Enlisted 0.7.5.103 Patch Notes (2nd July 2026)
Enlisted's latest patch addresses armour calculation problems and visual bugs affecting soldiers and vehicles across multiple campaigns.

Enlisted 0.7.5.103 landed today, and the focus is on cleaning up some stubborn technical problems that have been affecting how the game calculates and displays armour.
Variable thickness armour now works correctly against all damage types, which should make vehicle survivability feel more consistent in battle. The armour analyser in the hangar hasn't caught up yet, so the numbers you see there might not match what's actually happening in matches. Gaijin says they're aware of the discrepancy.
Beyond armour, this patch tackles a collection of visual hiccups. The Skink's stat card was showing wrong values, the 1277th Infantry Regiment's body armour was missing its shield icon, and Soviet guerrillas in the Far East campaign had rendering issues with their arms. Dead soldiers weren't showing bullet impact marks on arms and heads, and AI soldiers were occasionally losing their arms entirely. Those are all fixed now.
One more thing for PC players: the "Auto" Graphics API option now defaults to DirectX 12 on newer GeForce RTX 30 and 40 series cards, though you can still force DirectX 11 if you prefer. Full patch notes are available on Steam.
Full Patch Notes
✓ Fix◆ Tweak- Variable thickness armor now works against all damage types correctly. The armor analyzer in the hangar does not support it yet, so the values displayed there may differ.
- Fixed the incorrect armor values on the stat card of the Skink (USA, Premium).
- Fixed the missing shield icon for the body armor of the 1277th Infantry Regiment (USSR, Premium) in the "Battle of Moscow" and "Battle of Stalingrad / Rzhev" campaigns.
- Fixed the incorrect display of the Soviet guerrillas' arms while wearing black pants in the "Battle of Berlin / Far East" campaign.
- Fixed the missing bullet hit marks on the arms and heads on dead soldiers.
- Fixed the missing arms of AI soldiers in battles.
- The "Auto" Graphics API option now starts the game using DirectX 12 on GeForce RTX 30 and 40 series graphics cards. The option to use DirectX 11 specifically is still available.
Sources
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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