RuneScape: Dragonwilds 0.12.1 Patch Notes (29th July 2026)
Agility arrives in 0.12.1 with six training stations, passive stamina gains, and new evasive combat tools. Movement bugs and woodcutting damage calculations also get fixed.

0.12.1 marks the arrival of Agility, a skill that reshapes how players move through Ashenfall and fight. The six training stations dotted across the region offer leaderboard-driven courses where you chase personal bests and earn Gold Medals as trophies. What the patch notes don't emphasise is that this is a long-term progression system disguised as a speedrun challenge. You'll gain XP passively while running in the world, but mounts are explicitly excluded, which means the game is actively steering you away from fast travel in favour of on-foot movement. That's a design choice that will ripple through exploration and resource gathering for months.
The mechanical payoff arrives through the skill tree. Levels 50 and 75 unlock passive carry weight increases, but the combat tools matter more: an aerial dash for gap-crossing and evasion, a second mid-air jump, and Recall, a teleport spell that doubles as a death-prevention mechanism. Windstep migrates from Runecrafting to Agility and gains a knockdown effect at higher levels. For PvE players, these tools will redefine how you kite and position in dungeons. For anyone building around mobility, Agility becomes mandatory rather than optional. The patch notes mention the game will "factor it in moving forwards" when designing exploration and puzzles, which is a signal that Agility-gated content is coming.
Movement itself gets cheaper and more forgiving. Jumping costs 10 stamina instead of 20, and a new "ledge forgiveness" window lets you jump after walking off a drop before you fall. This is a quality-of-life fix for network lag that caused jump failures in poor conditions, but it also makes platforming less punishing for all players. Axes had a decimal point in the wrong place, causing inflated XP from woodcutting damage; that's reverted alongside fixes to Splinter and Axetral Projection. The Yew Farming Plots now snap correctly in building mode, and Potion Effects no longer vanish on logout. These are scattered fixes, not a cohesive rebalance, but they address friction points that have accumulated since launch.
One notable absence: the patch notes confirm PL7 Shards do not spawn in the world, even though the recipe to convert them exists in the Mystic Forge. The team plans to remove the recipe at version 1.0, meaning this broken state will persist for months. That's not a bug fix; that's a known issue left unfixed. Visual improvements to Brynmoor and Ghornfell, performance passes on fog and trees, and storm weather updates round out the patch, but these are polish rather than substance. The real story is that Agility forces a playstyle shift: sprinting on foot is now rewarded with passive XP and combat tools that matter, and the game is no longer neutral about how you travel.
Full Patch Notes
▲ Buff✓ Fix◆ TweakAgility
With the 0.12.1 release, we're delighted to be introducing a long-overdue addition to RuneScape: Dragonwilds - Agility! Our latest skill will allow you to build up your stamina and sculpt yourself into a speed machine. Across Ashenfall, you'll find SIX new stations with flags for you to interact with. There, you'll find a leaderboard of times, and a trail of orbs to gather along a fixed course. From there, you'll be able to continually repeat the courses over and over, improving your time, getting XP with every lap.
You'll earn rewards for completing Agility courses, and mastery of the courses will net you Gold Medals. You can throw those on your walls, like Pristine Fish from Fishing, as trophies to show everyone who's the boss of the course. Mastering the region's agility course will also grant you a gilded trimmed version of the regional cape as an extra reward.
Firstly, let's talk about passives:
You'll be able to gain XP passively while running across the world, too - but you won't get XP on mounts. Stop cheating and get those knees up! As you level up through the Agility Skill tree, you will passively consume less Stamina while you sprint.
At levels 50 and 75, you'll also unlock passive increases to your maximum carry weight.
You'll also be able to use Agility Shortcuts to make use of Kebbit Burrows situated across the world. They'll be dotted on your map, and you can dig them up to open up tunnels to cut across side routes in the world. In early Agility levels, you might take damage when failing to squeeze through unharmed, so be careful using the shortcuts on low HP.
At higher levels, you'll start to break your falls from higher up by rolling out of them to avoid taking as much damage. Fatal falls will still kill you though.
The skill tree also, of course, comes with its own Skill Spells and unlocks.
Windstep is now an Agility skill spell, rather than a Runecrafting skill spell.
At higher levels, Windstep will also cause you to send out a blast of air when you land, sending enemies to the floor.
So, you can run further, carry more and scoot across the world in shortcuts. But that's being fast - not agile.
How about... an aerial dash? A short, horizontal dash to cross small gaps and add extra evasive manoeuvres during combat?
Sounds good. What if we gave you... a second jump? You'll be able to jump, jump again in mid-air and then dash horizontally to get over and around enemies. Pretty cool, right?
You'll also be able to use a new skill spell - Recall.
Leave a runic marker on the ground, and then recast to teleport back to the initial marking spot - great for quickly grabbing something urgently and getting out of danger. If you fall to your death while tethered, you'll also teleport back, and the tether will be consumed.
All of this is built to make you faster, leaner and meaner - and we'll be factoring it in moving forwards in how we design exploration, puzzles and more. So don't start thinking you'll be able to make an Agility Pure account - it's time to do some cardio.
The Great Body Robbery
Our longest Secondary Quest to date can be found in Bloodblight Swamp - an unfortunate experiment has rendered the Good* Doctor* Fenkenstrain in a bit of a pickle. You'll need to help him out. Your rewards are a new club weapon that's shockingly good, and a buildable decoration: the Pylon. This functional decoration will generate an area of effect in a radius around it that intercepts lightning strikes to allow you to build in places known for... inclement weather.
* = The validity of this claim is highly disputed.
Combat and Movement Improvements
- We're introducing the Ascension Cores feature to the Mystic Forge - use those cores to upgrade Masterwork and Vestige weapons to higher tiers using the relevant cores!
- We're adding a radial hotwheel for both Controller and Keyboard + Mouse users to speed up selecting primary items, as well as adding the quick cast shortcut for either a spell OR an item.
- Stability changes are coming to make jumping more consistent in suboptimal networking conditions that led to losing the ability to jump in some circumstances.
- You'll be able to cycle through your runes/arrows in mid combat to save you having to open your inventory.
- Jumping will cost 10 stamina, down from 20 - reducing further when Agility levels are reached.
- Leggings of Lightness, Mounts and Windstep should each be unaffected by this, so your general mobility won't change!
Visual Fidelity
We've done a bit of a pass over the starting areas (Brynmoor and Ghornfell) with an emphasis on visual improvements, performance and clarity. We've improved how trees will look nicer at a distance, the visual clarity of moss and fog, our existing grass and foliage to include more flowers, and we've improved performance at lower ends of the settings.
We've revisited night sky visuals, volumetric fog across the world, storm weather visuals and we've also added additional ambient VFX across the region and along the coastline.
Known Issues
- Power Level 7 (PL7) Shards do not exist in the World, but the recipe to convert PL7 Shards to Cores does exist in the Mystic Forge. This is not intentional. We will be removing the recipe with our 1.0 update.
- PL7 Cores are only obtained from the Nightmare Crucible directly and not through converting shards.
Bug Fixes
- We're resolving an issue where Axes were dealing incorrect damage to trees.
- We misplaced a decimal. Oops!
- We'll be reverting this to its intended value with 0.12.1, alongside several other bugfixes to woodcutting, including Splinter and Axetral Projection removing stumps.
- This was giving people disproportionate XP based on the damage dealt - we're putting values back to where they should be!
- Get it? Bug? Becau- oh, forget it.
- That's probably going to leave a mark.
Sources
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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