
Gray Zone Warfare Patch 0.4.2.0 Now Live - Changelog (14th May 2026)
Gray Zone Warfare's latest patch adds an experimental player visibility widget and makes nights darker, alongside a long list of AI tweaks and bug fixes.
Nights just got a lot more threatening in Gray Zone Warfare. Patch 0.4.2.0 is live today, and its headline addition is an experimental player visibility widget displayed in the top-left corner of your HUD. It shows the distance at which AI can detect you, factoring in vegetation, light exposure, weather, player stance, movement speed, and noise. Darker nights were adjusted alongside this feature, so that low-light concealment actually means something now rather than being cosmetic.
The AI changes deserve attention too. MADFINGER adjusted NPC health states in combat so enemies reposition more frequently, take smaller cover positions, and generally stop standing around waiting to be shot. Late-game areas also got more NPCs and a bump in overall difficulty, so if you've been farming end-game zones with relative ease, expect that to change. The accuracy increase across all areas is a small but meaningful tweak that will punish sloppy movement more than before.
Rounding things out are fixes for grenades failing mid-throw during stance switches, vomiting interrupting heals, task items vanishing from admin pouches, and dozens of stuck-player locations across the map. Here's the full breakdown.
Full Patch Notes
Hey, everyone,
We have deployed Patch 0.4.2.0 to the live servers. If the update does not appear automatically, please restart Steam to trigger the download.
For a quick summary of what's new, watch this VIDEO DEVLOG or read the full CHANGELOG below.
Overview
Patch 0.4.2.0 introduces fixes for various community-reported issues and a new experimental feature: player visibility, displayed through a HUD widget (more details below). This feature ties into the nighttime lighting adjustments, as nights are now darker.
We are also bringing further fixes and tweaks to AI behavior. For example, we adjusted AI NPCs' health states in combat to improve their responsiveness during engagements and help them follow their intended tactics more reliably.
Other fixes include wallet improvements that prevent unintended items from being placed inside, as well as a fix for the repair price of the M-201C.
New Experimental Feature: Player Visibility
- The distance at which AI NPCs can spot a player is determined by multiple factors and is now displayed in the top-left corner of the HUD
- Visibility distance is influenced by:
- Vegetation: The surrounding vegetation type and density significantly affect visibility. Dense jungle provides significantly better concealment than open terrain. Entering thick vegetation, such as bushes, further reduces the chance of detection.
- Light exposure: Darkness provides better concealment than well-lit areas
- Weather: Adverse weather conditions, such as rain and fog, reduce player visibility for AI enemies
- Player stance: The lower a player stays to the ground, the harder they are to detect
- Movement: Movement increases player visibility. The faster a player moves, the more visible they become to AI enemies
- Noise: Loud actions, such as firing a weapon, temporarily increase player visibility. Using suppressors reduces this effect
Player visibility is an experimental feature. We want your feedback on what you like, dislike, or would change about it. It is a first iteration, and there are a couple of known issues with it that will be addressed in future patches:
- Shadows inside buildings, as well as some light sources (lamps or other players' flashlights), do not affect player visibility
- Player visibility to AI NPCs is reduced too heavily by low vegetation
- Visibility distance is incorrectly reported in the UI while standing within specific biomes
Changelog
AI
- Fixed an issue where AI NPCs could engage players from longer distances than intended
- Fixed an issue where AI patrols failed to react to players and remained unresponsive
- Adjusted AI NPCs' behavior to reposition more frequently and reposition to smaller cover positions more frequently
- Added additional AI NPCs in areas between points of interest (POI)
- Added additional AI NPCs to late-game areas
- Increased the overall AI difficulty in the late-game areas
- Increased AI NPCs' accuracy in all areas
Gameplay
- Fixed an issue where vomiting or fainting interrupted healing actions
- Fixed an issue where grenades could fail to throw when switching stances during the throw animation
- Fixed an issue where military miscellaneous loot could be placed into a wallet
- Fixed an issue where placing a task item into an admin pouch could cause it to disappear during handover
- Fixed an issue where some keys could not be placed in the Admin Pouch or Kombat Folder
- Adjusted the loot distribution in Ban Pa to better match the area's difficulty
Weapons and weapon parts
- Fixed an issue where the repair cost of the M-201C pistol was affected incorrectly by front and rear sight durability
- Fixed an issue where players could not buy the magazine for Buran's boss weapon after completing the required task
- Fixed an issue where weapon part compatibility settings were ignored during part swapping
- Fixed an issue that prevented weapon parts from swapping if they were placed in pockets
Visual and Rendering
- Fixed an issue where the IR laser's impact point was visible without night vision goggles (NVGs) at certain distances
- Fixed an issue where low-detail vegetation models were visible at incorrect distances
- Adjusted the visual effects of hits at longer distances
- Reduced the muzzle flash effect on suppressors
Tasks and Tutorial
- Fixed an issue where players could not hand in the task item for the task "In the right hands"
- Fixed an issue where task progression did not reset after force-closing the game while in a coma
- Fixed an issue where some tasks could be blocked from activating due to other tasks being too close
- Fixed an issue where players were able to perform actions before receiving the tutorial prompt during the shooting range tutorial
- Fixed an issue where a player might get stuck in the tutorial by completing tasks too quickly
- Fixed an issue where tutorial hints were displayed over the open field manual or settings screen
- Changed the location of the MCX Chameleon magazine to another part of the hotel lobby
User Interface
- Fixed an issue where the Complete button was hidden behind the task panel on the map screen
- Fixed an issue where the loot window closed unexpectedly while looting
- Fixed an issue where splitting stacks of money or ammo in a dropped backpack did not update the value on the original stack
- Fixed an issue where online status notifications were displayed incorrectly
- Fixed an issue where pressing the drop key while hovering over overlapping items triggered a critical failure error message
- Fixed an issue where a previously used character name could sometimes appear in the user interface after a character wipe
- Adjusted the ban duration display on the ban screen to better reflect the remaining time
World
- Fixed an issue where some vegetation did not react properly to bullets and remained static
- Fixed an issue where some windows in Midnight Sapphire were impenetrable
- Fixed an issue where players were unable to walk over a fallen fence near Pha Lang Airfield
- Fixed an issue where the third cache in the "Cache Report" task was a box instead of a cache
- Fixed the position of a misplaced jewelry box in Hidden Rock POI
Other fixes and tweaks
- Adjusted the sell price for the ATM hacking tool
- Reduced the drop chance of grenades for selected AI NPCs
- Fixed an issue where inactive light sources increased players' visibility as if they were active
- Fixed a minor animation glitch when switching from a primary weapon to a grenade
- Fixed an issue where players could be kicked from a server after joining a squad and then connecting to a new server
- Various text tweaks
- Various server and client crash fixes
Fixed the following locations where players could get stuck:
- Starter Town areas
- between rocks overlooking the Criminal Hideout
- at two spots near the Criminal Hideout
- in a corner of the garden of the Criminal Hideout
- next to a wall near the Criminal Hideout
- in rocks near Hilltop Villas
- on a curb near Hilltop Villas
- in an empty building in the center
- in various street food shops at the Marketplace
- between a fence and a tree near the Warehouse
- on a blocked staircase in a house near the Marketplace
- between a wall and a tree near the Warehouse
- in the collision gap near the Lumberyard
- underneath the house near Small Marketplace, west of Khonwan Village (180, 121)
- between a fence and a tree near Kiu Vongsa (145, 161)
- between rocks and trees near Nam Thaven Viewpoint (162, 116)
- between a bench and a table at Motel locations near base camps
- when going prone under tables at Restaurant locations near base camps
- in a tree near Tiger Bay shopping center (200, 128)
- at two spots at the base of the Elder house (205, 137)
- between a mountain and a palm tree (191, 136)
- between boxes on the ground below a house (205, 137)
- in rocks with a missing collision near the Kapu Boat Rental (209, 122)
- under an airplane in Remote Hangars (176, 158)
- in a hole near FN-3 Base (150, 135)
- at two spots near the Leuod Waterfalls (157, 167)
- between rocks near Sunset Chalet (167, 157)
- at Villa Petra entrance (174, 165)
- between rocks near YBL-1 W (138, 120)
- between rocks in Ban Suk (159, 125)
- between rocks and a tree in Ban Nong (150, 120)
- between rocks near Phousai Village (145, 146)
- at two spots between rocks near the ROMEO 1 landing zone (144, 151)
- in the wooden shed near the ATLAS COP (140, 154)
- behind barrels in the trenches (130, 149)
What's Next - More Patches and 25% Sale
Patch 0.4.3.0 and subsequent patches are already in development and will continue to improve the overall experience through balancing, fixes, optimization, and additional gameplay enhancements. We’ll also keep refining the task system.
On top of that, a 25% Steam sale on all editions of GZW starts on May 14, at 8 AM PDT / 5 PM CEST and runs until May 25, at 8 AM PDT / 5 PM CEST. It’s the perfect opportunity to upgrade your edition or get your friends on board to play with you.
If you encounter any issues, please report them to our support team.
Thank you for your continuous feedback. We are deeply grateful for your support!
Every Move Matters,
MADFINGER Games Team
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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