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Patch NotesHunt: Showdown 18962.8

Hunt: Showdown 1896 2.8 - Road to Hell Starts Now Notes (9th June 2026)

The 26th Regiment's last stand becomes your next hunt ground. Update 2.8 overhauls how you build loadouts.

Nathan Lees25 min read
Hunt: Showdown 1896 military soldiers in trenches during Road to Hell update 2.8
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Hunt: Showdown 1896's update 2.8 Road to Hell dropped today, and it's a structural overhaul disguised as a story event. The 26th Regiment showed up to clean house and got corrupted for their trouble, leaving behind Strongholds full of military loot and a caged boss target that broadcasts your location to every hunter in the match. That's the kind of risk-reward that changes how you approach a bounty.

The real meat here is the inventory rework. Weapons now have sizes 1-5 instead of the old small/medium/large system, tools and consumables aren't locked to specific slots anymore, and you can stack any combination of gear you want. It sounds like a small tweak until you realize it opens up loadout variety at every skill level, suddenly a cheap, punchy single-shot rifle like the new 1890 Cavalry becomes a legitimate companion weapon instead of dead weight. Quartermaster costs more now to balance it out, and a lot of secondary weapon tuning went in across the board.

New supply points (Medical and Military) are visible from the start, but you'll need to find Scout Maps to reveal everything else. Check the full notes for the complete arsenal changes and how the Maxim 1895, a hip-fired prototype that'll slow you down 25% and overheat if you're not careful, actually fits into this new system.

Full Patch Notes

Buff Nerf Fix Tweak

Road to Hell

When two military scouts go missing while investigating the Corruption in Louisiana and Colorado, their concerned Commander decides to go after them. But his request for an official mission is declined, and instead he goes rogue and forms the 26th Regiment. With the financial backing of The Delegate, the 26th are indignant at the lack of official support, but certain they can find their comrades and clean up the alleged Corruption themselves. They are professionals: well-trained and well-armed.

Their first mistake is their arrogance. Their second is their optimism. The Corruption is like nothing they have encountered before. Beset by monsters on one side and enemy Hunters who don’t want outside involvement on the other, their arrogance is transformed into doubt and then twisted into madness as they all lose themselves to the Hunt.

New Event Location: Strongholds

The Stronghold is where the 26th Regiment had their last stand. Few survived the experience, and many who didn’t now wander the area, corrupted and transformed into mindless Grunts. Here you won’t just find Destiny's Dial, Sealed Rewards, and Tarot Cards—but some new and interesting secrets…

The Strongholds are large and have 3 main areas to them, the trenches, the camp are and the fortified building. The camp area has a big mess tent where you will find:

  • The Scout Map
  • Various Sealed Boons
  • Tarot Cards and more...

And in the Fortified Building you will find:

  • The Caged Boss Target
  • The Maxim 1895
  • The Sealed Explosives Box
  • Many ways to restock your ammo.

In addition, the military has dug in all across the maps with additional trenches and smaller checkpoints and campsites that can be discovered.

Caged Boss Target

The 26th Regiment tried to know their enemy. Originally, they captured this Boss Target with the intent of sawing it to size and sending it out for future study. But during the siege, the soldiers grew hungry, and Sgt. Riggins had a different idea.

These are Banishable Boss Targets that can be found at the Stronghold. On successfully Banishing them they drop 1 bounty token. Before banishing this target, it will have Boss Whispers active allowing you to detect nearby players. For the duration of the Road To Hell Event and Caged Boss Target will be guaranteed in every mission, there will be only 1 Normal Boss Target in these missions and a chance of a secondary Wild Target as well. Which means there can now be a maximum of 3 bounty sources in a match.

New Event Location: Medical Supply Point

  • New Themed Supply on the map with unique loot
  • Players can find the following at the Medical Supply Point:
  • Full Health Restoration Kit
  • Scout Map
  • Four Shot Boon
  • Random assortment of Shots
  • Chance of a Tarot Card
  • Consumable Medical Packs and more
  • The Medical Supply Point will be visible on the Map by default

    New Event Location: Military Supply Point

    Teased in the final weeks of update 2.7 we have the Military Supply Point that return in update 2.8.

    • Players can find the following at the Medical Supply Point:
    • A Sealed Scarce Weapon Box
    • Scout Map
    • Sealed Full Ammo and Tools Restock Box
    • Guaranteed un-sealed Catalyst Trait Spur
    • An assortment of ammo and tool boxes
  • The Military Supply Point will be visible on the Map by default

    Hidden Information Changes

    With 2.8 we want to bring back the scouting mechanics we introduced in 2.7 but with some changes to address the community's feedback.

    • Scout Towers have been removed for 2.8, instead at the start of the mission the Stronghold, Medical Supply and Military Supply will all be visible at the start of the round. Other supply points and Extracts will be hidden.
    • These 3 locations have the Scout Map located in them, interacting with this map reveals all the hidden locations.
    • The Scout Map does not reveal the Wild Targets anymore.
    • Banishing Targets, picking up Bounty and using The Chariot card still reveals all Extracts.

    Maxim 1895 - New World weapon

    The Maxim is a new world weapon which can only be found at The Road to Hell event Stronghold, each containing only one due to limited numbers of the prototype weapons. Previously used as a mounted gun, this version has been ripped off the mount and had some makeshift adjustments allowing it to be used from the hip. To accommodate the makeshift portability, ammo bags have been affixed to the sides so that a limited amount of ammo can be carried with the gun.

    • As a world weapon it cannot be extracted or carried in hunter's inventories, instead it acts like current Shovels and Lanterns etc do.
    • Even if taken to an extract, it will be left behind.
    • Due to its makeshift usage, it’s quite cumbersome and will slow hunters down by 25% when equipped.
    • Being fired from the hip means that there is a large spread, aiming will reduce the spread slightly but is still not accurate.
    • Due to poor cooling following its prototype nature, it can overheat under extended fire causing a malfunction which needs to be cleared manually, best to keep the fire rate low to avoid stoppages.
    • It has 50 incendiary rounds by default but cannot be resupplied.

    Inventory Slot Rework

    With update 2.8, we are launching an inventory rework that aims to open new possibilities, promote loadout diversity at all skill levels, and give more weapons unique, viable niches.

    • Weapons are assigned a size from 1 to 5, as opposed to the previous (small, medium, large range).
    • The player's default weapon capacity is 5 and can be extended to 6 with Quartermaster.
    • Tools and consumables are no longer restricted by type. Players can freely equip any tool or consumable to any slot, in any combination.
    • Consumables are restricted to 4 instances of the same type (Throwables, Placeables, Shots and Tarot Cards)

    Other Changes

    • Toolboxes no longer supply consumables and only resupply used tools.
    • New filter options have been added to the arsenal menu to help sort for the different weapon sizes, tools, consumables as well as category filters for Throwables, Placeables, Shots and Tarot Cards. These have (for now) replaced some of the previous more granular filters for specific damage types for the sake of a better overview.
    • A lot of secondary balancing went in across the full arsenal to make weapons, tool and consumables fit their new categories. Certain traits, like Quartermaster have also been increased in cost.
    • You can find the full list further below.

    Dev note: With this rework weapons that are equipped on already existing hunters and would no longer fit due to the slot size changes will be unequipped and placed into your arsenal. This also counts for contraband items, even if the contraband limit will be exceeded by this you will not lose your collected weapons.

    New Weapon: 1890 Cavalry

    Carbine version of the standard military rifle of the US Army until the introduction of the Krag. This lightweight version was mostly used by Cavalry and rear-echelon troops, while still packing the punch of a long ammo black powder cartridge. Cheap and readily available, the 1890 model upgrade offers improved sights and handling since it was first introduced in 1873.

    • Added 1890 Cavalry, a Size 3, single-shot Long ammo rifle. Compatible with Fast Fingers.
    • 1/18 Ammo Reserve
    • 139 damage
    • 380 m/s muzzle velocity
    • CATs: FMJ & High Velocity
    • Dev note: The weapon does not look like much at first glance, but once its role within the wider Inventory Slot Rework is better understood, the advantage of a punchy and cheap single-shot long ammo rifle at size 3 becomes a lot clearer. The 1890 Cavalry is a great companion weapon for some of the more diverse and affordable loadout choices we want to encourage with this system work. In addition, it is a very good thematic fit for the increased military presence in Road to Hell, where a lot of the service rifles the military brought along, would naturally end up in the hands of Hunters.

    New Free Story Challenge: ‘Let the Gunshots Ring’

    With update 2.8 we are introducing a brand new and free Story Challenge to the game: ‘Let the Gunshots Ring’. Designed with a focus on player onboarding, players follow in the steps of John Victor, a well-seasoned Hunter who is ready to show them the ropes. As they are guided through the Story’s Chapters and Challenges, players learn more about and deepen their knowledge of the game’s core gameplay and mechanics all the while earning valuable rewards for free.

    “Life is cheap, and sometimes the only way to learn is the hard way.”

    - John Victor

    Structure Overview

    • Chapters: 4
    • Chapter Rewards: 4
    • Chapter 1 - Vanguard (Pax Skin)
    • Chapter 2 - Hedera Mortiferum (Conversion Chain Pistol Skin)
    • Chapter 3 - Bear’s Tooth (Mosin-Nagant Skin)
    • Chapter 4 - Initiate (Player Title)

    Gunplay

    Weapons

    • Updated the following Long ammo rifles to now use Special Long ammo instead:
    • Mosin-Nagant and Mosin Obrez variants
    • Krag
    • Lebel
    • Berthier
  • Special Long ammo weapons share ammunition with one another, but cannot resupply or benefit from standard Long ammo reserve ammo pools
  • Special Long ammo can only be resupplied from Special Ammo crates, Ammo Box consumables or Full restock boxes.
  • Updated the icon for standard Long ammo to help differentiate between the new ammo type.

    Dev note: Alongside the Inventory Slot Rework, we are taking the opportunity to make significant balance changes to existing weapons to redefine their role and performance in the new weapon economy. Special long ammo weapons will continue to be among the best items in the arsenal, but with new constraints requiring adaptation and extra precision.

    • The following ammo types have been made scarce:
    • All Dumdum ammo
    • All Explosive ammo (includes frag arrows, explosive bolts and waxed frag charges)
    • All Spitzer ammo
  • All but 3 instances of the above ammo types have been removed from players’ inventories, and their purchase price refunded.
  • Dolch FMJ ammo, previously scarce, has now been retired. All instances in players’ inventories have been refunded.

    Dev note: With update 2.8 we are approaching Scarcity differently, targeting high-value ammo types by category. As part of this effort, Dolch FMJ stood out as an exception that we wanted to resolve for consistency. We also want the new scarcity to mean more across the board, therefore we decided a reset of the current inventory for all players allows for a clean slate.

    • Extra ammo pools for a number of weapons have been updated based on inventory slot rework changes:
    • Weapons being updated to 3 size losing extra ammo in exchange for increased flexibility:
    • Berthier: reduced extra ammo from 3/18 to 3/12
    • Vetterli: reduced extra ammo from 6+1/20 to 6+1/16
    • Frontier 73C: reduced extra ammo from 7+1/28 to 7+1/21
    • Smaller variants & weapon families lose extra ammo capacity:
    • Mosin Obrez: Reduced extra ammo from 5/10 to 5/7
    • Springfield 1866 compact variants: reduced extra ammo from 1/24 to 1/20
    • Drilling compact variants: reduced extra ammo from 2/20 to 2/16
    • Centennial Shorty: reduced extra ammo from 9+1/12 to 9+1/9
    • Vandal 73C: reduced extra ammo from 6+1/28 to 6+1/18
  • Weapons gaining extra ammo capacity alongside a size change, or now competing with different weapons:
    • Uppercut: increased extra ammo from 6/9 to 6/12 and to 6/18 on Precision variants
    • Nitro Express: increased extra ammo from 2/4 to 2/6
    • Auto-4: Increased spread to from 57 to 65, reduced reserve ammo from 5 to 4
  • Officer Carbine: Slightly increased horizontal recoil
  • Hand crossbow:
    • Increased standard bolt’s damage from 195 to 205; in practice, results in 120 damage to the arm at close range instead of 112, and greater damage retention over distance.
    • Reduced Dragon Bolt’s impact damage from 17 to 11. Results in less initial charcoaling and more time to prevent burn
    • Reduced Dragon Bolt’s reserve ammo from 3 to 2
  • Reduced Mako muzzle velocity from 540 to a more accurate 440 for using black powder cartridges
  • Increased price of all Berthier variants by 50 Hunt Dollars

    Tools & Consumables

    • Reduced Alert Trip Mine and Bear Trap reserves to 2 each
    • Increase Tool Bear Trap damage from 58 to 62
    • Reduced flare pistol reserve from 2 to 1
    • Increased decoy fuses reserve from 3 to 5
    • Increased Quad Derringer reserve ammo from 12 to 16
    • Pennyshot Derringer
    • Reduced effectiveness of all pennyshot ammo vs doors by 50%, requiring more shots to breach doors.
    • Reduced pennyshot damage vs Brutes and Meatheads.
  • Ammo Box
    • Reduced ammo resupply from ammo box consumable, from 2.5 X standard resupply to 2 X. In practice:
    • Reduced compact ammo resupply from ammo box consumable from 20 to 16
    • Reduced medium ammo resupply from ammo box consumable from 15 to 12
    • Reduced long ammo resupply from ammo box consumable from 5 to 4
    • Reduced special ammo resupply from ammo box consumable from 7 to 6
    • Etc.

    Tools & Consumables

    • Reduced Alert Trip Mine and Bear Trap reserves to 2 each
    • Increase Tool Bear Trap damage from 58 to 62
    • Reduced flare pistol reserve from 2 to 1
    • Increased decoy fuses reserve from 3 to 5
    • Increased Quad Derringer reserve ammo from 12 to 16
    • Pennyshot Derringer
    • Reduced effectiveness of all pennyshot ammo vs doors by 50%, requiring more shots to breach doors.
    • Reduced pennyshot damage vs Brutes and Meatheads.
  • Ammo Box
    • Reduced ammo resupply from ammo box consumable, from 2.5 X standard resupply to 2 X. In practice:
    • Reduced compact ammo resupply from ammo box consumable from 20 to 16
    • Reduced medium ammo resupply from ammo box consumable from 15 to 12
    • Reduced long ammo resupply from ammo box consumable from 5 to 4
    • Reduced special ammo resupply from ammo box consumable from 7 to 6
    • Etc.

    Gameplay

    • Updated Dark Sight boost map icons to fade over time. After a Hunter gains Dark Sight Boost, the icon will gradually fade over a period of 5 minutes.
    • Trait Spurs found in watch towers, hunting towers, arsenals and other point of interests now have a chance of spawning a sealed variant of the trait.
    • Themed Supply points now only have a chance of spawning one Tarot Card; the previous 2 guaranteed Tarot Cards have been removed. The Pool of possible Tarot cards that can spawn are loosely themed to the Supply Point
    • Re-introduced the sealed explosives box with some slight tweaks, The Sealed Explosives Box costs 1 Pledge Mark to open and spawns 3 different explosives when opened.

    Traits

    • Increased Quartermaster price from 6 UP to 8 UP
    • Increased Frontiersman price from 5 UP to 6 UP
    • Increased Hundred Hands price from 2 UP to 3 UP

    AI

    • Added a new military visual variant for Grunts.
    • Slightly reduced the Hellborn Death Cheat drop chance.

    Audio

    • Resolved an issue where the Avtomat fire rate could sound inconsistent.

      Dev Note: Midi feature introduced for rapid fire guns

      Using Midi allows for a more accurate and stable fire rate with rapid fire guns. This mitigates known issues with the Avtomat ensuring more consistent gunshot audio when the Avtomat or Maxim Gun is being shot.

    • Added Heavy foley for player movement when carrying the Maxim gun. Jumping and running sounds heavier and more mechanical.
    • Added UI sounds for the Story Challenges in the main menu
    • Slightly increased volume of deployed dark dynamite satchel
    • Fixed a bug where the position of a contextual ping sound was incorrect for a split second
    • Fixed an issue with ambience transitions in Kingsnake main
    • Fixed audio missing for certain skins on Heavy Knife "Assassin's Handfold" custom inspect animation
    • Removed lever charge sound from Vandal 73C "Double Spin" custom inspect animation for gameplay clarity
    • Slightly reduced the reverberation in large forest areas for improved clarity

    Player profile content

    • Added new unlockable and purchasable player profile titles
    • Added player profile stats for tool and consumable kills
    • Added new 1890 Cavalry badge set

    Shooting range and tutorial updates

    • Updated shooting range with latest event content

    New Player Onboarding

    • Hunter Bots now avoid concertinas and big fire hazards.
    • Hunter Bots' lethality has been adjusted to provide more balanced encounters for players.

    Localization

    • Added full Ukrainian localization to the game.
    • Added a layer of polishing for the Polish localization.

    World

    Pitching Crematorium

    has received several updates:
    • The main entrance (south) has been widened, allowing two players to use the stairs at the same time.
    • The crouch-only entrance (west) to the boss lair has been replaced with a sliding gate, accessible from both the ramp and the staircase.
    • The small peek windows (north) have been expanded, but they cannot be vaulted through and still overlook the water entrance behind the back rooms.
    • The open doorway / crouch entrance (north) from the back rooms to the boss lair has been replaced with standard doors.
    • Several cloth coverings inside the boss lair have been removed, improving visibility and lines of sight within the room.
    • The door frame leading into the boss lair from the elevator room has been widened.
    • The open doorway from the main entrance (south) into the boss lair now has a proper door.
    • A small crouch hole was added to prevent the staircase from the main entrance (south) from becoming a one-way entry point.

    Terminus Railyard:

    • Fixed an issue that allowed players to climb onto a cart and shoot through non-breakable glass.
    • Closed off the Boss Lair windows to prevent unfair kills from inside boss lair.

    Graystone Pit:

    • Replaced the large sliding gate leading into Boss Lair with a half-size version to improve the gates defensibility.

    Healing Waters Church:

    • Some minor changes to the interior of the church for cleaner gameplay space.

    Preston Oil:

    • Closed some small gaps to prevent unfair angles.
    • Added a ladder onto an oil tank at the east side of the main building.

    UI

    • Inventory Slot Rework:
    • All screens that showed the players' loadout (Pause menu / Hunters Screen / Gear Screen etc.) have been modified to show the weapon capacity and the combined Tools and Consumables.
  • Loadouts screen:
    • Custom loadouts will now show weapon capacity.
    • Tools and Consumables have been combined into a single entity which can be enabled or disabled.
  • Gear Screen:
    • Weapons:
    • All weapons show their slots sizes from 1-5 in the form of white squares.
    • You can now filter by different slot sizes
  • Tools and Consumables:
    • Will now be shown in a single grid instead of separately.
    • Added filters to show all, just tools, or just consumables
    • Added filter for Tarot cards.
  • New Shortcut added
    • `Press Z or ‘LT/L1’ to rearrange the order for your tools and consumables.
    • This will bring a pop-up window with how your Tools and Consumables will be arranged within the in-game HUD.
    • Select the item you want to change, and then select the new position you want to move it to.
  • Other Misc. changes
    • Button and Icon Aesthetics Pass
    • This was quick polish work to unify our button colors, highlights, and/or borders across our whole UI. No functionality changes were made.
    • Skins Button Visibility
    • Previously, when mousing over items in your loadout, the Skins button was not shown. The Skins button is now always shown when on the Gear screen.
  • Bloodline and Prestige
    • We have changed the navigation on this screen to a tab system similar to the Recruit Hunters and Free Hunters screen. For console this means, the L1/LT button does not clash with two different inputs.

    Fixed issues carried over from previous updates

    • Slightly realigned iron sights for Uppercut & Frontier
    • Fixed an issue which allowed players to interact with the top part of a ladder from the bottom if viewed from certain angles.

    UI issues

    • Fixed a bug in the Store where items could still be purchased even when the list is empty due to searches or filters.
    • Fixed a bug where the Actions Menu button was greyed out when you had a Hunter at Rank 50.
    • Fixed an exploit where players could load into the game with no hunter by prestiging when the player is ready in the lobby.
    • Fixed a bug where the old Hunter Details screen was shown when you double click on your own Hunter.
    • Fixed a bug where the Dark Tribute pop-up window does not disappear when a match was found.
    • Fixed a bug where the text for Badge Progression within the Actions Menu was capitalized incorrectly.
    • Fixed a bug where players were unable to access the Actions Menu when the Filter Options side panel was opened first.
    • Fixed a bug where the Actions Menu would open automatically after the player would select a sorting within the Filter Options side panel.
    • Fixed a bug where hunters’ icons would look greyed out after selecting equipment.
    • Fixed a bug where the “select” button was incorrectly labeled as “equip” in gear progression screens.
    • Fixed a bug where Shooting Range could be started with no Hunters in the Roster.
    • Fixed a bug where Roster Screen was completely black when no hunters were on the list.
    • Fixed a bug where the Military Supply icon in the map legend was too large and cropped.
    • Fixed a bug where the unequipped audio sound effect was missing when reducing consumables from stacks.
    • Fixed a bug where Bounty Hunt tile in the lobby would not show the image after leaving Shooting Range.
    • Fixed a bug where Free Hunters and Hire Hunter buttons do not have a highlight border when maximum capacity for hunters is reached.
    • Fixed a bug where equip action only bought custom ammo instead of buying and equipping.
    • Fixed a localization bug where some Korean alphabets/texts were cut off.
    • Fixed a bug where the top navigation bar disappears when players navigate to Hunters or Loadouts with no hunter on their roster.
    • Fixed a bug where Hunt Dollar and Upgrade Points icon are not present after claiming Dark Tribute.
    • Fixed a bug where the Support button in Redeem Code screen led to an outdated website.
    • Fixed a bug where compact ammo is shown for ammo for the Bow.
    • Fixed a bug where the weapon grid filtering the list for the second pair for dual pistols was not working properly.
    • Fixed a bug where the “reduce” shortcut was not displayed when looking at options for consumables stack.
    • Fixed a bug where the search bar was misaligned when searching for Hunters on your roster.
    • Fixed a bug where the counter for number of hunters in the roster did not change color when the player had no more empty slots left.
    • Fixed a bug for PS5 where Item Details as option in the side panel when looking at Equipment animations.
    • Fixed a bug on consoles where Host icon would not reappear after the random third teammate left an invited duo party.
    • Fixed a bug where attachments on Hunter model were shown before the Hunter model itself.
    • Fixed a bug where voice chat indicators where not shown when players were in the shooting range lobby.
    • Fixed a bug where contraband weapons were shown on the Store screen.
    • Fixed a bug where the ‘compare item’ function would forget filters that were toggled on.
    • Fixed a bug where the search would only account for the first word in the search for legendary skins.
    • Fixed a bug where the discount stamp did not disappear when a Blond Bond hunter is bought on the Hire Hunter screen.
    • Fixed a bug where shortcuts for the loadout would not update when switching from hunters in the Hunters screen.
    • Fixed a bug on Xbox where contraband items had arrow indicators for skin pagination.
    • Fixed a bug where switching between multiple hunters would sometimes result in showing incorrect information.
    • Fixed a bug where players could navigate in the background when adjusting health chunks on new recruits.
    • Fixed a bug where favoriting a Hunter did not move them to the top of the list.
    • Fixed a bug where players could navigate in the background when looking at side panel options for a new recruit.
    • Fixed a bug where highlight navigation was inconsistent and missed items in the Hunters screen.
    • Fixed a bug where one of three identical hunters would lead to 2 hunters being unfavorited at the same time.
    • Fixed a bug where unequip tile for animations was shown in the Store screen for animations.
    • Fixed a bug where upon using ‘back-to-lobby' shortcut after changing some settings would not show a confirmation pop up to save changes.
    • Fixed a bug where discount badge was shown on already unlocked progression hunters.
    • Fixed a bug where the Actions menu showed DLC and Blood Bonds options for locked Hunters in the Hunter progression screen.
    • Fixed a bug in the Lobby screen where some lobby queue options were not saved after switching modes.
    • Fixed a bug where side panel options for stacked consumables were not consistent across multiple screens.
    • Fixed a bug where players could navigate the UI in the background when reading a newsfeed article.
    • Fixed a bug where selecting a weapon on your loadout would open the gear screen and show the wrong weapon selected in the grid.
    • Fixed an issue where the Bones and Bounties DLC had a low-quality image banner.
    • Fixed a bug where prices would be shown incorrectly on Hunters in the hunter progression screen.
    • Fixed a bug where scarce items in multiple screens would show the scarce icon both in the center and in the corner.
    • Fixed a bug where the background for the “finding a game” for Soul Survivor was incorrectly positioned.
    • Fixed a soft lock, where consoles players can connect to regions not available on consoles and get locked out.
    • Fixed a bug where after a solo player cancels a search for a team and searches for a match as a solo would get a teammate added to the party.
    • Fixed a bug where teams do not get reformed when returning to the lobby.
    • Fixed a bug where preview models would get offset after inspecting them.
    • Fixed a bug where wildfires areas on the map look slightly too dark.
    • Fixed a bug where filters became unresponsive for Charms screen after accessing them from the filters side panel.
    • Fixed a bug where shortcut to cancel countdown for shooting range shows "Cancel Invite" instead of "Cancel".
    • Fixed a bug where toggle Favorite button is greyed out in the side panel in Hire Hunter screen.
    • Fixed a bug where the Weapon tooltip does not show proper information on Hunters screen.
    • Fixed a bug where All Hunters screen doesn't have an inspect button anymore.
    • Fixed a bug where plus icons in the Hunters screen have visual issues.
    • Fixed a bug on consoles where holding the Actions Menu button does not open the party tab when any slot is selected.
    • Fixed a bug where purchasing a bundle hunter from All Hunters did not work.
    • Fixed a bug when equipping a weapon in one weapon slot; the respective slot size filter for the second slot doesn't get applied automatically.
    • Fixed a bug where using filters and having no results in store, disables "Go to Item Details" and "Show 3D Item" options in side panel until Player restarts the game.
    • Fixed a localization bug where “unlock requirements” text was missing localization in Korean and Chinese.
    • Fixed a bug where the bounty token could sometimes spawn in an unreachable spot when the boss would die on stairs.
    • Fixed a bug where the Concertina Armored could deal damage after dying to fire.
    • Fixed a bug where Assassin would sometimes not correctly receive damage
    • Fixed a bug where Assassin could sometimes get stuck
    • Fixed a bug where Assassin’s clones could very briefly T-pose upon being killed
    • Fixed a bug where Fire Breather would sometimes not play the correct death animation.
    • Fixed a bug where Fire Breather would not be able to set players on fire through windows
    • Fixed a bug where bots in the tutorial counted towards KD
    • Fixed a bug where Shadow Leap could work on Bileweavers
    • Fixed a bug where hitting limbs of the Fire Breather could trigger fire damage
    • Fixed a bug where Water Devils could disappear upon leaving its area
    • Fixed a bug where Hellhounds could sometimes attack in an incorrect direction and miss players with their attack
    • Fixed a bug where Pain Sense wouldn’t grant the visual effect on Bots
    • Fixed a bug where NPCs defending a clue could sometimes spawn in front of the player.
    • Audible clipping when being downed, dead or affected by ear ringing
    • Avtomat audio in 3rd person can sound inaccurate
    • Some instances of custom long ammo you currently own will not appear as transferred initially.
    • This only affects items owned before 2.8 - any new weapons or ammunition types you purchase will display in game exactly as intended already.
  • Saved loadouts containing certain custom long ammo will not correctly equip the ammo.
    • Both of those will be fixed as part of the zero downtime update coming out soon, but can be bypassed by re-assigning the ammo type yourself.
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    Written by

    Nathan Lees

    Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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