
Crimson Desert Patch Notes 1.05.00 (2nd May 2026)
Crimson Desert's 1.05.00 update brings back the bosses you already beat, lets enemies reclaim liberated strongholds, and fixes the bug that was killing legendary mounts on summon.
One of the more common complaints from players pushing into Crimson Desert's later hours has been the drop-off in combat once regions are liberated. Pearl Abyss has heard it, and Patch 1.05.00 is their first answer: two new systems, Rematch and Re-blockade, designed to put enemies back in your path.
Rematch lets you revisit any of the game's 69 bosses via Memory Fragments at their original encounter sites, with two modes on offer. Reminisce locks the boss at their original stats; Resonate scales them up to match your current progression. Re-blockade, meanwhile, lets 13 factions reclaim liberated forts and quarries at a frequency you control through three settings, from Stable (off entirely) to War (frequent). Both systems are explicitly flagged as works-in-progress, with Pearl Abyss promising more factions, harder enemies, and deeper integration in future patches. I like the intent here, and giving players a frequency slider for Re-blockade is a smart call rather than forcing the chaos on everyone.
Two new legendary pets join the roster, the Iron Eagle and Hyacinth Macaw, plus a new Mountain God Boar creature. On the bug fix side, the patch resolves the nasty issue where legendary mounts would die instantly on summon, and the separate problem causing comrade Trust to reset to 10. The complete notes are below.
Full Patch Notes
Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.
Major Updates
This patch introduces the Rematch and Re-blockade features, alongside new legendary creatures that can be kept as Pets. Additionally, the issue preventing the summoning of legendary mounts and the issue causing comrade trust to reset have been fixed.
We understand that as more regions of the continent were liberated, opportunities for combat naturally became less frequent. So to keep the sense of challenge alive, we've added the Rematch and Re-blockade content. We are continuing to refine these features, and this update serves as the first step by implementing their core, foundational systems. Building upon this base in future patches, we plan to progressively refine the content and craft a deeper world, so we hope you're looking forward to what we have in store.
Update Schedule
The patch is rolling out across all platforms.
Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now
Steam (Mac): Patch available now
Patch Notes Version 1.05.00
Content
- Added the Rematch content. (This content will be continuously improved through future patches.)
- The powerful bosses you faced throughout Crimson Desert await your challenge once again. You can now rematch any boss at any time to test your progress and experiment with different tactics to perfect your own combat style.
- By lighting up your lantern at the site of a previous boss encounter, you can read the Memory Fragment to initiate a rematch.
- Memory Fragments become active after a boss is defeated.
- You can locate the Memory Fragments for rematches on both the World Map and minimap.
- Select "Open Map" from the Knowledge > Memory Fragments > Bosses tab to see exactly where you previously fought a boss.
- Reminisce
- Fight the boss exactly as they were when you first encountered them.
- The boss's stats will scale to match the player's progression. This only applies if the player's stats are higher than the original boss's stats.
- Added the Re-blockade content. (This content will be continuously improved through future patches.)
- Re-blockades will occur at a set probability for strongholds that meet specific time and condition requirements.
- Re-blockades are applied after a loading screen occurs, such as after saving and loading, or sleeping in a bed.
- The Re-blockade offers three modes to adjust its frequency. You can change this via the Re-blockade Frequency option under Settings > Gameplay. (If the Re-blockade Frequency is changed, the new frequency will be applied to the game after all the previously planned Reblockades are initiated.)
- Re-blockade Frequency: Stable
- Re-blockades will not occur.
- Re-blockades will occur intermittently.
- Re-blockades will occur frequently.
- We plan to gradually increase the number of participating factions and targeted strongholds in the near future.
- We also plan to adjust the enemies appearing during re-blockades to pose a much greater threat.
- We also plan to improve the overall system of Liberation and Re-blockade.
- Added new legendary animals that can be kept as pets: Iron Eagle and Hyacinth Macaw.
- The Iron Eagle appears upon meeting certain conditions.
- The Mountain God Boar appears upon meeting certain conditions.
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- When wearing the Ring of Lightning after defeating the Titan, you can purchase the Lightning Bolt Plate Boots from Bari's shop.
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- Fixed an issue where Kliff could not customize/dye after defeating Umbra.
- Fixed an issue where the text would not display properly when reading the Aeserion Gear Blueprint.
Combat and Action
- Applied bug fixes and improvements regarding specific bosses. (To prevent spoilers, details are listed in the dropdown menu below.)
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- Fixed an issue with Corrupted Caliburn displaying abnormal attack patterns occasionally during combat.
- Improved combo fluidity when attacking the Storm Crusher and Thunder Tank bosses.
- Fixed an issue where the Abyss Nexus would reset upon saving and loading after defeating Abyss Kutum.
- A warning message will now display if you move out of the combat area during the fight against Ludvig.
Controls
- Fixed an issue where controller and keyboard/mouse control presets would reset.
- Fixed an issue where the Vault skill did not trigger consistently.
- Pressing the Jump key once during an attack will execute a standard Vault.
- Pressing the Jump key again during its activation will execute a Double Jump, leaping off the enemy.
UI Fixes & Improvements
- Fixed an issue where the displayed chapter name during an autosave or manual save did not match the actual ongoing chapter.
- Please accept our sincere apologies, and note that save files displaying an incorrect chapter name will only be updated to the correct chapter name after being manually saved again.
- Added a feature to delete saved data from the Load menu.
- This feature cannot be used when the Load menu is accessed from the Main Menu.
Graphics & Settings
- \ With the implementation of NVIDIA Streamline SDK 2.11.1, the "Dynamic Multi-Frame Generation" option has been added under Settings > Video. (GeForce RTX 50 Series exclusive)
- \[Playstation 5 Base / Xbox Series S,X] Added the "Sharpness Enhancement" option under Settings > Video.
- \ Fixed rendering errors occurring in certain scenes, including water graphics.
- Improved rain falling from eaves to look more natural.
- Fixed an issue where the appearance of the bow and quiver looked unnatural under certain conditions.
- Improved guides displayed in fullscreen so they can reviewed in Menu > Journal > Notifications.
Stability, Gameplay
- \ Fixed crashing issues that occurred when configuring options in certain environments.
- Improved overall stability and fixed several crashes across PC, Mac, and consoles.
Localization
- Fixed various localization errors and improved localization quality across all languages.
Others
- Fixed an issue where the Golden Fire reward was not granted after defeating Golden Star.
- Improved the sound of footsteps for certain characters.
- Improved the sound effects when walking on glass-textured ore veins.
- Improved the audibility of certain lines during the quest, "Trials of Kindness."
- Improved lines of certain cutscenes to play more naturally.
- Improved certain NPC lines, voices, and reactions to be more natural and context-appropriate.
- Fixed an issue where Aerial Maneuver would not activate after using Axiom Force on Karanda.
- Fixed an issue where, at times, sound would fail to play when putting down an uprooted tree.
- Improved the earrings equipped on the character to move more naturally.
- Fixed an issue where certain outfits would appear unnatural depending on the character's movement.
- Fixed an issue where characters would shake unnaturally when Kliff was positioned at a certain spot during the chapter 1 quest, "Actions Speak Louder than Words."
- Fixed unnatural target movement when using a lantern in the Vault of Vengeance.
- Fixed an issue where Kliff's posture would appear awkward at the beginning of a cutscene while using Blinding Flash.
- Improved the motions for the memory fragment "Lair of Animal Thieves" to be more natural.
- Fixed an issue where the game would crash when selecting an item of max refinement level from the Refinement screen.
- Fixed an issue where the game would be unplayable when loading saved data when death has found the character.
- Fixed an issue where the title screen would display when purchasing 2 horses at the stable.
- Fixed an issue where, at times, the character couldn't ride the Icicle Edge Alpine Ibex.
- \ Fixed an issue where the character's movement would appear awkward in certain outfits.
- \ Improved the character's movement to be more natural in the Elegant Carmine Plate Helm.
- \ Fixed an issue where the character would temporarily move up and down in preview mode at a barber or tailor's shop.
- \ Fixed an issue where the character's cloak would vanish while using Axiom Force midair.
- \ Fixed an issue where performing a heavy attack with the Laser Cannon Spear or the Kuku Laser Cannon Spear would pierce through enemies.
- \[Damiane/Oongka] Changed the skill description of Double Jump.
- \[Damiane/Oongka] Fixed an issue where the character would spawn at an abnormal location when escaping from certain terrain.
- \ Fixed an issue where certain hairstyles would appear awkward.
- \ Fixed an issue where equipment that shouldn't display would show during Duo.
- Fixed an issue where the outfits of certain monsters would appear awkward.
- Fixed an issue where, at times, the previously equipped weapon would disappear when equipping a weapon.
- Fixed an issue where the weapon's appearance would vanish under certain conditions.
- Fixed an issue where certain NPCs would look unnatural.
- Changed the appearance of some packs.
- Fixed an issue where the appearance would abnormally overlap when equipping certain cloaks and two-handed swords.
- Fixed an issue where the character couldn't catch creatures storable in the inventory such as insects, mammals, and rodents while sitting.
- Improved the Open/Close interaction buttons for windows to appear more quickly when climbing walls.
- Improved the dye to be more natural for the Blackwing Mask.
- Fixed an issue where the "Cancel" button wouldn't work properly when selecting the difficulty at the start of the game.
- Fixed an issue where an unequipped equipment would display from the Refinement - Equipped menu.
- Fixed an issue where, at times, failing to cheat at a minigame in certain regions would either not teleport the character to the constabulary or move the character to the constabulary of another region.
- Fixed an issue where the character couldn't play Duo when transferred to prison from committing a crime during an archery contest.
- Fixed an issue where the comrade wouldn't return after being dispatched on a mission to Azerian's manor.
- Improved comrades to return properly after completing a mission in progress.
Known Issues
- For known issues, please check the notice below:
- \[Crimson Desert Known Issues]
We are truly rooting for the journey that awaits you in Pywel.
Thank you!
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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