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Article header image for Last Epoch Patch 1.4.5 Notes (22nd April 2026)
Patch Notes1 min read

Last Epoch Patch 1.4.5 Notes (22nd April 2026)

Last Epoch's latest patch fixes minion targeting, doubles down on Weaver Idol values, and reins in a few bosses that were either too lethal or not lethal enough.

Nathan Lees
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Minion builds get some meaningful attention in Patch 1.4.5, which went live today. The attack command has been reworked to more reliably prioritise high-value targets near your cursor, specifically enemies with the Protective modifier, which reduces incoming damage for nearby allies. If your minions have been ignoring the most dangerous enemy in a pack and chewing through cannon fodder instead, this should help.

The Weaver Idol buffs are bigger than they might look at first glance. Penetration values on Humble and Stout Weaver Idols have roughly doubled across the board, and resistance affixes have jumped from the 9-12% range up to 18-24%. These were clearly undertuned relative to other idol slots, and Eleventh Hour is right to correct them now rather than let them sit as trap options for newer players.

On the enemy side, the Necrotic Siege Golem's Hungering Soul attack has been pulled back from "occasionally one-shots you at high corruption" to something more survivable, while the Temple Guardian has had its damage bumped up because apparently it forgot it was a boss. I appreciate that the patch notes are honest about both directions. Everything in the update is listed below.

Full Patch Notes

image (179)

Quality of Life

  • Crafting: Added more specific messaging about why an item is incompatible with the Rune of Shattering when an attempt to use one fails.
  • Settings: Renamed the “Loot Filter Toggle” keybind option to “Disable Loot Filter (Hold)”.

Bug Fixes

  • Fixed an issue where player cosmetic visual effects could disappear in towns.
  • Fixed an issue where, at high attack speeds, Primalist attack animations would appear to repeat the same swing over and over instead of swapping between multiple types.
  • Fixed an issue where the visual effects on the Idol Crafting station were still present after all charges are expended.

Skills and Passives

Minions

  • The minion attack command should now more reliably choose high priority targets closest to your cursor, such as enemies with the “Protective” modifier which causes that enemy’s other nearby allies to take less damage.
  • Enemies with the “Protective” modifier are now naturally treated as higher priority targets, meaning minions will be more likely to choose to attack them instead of another nearby enemy.
  • Fixed an issue where some minions, such as Bone Golems, would stop performing any actions when they are within a certain distance of their target.

Acolyte

  • Summon Skeleton: Fixed an issue which caused Summon Skeleton type specific buffs to be removed when the skill tree was changed.
  • Ghostflame: Fixed an animation issue when using the Spirit of Dread node.

Mage

  • Runic Invocation: Fixed a visual issue with the Cold/Cold/Lightning (Covenant Arc) invocation.

Rogue

  • Dancing Strikes: Fixed an issue where the player could get stuck while using Dancing Strikes in online.

Sentinel

  • Javelin: Fixed an issue where the banner would not be rotated correctly when attached to enemies via the Capture the Flag node.
  • Shield Rush: Fixed an issue where the Temporal Strikes and Will Breaker nodes only added their damage benefits to the charge hit, not the end slam.

Enemies

  • Fixed an issue where some enemies would stop performing any actions when they are within a certain distance of their target.
  • Champions: Ord Lorca: Fixed an issue with ailment visual effects on it.
  • Necrotic Siege Golem: The second bounce of its Siege Bolt attack now does half the damage of the initial blast, rather than the same amount of damage.
  • Necrotic Siege Golem: Both explosions now appear as “Siege Bolt” in the death recap, instead of the far more generic “Explosion”.
  • Necrotic Siege Golem: Each Hungering Soul projectile now does considerably less individual damage. The attack as a whole is now very dangerous, but generally not instantly lethal (especially at higher corruptions).
  • Temple Guardian: It has decided to take its job as a “boss” much more seriously, and now does considerably more damage with each of its abilities.
  • Voidfused Forge: It has had some target practice! It will now much more consistently hit with its melee attack against players who aren’t even trying to dodge it. It is a big and slow horrifying amalgam of steel and corrupted matter, however, and so its swings can still be easily dodged by anyone making an effort to sidestep them.
  • Formosus the Undying: Fixed an issue where no sound played when it was summoning Wengari.
  • Elder Pannion: Fixed an issue where it could look like he was moving while his channeled laser attack was still active.
  • Emperor of Corpses: Fixed an issue where its body flickered while sinking after death.
  • Praetor Vul’Arta: Fixed an issue where some of its attacks did not work correctly in online mode.
  • The Shade of Orobyss: It’s Blood Orbs now completely disappear when it dies, rather than prematurely triggering their explosions. The Shade of Orobyss apologizes to all aggrieved Hardcore travelers.

Items

  • Fixed several affixes exclusive to Humble Weaver and Stout Weaver Idols having too low values.
    • Humble Weaver Idol Affixes:
      • Health on Kill and Added Health now provides 28 to 36 Added Health (previously 15 to 20).
      • Necrotic Penetration and Minion Necrotic Penetration now provides 3% to 4% (previously 1% to 2%).
      • Physical Penetration and Minion Physical Penetration now provides 3% to 4% (previously 1% to 2%).
      • Poison Penetration and Minion Poison Penetration now provides 3% to 4% (previously 1% to 2%).
      • Void Penetration and Minion Void Penetration now provides 3% to 4% (previously 1% to 2%).
      • Necrotic Resistance and Minion Necrotic Resistance now provides 18% to 24% (previously 9% to 12%).
      • Physical Resistance and Minion Physical Resistance now provides 18% to 24% (previously 9% to 12%).
      • Poison Resistance and Minion Poison Resistance now provides 18% to 24% (previously 9% to 12%).
      • Void Resistance and Minion Void Resistance now provides 18% to 24% (previously 9% to 12%).
    • Stout Weaver Idol Affixes:
      • Cold Penetration and Minion Cold Penetration now provides 3% to 4% (previously 1% to 2%).
      • Fire Penetration and Minion Fire Penetration now provides 3% to 4% (previously 1% to 2% and just 2%).
      • Lightning Penetration and Minion Lightning Penetration now provides 3% to 4% (previously 1% to 2%).
      • Cold Resistance and Minion Cold Resistance now provides 18% to 24% (previously 9% to 12%).
      • Fire Resistance and Minion Fire Resistance now provides 18% to 24% (previously 9% to 12%).
      • Lightning Resistance and Minion Lightning Resistance now provides 18% to 24% (previously 9% to 12%).
      • Elemental Resistance and Minion Elemental Resistance now provides 8% to 12% (previously 4% to 6%).

Campaign

  • The Council Chambers: Fixed an issue where using evade near the raised bridge could lead to the player ending up stuck.
  • The Ritual Site: Fixed an issue where a roof prop in the background would not hide properly and obscure the camera view.

Monolith

  • Fixed an issue where the reward stash in Echo of a World could still stop projectiles even when it wasn’t actually there.
  • Fixed some cases where Echo Chains could fail being generated.
  • Further potential fixes for the issue that can sometimes cause offline Echo complete portals to not work.

UI

  • Localization: Made a variety of grammar corrections for UI text in non-English languages.
  • Localization: Passed the Turkey test! Fixed missing ı (U+0131) and İ (U+0130) characters for users with Turkish system language.
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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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