Hades II Post-Launch Patch 2 - Hotfix 4 Patch Notes (10th June 2026)
Supergiant's latest hotfix tackles broken boon interactions, boss fight bugs, and a nasty input queueing issue that slipped through last time.

Supergiant's back with another round of fixes for Hades II, and this one's hunting down some annoying edge cases that made it through the previous hotfix. The big one here is a command input queueing bug introduced last time that was eating your inputs during Encounters, if you've felt sluggish or unresponsive in combat lately, this should fix that.
Beyond the input fix, you're looking at boon interaction corrections (Tall Order from Hermes was handing out bonuses even when you didn't meet the Element requirement), some boss fight weirdness with Dire Auto-Seekers and their stun immunity, and a few location-specific issues like Medea's Suffering on Sight damaging enemies that shouldn't be caught in the blast. Artemis also had a weird positioning bug where she'd show up at the wrong spot by the Crossroads Cauldron.
Nothing earth-shattering, but these are the kinds of fixes that smooth out the rough edges between runs. Check the full notes for the complete list.
Full Patch Notes
· Fixed Suffering on Sight (Medea) sometimes damaging foes already present in new Locations
· Fixed Tall Order (Hermes) providing its bonus even when you did not meet the Element requirement
· Fixed a case where Artemis could be singing by the Crossroads Cauldron rather than in her usual spot
· Fixed Dire Auto-Seekers becoming immune to being stunned if their Armor was depleted in their defensive mode
· Fixed Boiling Blood indicator remaining visible during Melinoë's Return to Shadow sequence when facing Zagreus
· Fixed an issue introduced in the previous hotfix causing command inputs to sometimes not queue up as you cleared an Encounter
· Other minor fixes
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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