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Patch NotesFar Far West0.1.1.10

Far Far West FFW Early Access - Patch 0.1.1.10 Notes (12th June 2026)

The Quad Cylinder finally gets the overhaul it needed, while several Jokers that were dominating runs get reined in.

Nathan Lees6 min read
Far Far West summer lobby redesign with vulture warning
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The Quad Cylinder is getting the full treatment in patch 0.1.1.10. After the buffs in 0.1.1.3 didn't quite stick the landing, the dev team is going all-in: 90% improved hipfire and ADS accuracy, 50% less recoil during ADS, and a damage bump from 8 to 9. It's a meaningful overhaul that should finally make this weapon feel reliable instead of finicky.

Jokers are getting hit hard across the board. Homing Burst was too strong for how little skill it required, so it's being reworked from firing 5 homing bullets per magazine to one homing bullet per 6 shots. Aiming Burst gets a complete redesign to reward precision instead of becoming useless. Rampage trades its flat movespeed for stacking reload speed on kills, which actually gives it a reason to exist next to Run & Gun. Mindshot explosions are now 3x stronger and 2x wider but trigger less often, making it viable for clearing groups instead of just spamming procs.

Enemy balance from 0.1.1.3 overshot the mark, so Bees, Cryptic Slingers, and Cryptic Elites are all getting reductions. A new summer lobby look is live, and several bugs, including a reload cancel exploit and Deathrattle menu issues, are fixed. Check what's changed in your favorite build.

Full Patch Notes

Buff Nerf Fix Tweak

Howdy everyone!!

We're back with another small patch for y'all,

PATCH 0.1.1.10


As always, we read and listen to your feedback on our changes! If we added or modified something that the community disagrees with, then it will most likely be changed in a later update! The game is in constant evolution, and nothing is set in stone, so do not hesitate to give feedback about anything related to the patch once you’ve tried it out!

VISUAL


New Lobby look for this summer!

Beware of the vultures…

BALANCE


WEAPONS

🔼 Quad Cylinder

Quad Cylinder still didn’t find its own place with the buffs from version 0.1.1.3, so we’re going all-in to make sure it provides a more reliable and enjoyable experience.

  • Improved hipfire and ADS accuracy by 90% (based on the new accuracy from patch 0.1.1.3, so this is a big increase!)
  • Reduced recoil during ADS by 50%
  • Base ammo from 192 to 216
  • Base damage from 8 to 9
  • Accuracy upgrade is now available on the weapon

JOKERS

🔼 Pigshot

  • Pig HP has been reduced from 100HP to 50HP (this makes them easier to explode!)

🔼 Shroom Grave

  • Mushrooms restore 30HP instead of 20HP

🔼 Run & Reload

  • Now give +50% move speed instead of +30%

🔁 Anti-Gravity Falls

  • Now activates anti-gravity only if you dash or jump within the zone

🔼 Magic Friendship

  • Area of effect increased from 15 meters to 20 meters

🔼 Destroyer

  • Max equippable increased from 1 to 2

🔼 Hit Me

  • HP restored has been increased from 0.5HP/sec. to 0.75HP/sec.

🔼 Mark Ace

  • Buff duration has been increased from 3 sec. to 5 sec.

🔼 Chonky Throw

  • The boomerang is twice as big > The boomerang is twice as big and goes through shields

🔁 Rampage

The current iteration of Rampage doesn’t have a spot in any build, as Run & Gun is just a better and more reliable version of it. We’re changing it so it has its own usefulness, rewarding the player for constantly fighting

  • Killing an enemy grants 25% movespeed for 3 seconds (no stacking) > Gain 5% reload speed on kill for 10 seconds, up to 100%
  • Rarity increased from Fine to Prime
  • An icon has been added near the HP bar to display your current buff amount

🔼 Mindshot

This reduces the amount of explosions you will proc, but explosions are now 3x stronger and 2x wider, making it actually useful at clearing multiple enemies at once

  • Your weakspot hits cause an explosion > Weakspot hits have 50% chance to cause an explosion

Quad Cylinder accuracy has been greatly buffed, meaning your shots have way more chance of hitting where you aim, rendering the current iteration of Aiming Burst useless. This new version makes it so that this unique Joker is constantly good and rewards the player for aiming well

Our recent change on Homing Burst has led to some… unexpected results that are way, way too overpowered compared to all other weapons. This wouldn’t be an issue if getting that much power relied on the player's skill, but this iteration works by itself without even really aiming.

🔁 Aiming Burst

  • While aiming, your shots have perfect accuracy, and you are not slowed down > +30% weakspot damage and piercing bullets while ADS

🔽 Homing Burst

  • The first and last shot of your magazine fires 5 homing bullets > Every 6 bullets fired, shoot 1 homing bullet at nearby enemies

SPELLS

🔼 Finger Guns

  • Shoots 17% faster, and projectiles are no longer affected by gravity

ENEMIES

Some of our enemy balance additions from patch 0.1.1.3 are a bit too strong, so we’re lowering some of our Cryptic friends’ efficiency! (and bees)

🔽 Bees

  • Attack duration lowered from 8 sec. to 6 sec.
  • Base damages reduced from 4 to 2

🔽 Cryptic Slinger

  • Damage has been lowered by 33%
  • Projectile speed has been lowered by 25%

🔽 Cryptic Elites

  • Lowered HP by 20%

🔼 Cryptic Horseman

  • Buffed HP to match Elites HP

PROGRESSION

🔼 XP Tickets

  • Now give +5 levels instead of +3 levels

BUG FIXES


Very minor bugfixes and tweaks are not listed

Fixed +15 bugs, including:

  • Fixed an unintended interaction that allowed a player to cancel their reload via a weapon inspect animation
  • Fixed the issue that would cause a Deathrattle to prevent navigation within the Wandering Trader or Refiner menus
  • Fixed the issue that wouldn’t let you do 2 quests in a single mission if they came from different NPCs
  • Fixed the issue that would leave the mouse on screen after you’ve held right click while using the emote wheel
  • Cryptic Train now properly rewards XP for weapons when you hit it
  • Bow explosions XP is now calculated client-side, improving its reliability
  • Battlecries are no longer replayed in a loop during the tutorial
  • Joker Second Wind: now properly triggers when the player dies while riding the horse

MISC


  • Jokers that can’t be dropped are now marked as such before you collect them
  • Reworked flash screen effects (dash, heal, shooting bullet)
  • Joker Life Pact can now be dropped
  • Joker Soul Eater: refined description to make it clearer

Thanks for readin'! See y'all next time.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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