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Borderlands 4 Minor Update Notes (5th March 2026)
Patch Notes3 min read

Borderlands 4 Minor Update Notes (5th March 2026)

Borderlands 4's latest minor update landed yesterday, adjusting Pearlescent drop rates and cleaning up Bounty Pack 2 with a handful of quality-of-life fixes.

Nathan Lees
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Borderlands 4's minor update dropped on March 5, and while it's not a sweeping overhaul, the Pearlescent drop rate changes alone are enough to get the loot-obsessed corners of the fanbase paying attention. Pearlesents sit at the top of the rarity ladder, so any adjustment to how often they fall is the kind of thing players will feel immediately.

The update also delivers quality-of-life improvements to Bounty Pack 2 content. No specifics on what was broken or frustrating, but QOL patches this close to a content drop usually mean Gearbox was watching player feedback and moved fast. That's a good sign for how they plan to support the game post-launch.

Restart your game before jumping in. Gearbox flagged that skipping the update can cause matchmaking connection errors, which is the last thing you want mid-run. Check the official patch notes on Steam for the full breakdown.

Full patch notes below.


This Minor Update includes Pearlescent drop rate changes and QOL updates to the content released in Bounty Pack 2.

Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking.

If you're encountering any issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.

Change Notes:

  • Updated the Pearlescent Eigenburst to drop at its intended rate
  • The scaling on Pearlescent drops in Ultimate Vault Hunter levels has been adjustedDev Note: We have adjusted how often Pearlescent gear appears at higher Ultimate Vault Hunter levels to meet our goals for this top-tier rarity. The starting drop chance remains the same, but the way it scales as you level up has been tuned.
  • Standardized dedicated loot reward chances across all bosses in the base game, Bounty Packs, and Invincible encountersDev Note: With a new rarity now appearing in the wild, we’ve updated how bosses drop their loot to make things simpler. Bosses in the base game (including Invincibles) and all Bounty Packs now use the same drop rate for their dedicated items. This change does not impact Phosophene drop rates. We are happy to bring this update to your loot hunt!
  • Reduced the health of all Ordonite enemies’ spawned Clones by 25%. The final boss has been unchanged
  • Ordonite Cannisters now have more weight to them to create a softer flight and landing. We have also added extra glow to make them easier to see

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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