
Heroes of the Storm Live Patch Notes (20th April 2026)
Arthas is fully reworked, Haunted Mines is back in Quick Match, and Unranked Mode has been quietly removed in today's Heroes of the Storm update.
Arthas is the headline here, and it's a big one. The April 20 patch delivers a full rework of the Lich King, overhauling every ability and talent from the ground up. His kit now leans harder into sustained pressure with a stacking Frostmourne Hungers quest, a reworked Frozen Tempest that builds to a 40% slow, and Army of the Dead shifting to a charge-based system that rewards minion kills. It's a thorough redesign, and I'm curious whether it makes him a serious pick again or just a more complicated version of what he was.
Elsewhere, Haunted Mines is back in Quick Match with some structural changes that should speed up the objective loop. Skull collection now ends at 55 rather than 100, and the Mine Golem drops 10 extra Skulls across its lifetime. Reduced hero vision in the mines adds a bit of tension to the whole thing. Warhead Junction's Nuke also got a meaningful rework: cast time is up to 3 seconds, it now cancels on damage taken, but DoT damage has doubled and structure damage climbed to 125%.
The patch also quietly removes Unranked Mode entirely, which will sting for players who used it as a pressure-free alternative to ranked. Here's everything that changed.
Full Patch Notes
Our next Heroes of the Storm patch is live! Read on for more information.
NOTE: Orange text indicates a change between PTR and Live notes.
Quick Navigation:
General
- New Mount: Scrapper Mad Axe Mono Wheel
- Unranked Mode has been removed.
- Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 seconds.
- Updated Homescreen and Startup Music.
Map Updates
- Garden of Terror Classic
- The original Garden of Terror has returned to Custom Games!
- The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror.
- Haunted Mines
- Haunted mines has returned to Quick Match!
- The Mine Golem now drops an additional 10 Skulls over the course of its lifetime.
- Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected.
- Hero vision is reduced while in the mines.
- Warhead Junction
- Cast time for Nuke increased from 2.5 seconds to 3 seconds.
- Cast time for Nuke now breaks upon taking damage.
- DoT damage from Nuke increased by 100%.
- Damage to Forts and Keeps from Nuke increased from 100% to 125%.
Balance Update
Heroes
Arthas
- Arthas has been fully reworked! All abilities and talents will be listed below.
Base
- Death Coil [Q]
- Mana: 40.
- Cooldown: 9 seconds.
- Deals 164 damage to target enemy.
- Can be self-cast to heal for 262 Health.
- Howling Blast [W]
- Mana: 50.
- Cooldown: 10 seconds.
- Root enemies within the target area for 1.25 seconds and deals 68 damage.
- Frozen Tempest [E]
- Mana: 13 per second.
- Cooldown: 1 second.
- Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds.
- Army of the Dead [R]
- Charge Cooldown: 18 seconds.
- Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges.
- Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds.
- Summon Sindragosa [R]
- Mana: 100.
- Cooldown: 100 seconds.
- Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds.
- Frostmourne Hungers [D]
- Cooldown: 12 seconds.
- Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana.
- QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1.
Talents
- Level 1
- Frost Presence
- Increase the area of Howling Blast by 20%.
- QUEST: Root enemy Heroes with Howling Blast.
- REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path.
- REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds.
- Borean Winds
- After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed.
- PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second.
- Rime
- Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges.
- PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second.
- Frost Presence
- Level 4
- Shattered Armor
- Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds.
- Icy Talons
- Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%.
- Frost Strike
- Frostmourne Hungers deals an additional 115 Ability damage in an area and Slows Heroes hit by 20% for 2 seconds.
- Shattered Armor
- Level 7
- Immortal Coil
- Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds.
- Rune Tap
- Every 3rd Basic Attack heals Arthas for 5% of his max Health.
- PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10.
- Icebound Fortitude
- Cooldown: 35 seconds.
- Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds.
- Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds.
- Immortal Coil
- Level 13
- Deathlord
- If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero.
- PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage.
- Deathchill
- Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers.
- Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% Health.
- Biting Cold
- Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage.
- Deathlord
- Level 16
- Remorseless Winter
- Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target.
- Frostmourne Feeds
- Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers.
- Anti-Magic Shell
- Cooldown 60 seconds.
- Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented.
- Remorseless Winter
- Level 20
- Legion of Northrend
- Reduce Army of the Dead's charge cooldown by 5 seconds.
- Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed.
- Absolute Zero
- Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds.
- Death Pact
- Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions.
- PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers.
- Path of Frost
- Activate to instantly Mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds.
- When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage.
- Legion of Northrend
Chen
Base
- Keg Smash [W]
- Breath of Fire initial decreased from 85 to 40.
- Breath of Fire duration increased from 3 seconds to 6 seconds.
- Breath of Fire no longer costs Energy.
- Keg Smash energy cost increased to
3540 from 30.
- Fortifying Brew [D]
- Drinking now stops additional commands for a fraction of a second.
Talents
- Level 1
- Accumulating Flames
- Moved from Level 4 to Level 1.
- REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire redcues enemy Armor by 20 and is refreshed from Chen's Basic Attacks.
- Accumulating Flames
- Level 4
- Eye of the Tiger
- Moved from Level 1 to Level 4.
- Eye of the Tiger
- Level 7
- Elusive Brawler
- Movement Speed reduced from 30% to 20%.
- Elusive Brawler
- Level 10
- Wandering Keg
- Cooldown increased from 50 seconds to 60 seconds.
- Wandering Keg
- Level 13
- Pressure Point
- Slow duration increased from 1 second to 1.5 seconds.
- Pressure Point
Deathwing
Base
- Onslaught [E]
- Cooldown increased from 5 seconds to 6 seconds.
- Dragonflight [Z]
- Cooldown increased from 15 seconds to 20 seconds.
Talents
- Level 16
- Gaze onto Destruction
- Duration reduced from 5 seconds to 3.5 seconds.
- Gaze onto Destruction
Falstad
Talents
- Level 1
- Frequent Flyer
- Range to receive kill credit reduced from 14 to 8.5.
- Frequent Flyer
Garrosh
Base
- Wrecking Ball [E]
- Range reduced from 6.5 to 6.
- Search range reduced from 2.5 to 2.25.
Talents
- Level 1
- Unrivaled Strength
- Ranged bonus reduced from 20% to 15%.
- Unrivaled Strength
Gazlowe
Base
- Rock-It! Turret [Q]
- Turret Health increased from 510 to 600.
- Health decays over 20 seconds (from 17).
Talents
- Level 10
- Robo-goblin
- Damage per second increased from 90 to 100.
- Robo-goblin
Mal'Ganis
Base
- Necrotic Embrace [W]
- Now benefits double the amount from Vampiric Touch.
No longer provides 25 Armor for 3 seconds.- Now provides 15 Spell Armor for 3 seconds.
- Damage increased from 110 to 121.
Talents
- Level 1
- Will of Tichondrius
- Moved from Level 7 to Level 1.
- REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and Stuns for an additional 0.5 seconds.
- Will of Tichondrius
- Level 4
- Vampiric Aura
- Moved from Level 1 to Level 4.
- Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%.
- Might of Sargeras
- Now provides 35 Armor for 3 seconds when using Necrotic Embrace.
- Vampiric Aura
- Level 7
- Fueled by Torment
- Moved from Level 4 to Level 7.
- Now causes Necrotic Embrace to Slow by 25% for 3 seconds.
- Fueled by Torment
Medivh
Talents
- Level 1
- Winds of Celerity
- Movement Speed bonus increased from 50% to
75%100%.
- Movement Speed bonus increased from 50% to
- Raven's Intellect
- Bonus increased from 75% to
125%200%.
- Bonus increased from 75% to
- Winds of Celerity
- Level 4
- Raven Familiar
- Slow reduced from 30% to 20%.
- Raven Familiar
- Level 7
- Force of Magic
- Spell Power increased from 30% to 35%.
- Force of Magic
- Level 13
- Circle of Protection
- No longer increases the cooldown of Force of Will.
- Circle of Protection
- Level 20
- Guardian of Tirisfal
- Now also increases the range of Arcane Rift by 50%.
- Guardian of Tirisfal
Muradin
Base
- It's Hammer Time! [Q]
- Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt.
- Stack requirement for pierce increased from 40 to 45.
Talents
- Level 16
- Dwarf Launch
- Cooldown reduction decreased from 2 seconds to 1 second.
- Dwarf Launch
- Level 20
- Mountain King
Dwarf Toss cooldown increased by 2 seconds.Thunder Clap cooldown increased by 2 seconds.
- Mountain King
Sgt. Hammer
Talents
- Level 1
- Maelstrom Rounds
- Damage bonus increased from 30% to 40%.
- Maelstrom Rounds
- Level 13
- Hyper-Cooling Engines
- Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures.
- Hyper-Cooling Engines
- Level 20
- Advanced Lava Strike
- Damage bonus increased from 50% to 65%.
- Ultra-Capacitors
- Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures.
- Advanced Lava Strike
Thrall
Talents
- Level 1
- Crash Lightning
- Amount stacks lost on death reduced from 6 to 4.
- Echo of the Elements
Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70.- Kill window increased from 1.5 seconds to 2 seconds.
- Stack requirements increased from 20/40/100 to 20/50/125.
- Second reward no longer provides an extra bounce.
- Crash Lightning
- Level 7
- Rolling Thunder
- Now also provides an extra bounce of Chain Lightning.
- Rolling Thunder
Tyrande
Base
- Lunar Flare [E]
- Tyrande gains 1 stack if the target dies within 3 seconds of being hit.
- Mythic Reward now also increases Attack Range by 1.
- Lunar flare damage from hitting a Hero reduced from 4% to
3.5%3%.
Talents
- Level 16
- Quickening Blessing
- Movement bonus increased from 20% to 25%.
- Quickening Blessing
- Level 20
- Commander of Sentinels
Cooldown of Sentinel increased by 3 seconds.
- Commander of Sentinels
Bug Fixes
General
- Fixed an issue that caused Unstoppable targets to not be immune to Blinds.
Maps
- General
- Fixed an issue that caused Bosses to attack Summoned units.
- Blackheart's Bay
- Fixed an issue that caused the AI to have issues turning in coins.
- Infernal Shrines
- Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams.
Heroes
- D.Va
- Base
- Defense Matrix [W]
- D.Va's Mech will now retarget Defense Matrix when controlled by an AI.
- Defense Matrix [W]
- Base
- Deathwing
- Base
- Dragonflight [Z]
- Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds.
- Dragonflight [Z]
- Base
- Garrosh
- Level 4
- In For the Kill
- Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst.
- In For the Kill
- Level 4
- Gul'dan
- Base
- Drain Life [W]
- Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range.
- Drain Life [W]
- Base
- Jaina
- Base
- Improved Ice Block [1]
- Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina.
- Improved Ice Block [1]
- Base
- Kael'thas
- Level 20
- Rebirth
- Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas.
- Rebirth
- Level 20
- Li Li
- Base
- Cloud Serpent [W]
- Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War.
- Cloud Serpent [W]
- Base
- Medivh
- Level 10
- Poly Bomb
- Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh.
- Poly Bomb
- Level 10
- Nazeebo
- Level 13
- Superstition
- Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider.
- Superstition
- Level 13
- Samuro
- Base
- Mirror Image [Q]
- Mirror Images will no longer move towards Samuro's attack move target point on creation.
- Mirror Images will now properly have their AI enabled when Samuro has their AI enabled.
- Mirror Image [Q]
- Base
- Stukov
- Base
- Weighted Pustule [W]
- Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied.
- Weighted Pustule [W]
- Base
- Thrall
- Base
- Feral Spirit [W]
- Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire.
- Feral Spirit [W]
- Base
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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