
Cities: Skylines II Spring Cleaning - Patch 1.5.7f1 (29th April 2026)
Patch 1.5.7f1 lands with Historic Building preservation, a built-in benchmark tool, and sweeping fixes to office, commercial, and education demand.
Colossal Order has pushed Spring Cleaning patch 1.5.7f1 live today, and it's a meaty one. is the Historic Building option, which lets you lock selected buildings so they can't level up or get abandoned, something city builders have wanted for a long time. There's also a new in-game benchmark tool accessible from the main menu, handy for players trying to squeeze performance out of larger cities.
On the gameplay side, the demand system has been overhauled in several places. Commercial demand is now tied to how well-stocked your shops are on average rather than broken per-building logic, signature offices no longer falsely tank office demand, and the education balance has been adjusted so high schools actually see use. The "Urban Cycling Initiative" policy also got a serious buff, pushing bicycle usage from 20% to 50%. These are the kinds of systemic fixes that quietly make a city feel like it's working properly instead of fighting you.
Paradox Mods has also been significantly reworked, with parallel downloads, playset sharing, and the ability to browse and manage mods without waiting for downloads to finish. Script-mod creators will need to recompile for compatibility with the updated SDK, so give your favourite mod authors a day or two before diving in.
Full patch notes below.
Full Patch Notes
Hello Mayors!
Patch 1.5.7f1 is now live, and we’re excited to get your feedback. As always, if you have anything that you would want to report after playing 1.5.7f1, then you can submit a bug report over on our forum!
Big changes are also coming to Paradox Mods! Previously, all actions in the in-game Paradox Mods required the mod downloads to be completed before moving on to the next step, like browsing and adding more mods. In this patch, this behaviour is changed so that actions and mod downloads are no longer dependent on each other. The tracking of mod downloads has also been made more precise and consistent, with the addition of parallel downloads and a queueing process. You can read more about the changes for Paradox Mods from the Dev Diary - Updates for Paradox Mods that we posted last week.
With this update to the SDK, script-mod creators will have to recompile their mods so that they can be compatible. So, if you use mods, please give your favorite mod creators time to update their mods so that you don’t experience glitches/unintended bugs.
New features:
- Historic Building-option
- When enabled, selected buildings will be prevented from leveling up or being abandoned.
- New launch parameter -benchmark to start benchmarking directly on startup.
- New chapters have been added: Building Customization, Road Zones.
Gameplay:
- Stopped citizens from moving in and out with taxis to reduce the move-in traffic.
- Reduced the overall dog population by adjusting household pet limits and spawn probabilities. No dogs were harmed in this process. Affects new households (including in existing saves).
- The Education system has been balanced to better align elementary and high school demand, reducing extreme imbalance with elementary schools while high schools remained underused.
- Reduced cases where citizens get stuck during robberies.
- The “Urban Cycling Initiative” policy now increases bicycle usage from 20% to 50%.
- Fixed mixed housing causing commercial and medium-density residential demand to permanently stay low.
- Fixed signature offices being incorrectly treated as available for sale, causing office demand to drop even while occupied.
- Fixed office demand using wrong data for citizens and removing a multiplier workaround, which was causing too many Software companies to spawn. City production statistics are now sampled over a longer time period, reducing fluctuations caused by time of day.
- Fixed an issue where a handful of commercial buildings received no customers, killing demand. Commercial demand is now based on how well-stocked your shops are on average.
- Fixed outside connections not working with non-highway roads.
- Fixed an issue where students could only participate in leisure activities during study time.
- Fixed an issue where buses and trams could get stuck in a permanent boarding state at busy stops, preventing departure and causing vehicle queues and despawning.
- Fixed an issue where building upgrades could stall and not progress when resource delivery processing was skipped during certain update frames, causing the level indicator to become stuck.
- Fixed port mail transfer pathfinding.
- Fixed an issue where some offices could stop producing or trading in certain situations.
UI:
- Added option to adjust toolbar size
- Buttons and some other elements will scale with the toolbar.
- Affects toolbar and panel background transparency.
Visual:
- Improved wind transitions for vegetation LOD changes, making tree movement smoother when switching between detail levels.
- Disabled moon light and shadow casting during the day and daylight and shadow casting during the night to improve performance.
- Iceflake Arena
- Added additional parking slots. The fix only applies to Iceflake Arenas built after the update, so you will have to rebuild it if you have already placed it.
- Adjusted LOD transition distance on Low and Medium settings to prevent premature visual downgrade.
Misc:
- Main menu FPS limited to 120 to reduce GPU stress.
- Database corruption error messages are now more descriptive.
- Added missing localized text to the encyclopedia.
- Fixed small text errors in the encyclopedia.
Bridges & Ports:
- Fixed an issue where commercial and industrial buildings did not use B&P DLC ports for importing goods, instead relying on outside connection routes even when goods were available at the port.
- Updated base game and B&P achievement icons.
Paradox Mods:
- Updated Paradox SDK to version 2.1.2 and Paradox Mods UI to version 2.0.4.
- Added support for Playset Sharing.
- Added parallel mod downloads with up to 3 mods at a time.
- Improved the download percentage tracking to fix the download progress getting stuck towards the end.
- Opening the Mods UI, subscribing, unsubscribing, and managing playsets can now be done without waiting for mod downloads to be done.
- Improved the sync conflict popup with more information about the situation.
- Improved the responsiveness when subscribing, unsubscribing, enabling, or disabling mods.
- Updated the folder structure where mods are stored on disk.
Known Issues:
- The update download size for this patch is larger than it would otherwise need to be, due to internal build system changes. This is a one-time issue only.
- The Microsoft Store build is missing the taskbar icon.
- Rarely, robbers and the arresting police can still get permanently stuck during robberies; we will keep working on this.
- Shadow cascade calculations cause incorrect shadow drawing. This is especially visible when looking at big objects from a low point of view (close to the ground).
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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