.
Overlord
- ATK 4474 → 4742 (+6%)
- HP 20323 → 21339 (+5%)
Developer's Note: Due to the remake of Typhoon and the rise of Farseer, the usage rate and win rate of Overlord have dropped quite a bit. Therefore, we need to slightly buff it. Additionally, we are considering adding new Tech to Overlord and Stormcaller in the future to help them counter Missile Interceptors.
Vulcan
- Cost 300 → 350
Developer's Note: The Vulcan Marksman combo is one of the most popular unit combinations in the game. Currently, the has become too strong, so we need to slightly increase its cost.
Marksman
- Cost 150 → 200
Developer's Note: After Hacker's nerf, Marksman's became too dominant in higher MMR ranges.
Phoenix
- ATK 3058 → 2814 (-8%)
- Damage modifier +175% → +200%
Developer's Note: After the Typhoon's remake, the already very powerful Phoenix has become even stronger, which indirectly led to an increase in the usage of units like the Fortress that counter Phoenix. This adjustment slightly nerfs the Phoenix's base damage while buffing its less popular Tech.
Starter Packs
- Player HP modifier 0 → +100
- Player HP modifier -400 → -300
- Player HP modifier -300 → -200
- Player HP modifier +600 → +400
- Player HP modifier 0 → +200
- Player HP modifier 0 → +300
Performance Optimization
- Optimized performance for multiple units
- Optimized performance for multiple interfaces
- Optimized performance for Emotes, Avatars, and Avatar Frames
Bugfixes
- Fixed an issue related to Steel Ball's
- Fixed a display issue related to live streaming
Feedback & Bug Reports
Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
- Mechabellum Discord: https://discord.gg/mechabellum
- Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
- Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Sources
Stay on top of every update — find all the latest patch notes and gaming news at XP Gained. Join our Discord for live patch note alerts and discussion.
Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
Related Posts

Mechabellum 1.11.0.1 Patch Notes (17th June 2026)
Balance adjustments hit several meta units as the devs continue monitoring Typhoon's dominance.

Mechabellum 1.11: Season 8, Typhoon Remake, New Notes (9th June 2026)
Typhoon gets a complete overhaul to fix its snowballing problem, while Season 8 introduces new anomalies and a slew of balance changes across the unit roster.

Mechabellum [Test Server] Update 1.11x2 Patch Notes (3rd June 2026)
Typhoon takes a double hit in Mechabellum's latest test server patch, with recovery value and cost both adjusted alongside a quality-of-life skip button for Unit Reinforcement.