
Last Epoch Patch 1.4.6 Notes (29th April 2026)
Last Epoch's latest patch targets some frustrating bugs, including the Monolith echo errors that were forcing players to leave and re-enter scenes just to progress.
Those LE-63 and LE-64 errors have been a sore spot for Last Epoch players trying to run Monolith content, so the fact that patch 1.4.6 ships with fixes for both is the headline here. Neither was a minor inconvenience; getting locked out of an echo until you manually left and re-entered the scene is the sort of friction that kills a session's momentum.
Beyond that, Eleventh Hour has cleaned up a decent spread of skill bugs across all five classes. The Acolyte's Profane Veil teleporting players back to their starting position is fixed, Devouring Orb's Cosmic Impact can now apply ailments on subsequent hits as intended, and the Rogue's Shadow Rend passive interaction with Loose Pockets and Night's Approach is finally working correctly. There's also a corruption fix that was causing items to silently fail with a "Nothing Happened" result, which is exactly the kind of bug that makes you question whether you're doing something wrong.
On the performance side, loot label logic has been optimised to improve frame times when lots of items are on the ground. In a game where endgame content can carpet a screen in drops, that's a practical improvement. Everything in the update is listed below.
Full Patch Notes
Quality of Life
- Optimized the logic responsible for updating loot labels on the screen, improving the overall frame times when many items are on the ground.
Bug Fixes
- Fixed an issue with key based interaction that allowed players to interact with objects while dead.
Skills and Passives
Acolyte
- Profane Veil: Fixed an issue where casting Profane Veil while having the Singleminded node allocated would sometimes cause the player to teleport back to their starting location after the ability is ended.
Mage
- Shatter Strike: Fixed an issue where indirect casts with the Clash of Lightning node allocated would play the wrong sound.
Primalist
- Summon Storm Crow: Fixed an issue where when converted to fire crows were still showing a lightning area on cast instead of the intended fire one.
Rogue
- Hail of Arrows: Fixed an issue where the player character didn’t animate correctly when channeling Hail of Arrows.
- Shadow Rend: Fixed an issue where Loose Pockets would not work if Night’s Approach was also allocated.
Sentinel
- Devouring Orb: Fixed an issue where Cosmic Impact’s hits could not apply ailments when hitting an enemy on subsequent hits after the first.
Items
- Corrupted Items: Fixed an issue where, when corrupting item types that could have a Personal Affix but not a Champion Affix, corruption could fail and result in a “Nothing Happened” outcome.
Campaign
- Fixed visual effects for fountains used in Chapter 9.
- The Temple in the Sky: Fixed an issue where the cinematic could be disrupted if a party member left the scene while it was playing.
Monolith
- Fixed the probable source of an issue where players would get an LE-64 Error when trying to start an echo until you left the scene and come back after defeating Aberroth.
- Fixed the probable source of an issue where players would sometimes get an LE-63 Error when attempting to start an echo despite no other echo currently being active.
Factions
- Weaver Tree: Echoes with the Rune Prison objective will no longer prevent Tombs from spawning the guaranteed Rune Prison encounter from the Weaver Tree’s Graveyard Prisons node.
- Fixed an issue where the Forgotten Knight’s tutorial was reappearing incorrectly while you were not in Shattered Road.
Encounters
- Cemeteries of the Erased: Fixed an issue that sometimes caused Cemeteries to be generated without Shrine Spots.
- Nemesis: Fixed an issue where visual effects for Nemesis nodes would linger after your cursor was no longer hovering over the object.
- Primal Hunt: Fixed an issue where sometimes multiple nests could appear in a single cave, often outside of the playable space.
Enemies
- Aberroth: Fixed an issue where its Absorbing Chaos attack would occasionally spawn with vertically aligned visuals mismatched from its hitbox.
- Haruspex Orian: Fixed an issue where his Flame Breath attack would desync from his face’s position if he was stunned or slowed during it.
UI
- Idol Altars: Fixed an issue where comparing idol altars showed incorrect idol rarity background color for the equipped altar.
- Player Portals: Fixed an issue where the name of a portal would not be displayed when in range to interact with it while using a controller.
- Stash: Fixed an issue where opening a stash tab could result in seeing items from multiple tabs appearing to stack on top of one another.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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