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Patch NotesGhost Ship Games01.02

Deep Rock Galactic Rogue Core Patch NOTES: RC:EA:01.02 (7th July 2026)

Ghost Ship Games has pushed out RC:EA:01.02 ahead of summer shutdown, bringing defensive AI behaviour to the Gatekeepers and fixing a heap of progression-breaking bugs.

Nathan Lees8 min read
Deep Rock Galactic Rogue Core Gatekeeper boss with defensive counterattack effect
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Ghost Ship Games has released RC:EA:01.02 before the studio closes for summer, and it's a stability pass masquerading as a balance update. The Gatekeepers now have defensive counterattacks. Gotoorak gained Five-Shot and Force Bubble responses, Ramok picked up Ram and Tornado moves, and Molaktula can now Spike Shield and Teleport away. That's a meaningful shift in how these fights feel, especially for high-DPS teams that were previously steamrolling them.

Beyond the boss work, this patch hammers dozens of progression-blocking bugs. Several upgrades, Blood Rush, Magnetic Propulsion, Vigor Charger, and others, were breaking after player revival and staying broken. The Sludge Pump's elemental attributes were handing out wrong bonuses entirely. There's also a fix for Safety First, which was only granting +1 armour instead of the intended +25%. These aren't flashy changes, but they're the difference between a run feeling salvageable and one that's quietly sabotaged by invisible bugs.

Difficulty tweaks lean toward making later stages less of a power-scaling cliff: boss HP now scales linearly with facility depth, and Risk Vector enemies have more spawn presence. The full list includes every Gatekeeper counterattack implementation, crash fix during Molaktula phase changes, and the correction to Ramok's radiation resistance.

Full Patch Notes

Buff Nerf Fix Tweak

PATCH NOTES: [ RC: EA: 01.02 - 147630]

Hello Reclaimers,

We have one more patch for you all before we close the office for summer vacation. It's full of small fixes and difficulty tweaks. The Gatekeepers' behaviour has been expanded to they can now react defensively. As always, feedback is appreciated so let us know what you think on our Subreddit or Discord.

Rock and Stone!

With love,

The Ghost Ship crew


--- PATCH NOTES ---

  • Reduced Flanking critical hit chance from 50% to 25% to better match its uncommon rarity
  • Added new Emanation upgrade
  • Changed description of snapfire extraction to the +1 red sugar, as that's what it was doing, instead of giving you 2.
  • Tweaked heavy landing damage and radius to better scale with the player’s velocity
  • Updated ceramic defence to have a side widget with active percent
  • Updated magnetic propulsion to have side widget with active percent
  • Updated bio charge description to reflect functionality when killing small swarmer-type enemies.
  • Increased Armor Battery threshold from 20% to 33%
  • Fixed a bug where Safety First would only give +1 armor instead of +25% Armor.
  • Fixed ceramic defense making you take more damage as opposed to less
  • Fixed Thunderstrike BB text showing +0.5% electrocution when it should be +50%
  • Fixed Backcharge BB text incorrectly displaying +0.5% ability recharge rate instead of the actual +50%
  • Fixed Retcons ability upgrade Accelerate stays permanently active if Retcon dies with effect active
  • Fixed Retcons Ability sometimes activating itself
  • Fix Stone Skin not displaying correctly after loading into level
  • Prevent Stone Skin from decaying when players are in the elevator
  • Fix Magic Missile description text
  • Fixed Frontline Medic not working
  • Momentum Bio Booster now only cancels the reload if its within 0.5 seconds of the reload starting and it wasn't manually initiated
  • Fix for the following upgrades and artifacts breaking and not doing anything after the player died and got revived:

-- Blood Rush

-- Magnetic Propulsion

-- Vigor Charger

-- Light Weight

-- Rampage

-- Cqc Protocol

-- Ceramic Defense

-- Bastion

-- Cascade

-- Optimized and prevented cooper from triggering several upgrades unintentionally:

-- Sweet Surrender

-- Vampire

-- Hemoforge

-- Frost Harvest

-- Seeing Red

-- Death Resonance

-- Bio Charge

-- Blood Lust

-- Adhesive Snare

-- Rampage

  • Fixed elemental attributes on Sludge Pump giving the wrong bonus.
  • Added Radiation elemental attribute to the Sludge Pump.
  • Trident Gunsling sound
  • Fixed Corrosive Sludge Pump projectile velocity attribute not working
  • Fixed Weapons Populate Grenade Slot in Jumble
  • Fixed Weapon missing after respawn post-crash
  • Fix multi-hitscan ricochet/chain-hit not bouncing
  • Potential fix for lingering Trident projectiles
  • Fixed long frame for first time you shoot the Sludge Pump
  • Prevent crash when using double drills in rare cases
  • Fixed a bug where the Trident's icon would not appear correctly
  • Jet boots no longer have the image of combat cocktail
  • Made the Voidkin Drifter shoot a bit more often
  • Attempted to spread out enemy spawns across more rifts to reduce the potency of spawn-killing
  • Tweaked enemy health scaling a bit to help them keep up with player power growth on later stages
  • Added full elemental immunity to Reaperworms to make it harder to lock them down
  • Increased presence of enemies added through risk vectors so they have more influence on the game difficulty
  • Boss HP now scales linearly with facility stages in Depths above 1 to better match player power growth
  • Tweaked boss health scaling based on team size so they are a bit more beefy when facing 3 and 4-player teams
  • Reduced the health damage dealt by Gotoorak's force push
  • Added Five-Shot and Force Bubble counterattacks to the Gotoorak to help it deal with high DPS teams
  • Implemented Ram and Tornado counterattacks for Ramok gatekeeper
  • Implemented Spike Shield and Teleport counterattacks for the Molaktula
  • Made it so the Ramok is invulnerable during its tornado attack
  • Gave a bit more airspace around the Ramok's rift
  • Made it so Risk Vector enemies will spawn along with other enemies from the run’s pool during the gate-stone phases of a gatekeeper fight
  • Fixed Regenerative Enemies Risk Vector not working
  • Fixed Falconer drone targeting and stunning invulnerable Gotoorak and Ramok
  • Fixed the Ramok radiation element resistance not working properly
  • Fixed Vanguards not spawning in Armored Mob Risk Vector
  • Fixed a softlock bug during the Moloktula fight
  • Fixed a bug where the spawn system would find rifts near the center of the world, instead of near a random player, spawning the enemies far from the fight
  • Prevent Molaktula from being stuck in a no-collision state if the phase change triggers while it is teleporting
  • Fix for Molaktula invulnerability inconsistency during phase change against high DPS teams
  • Fixed the Sentinel Spectre being affected by the Regenerative Enemies risk vector
  • Shortened the duration of the Ramok's tornado attack and increased the rate at which it flings rocks
  • Added rewards to players who get kicked, server quests, or other server issues happen, to reward them for the time spent in the run
  • Added a text to see how many upgrades you are having in a row at the negotiation screen
  • Changed display of gauntlet depths to be normal and advanced (instead of depth 1 and 2)
  • Improved sorting of depth and assault pace in server list
  • Prevent players from losing the game after the boss is defeated E.g. if the player dies from a grenade after the boss is killed
  • Change display of gauntlet assault pace to be gauntlet (since you cannot pick a pace for this)
  • Reduced prices of beer
  • End screen now shows max chips reached instead of zero when players got all the possible chips
  • Added laserpoint shouts to workbench and elevator cable
  • Made it so players you aren’t friends with are marked as “recently played with” in Steam
  • Added pace to the depth displayed in the HUD
  • Nether "Void Basket" is now known as Twisted Growth
  • Made the leaflover “beer” actually free - you are welcome, Reclaimers.
  • Prevent things from spawning inside the Research Subject Construction so they can't be grabbed/destroyed
  • Fix player camera snapping to last reaperworm's grab location when player is freed in last second
  • Play failure animations in end screen on players that were downed when the game ended
  • Fixed voicechat mute/unmute
  • Fixed a bug where when a player was downed inside the repulsion volume on the boss rifts they were not ejected from the rift and other players would not be able to revive them
  • The Spectre Core sometimes gets stuck clipping through the floor after the sentinel spectre is killed
  • Don't allow joining lobbies that require ascensions (Gauntlets) when the player has not ascended.
  • Fix the list of upgrades in the build view flicking in some cases
  • Fix for losing the game if host has died and a client takes too long to initialize the character on level start in one case
  • Fixed the bar to be usable before doing a workout
  • Fix one case of disconnects clearing a player's unlocks
  • Attempted to fix Steam API crash at shutdown
  • Fix the patch notes not showing up in game
  • Fixed a crash when a player disconnects from a host during the loading screen
  • Fixed tunnel construction carving
  • Fix data terminal revealing all things when it is activated and not completed
  • Prevent hitches when opening some of the Ramrod terminals the first time
  • Fix using the wrong head for character icon previews in customization terminal and cosmetics sheet
  • Fix squished chip image when max chips are reached
  • Fix some particles not being cooked into the game, causing a long frame the first time they play
  • Fix the server list button not always opening the server list in mission map
  • Fix mission control appearing and reclaimers not shouting when depositing gems in excavation objective
  • Fixed Twisted Growth terrain placement capsule being too small, causing it to overlap things like cameras bio-boosters etc
  • Fixed the space above gatekeeper rifts blocking player laserpointers
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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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