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Patch Notes'83Patch #4

'83 - Quality-of-Life Patch #4 Notes (12th June 2026)

The fourth quality-of-life update for '83 brings communication tools, audio improvements, and a new beta map to the tactical multiplayer shooter.

Nathan Lees7 min read
'83 tactical multiplayer shooter with soldiers and military vehicles in combat
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Quality-of-Life Patch #4 is live for '83, and it's focused on the stuff that actually matters: letting you communicate without screaming, fixing broken collision, and making the UI stop lying to you. You can also mercy kill downed teammates now, which stops their death screams mid-sentence, a small feature that'll make squad play feel less chaotic. Tank audio is no longer silent when engines start outside your hearing range, and the new battle chatter lines for American voices finally hook up the "Wounded" and "Bleeding" callouts that were sitting in the game doing nothing.

On the technical side, there's a pile of collision fixes (grenades no longer phase through props, you can actually shoot around truck sides), UI improvements (objective boundaries and out-of-combat walls can be toggled off), and a new beta map called Fjord Siege. The overhead maps have been redrawn across multiple levels to match the actual out-of-bounds zones, which should cut down on spawning confusion. Look for the changes to tank reload times and weapon pooling optimizations that should smooth out some of the jankier moments.

Full Patch Notes

Buff Nerf Fix Tweak

Quality of Life Patch #4 is out now - containing a number of key changes/improvements which you can read all about in the patch notes below.

Hope you enjoy the update and see you on the battlefields of '83!

TL;DR Changes

  • Communications Rose Added (Default key ‘K’)
  • Added the ability to mercy kill downed players which will stop their death screams mid sentence.
  • More battle chatter added
  • More HUD/UI rendering options for players in settings
  • Fix for multiple bandaging issues
  • Map out of bounds is now visible on the overhead map
  • Tank engines are no longer silent when started outside of local client hearing range

Quality of Life Patch #4 - Changelog

Art

  • Fix for Collision on Silo Railings in Norway Fuel Depot and on all of the road barriers, you can shoot through them now!
  • Fix for Soviet trucks collisions being too big to shoot around sides
  • Update to Fish Farm dressing
  • Fix for grenades falling through map when throwing into a pot prop in Fulda Nato village
  • Fix Rug material in Power station to bright
  • Fix for door with no material in Bunker

Audio

  • Added the ability to mercy kill downed players which will stop their death screams mid sentence.
  • "Wounded" and "Bleeding" battle chatter now functional with audio lines hooked up
  • Mix updates
  • New battlechatter lines for American voices
  • Added Missing AK-74 soundbank
  • Tank engines are no longer silent when started outside of local client hearing range

UI

  • Implemented a communication rose for user selected voice comms (default key = ‘k’).
  • Fixed various world objects obscuring friendly team icon in HUD
  • Replaced VOIP broadcasting icon
  • Replaced placeholder "receiving VOIP" icon with a permanent one
  • Added user-configurable setting to disable rendering of red walls indicating the out-of-combat areas
  • Added user-configurable setting to disable rendering of objective boundaries (the lines on the ground).
  • Changed objective world icon ironsight opacity shift from being FoV based, to being ironsight based (like all other world icons).
  • FIxed objectives being borderline invisible while driving vehicles for anyone using a higher than default base FoV
  • Fixed an issue where you can get stuck in UI and you can't move your cursor in many situations
  • Fixed gunner UI state lingering after leaving tank from gunner seat
  • Fixed kill feed showing PKM kill icon for T-64B gunner coaxial kill
  • Fixes kill feed showing incorrect kill icon for M60A3 gunner
  • Fixed stretched preview character
  • Optimised preview character rendering
  • Added opacity setting for score feed.
  • Fix player score sometimes not updating on scoreboard

Code

  • Added scores for when a vehicle is exploded or ignited
  • Set default low settings for Steam Deck
  • Strike target area marks have their own label (TL, SL 1, SL 2, etc) and squad colour if the mark came from your squad
  • Added scores for when a player spawns on SL's/Commander's spawn point
  • Hide the objective bounds shader when an objective is disabled
  • Fixed T-64B coaxial MG getting stuck after reload
  • Fixed M60A3 (Patton) co-axial MG reload time
  • Tweaked LOD settings and removed Min Max texture to help reduce landscape tessellating down over short distance.
  • Fixed height texture not reading landscape height to RVT properly
  • Made sure the scope texture matches the shape and offset and that scopes don’t get too bright.
  • Speculative fixe for client crash on commander gameplay cooldown changed
  • Fixed some bugs relating to weapon pooling optimization
  • Makes building with both spawn beacons easier on concrete fjord areas
  • Fixed steering from look and keyboard mutex
  • Fixed not being able to give MG ammo despite having MG ammo belt. Added score for sharing MG ammo.
  • Implemented bandaging a teammate score.
  • Fixed uncontestable objective kills awarding scores in assault mode

Design

  • Modified taunts to not send accompanying chat messages
  • Adjusted 155mm impact explosion

Servers

  • Updated map rotations with new beta map - Fjord Siege!
  • Speculative fix for server crash on killing disconnected player pawn in vehicle seats
  • Fixed SetTeam command not working as intended and stopping people from spawning after team switch
  • Minor adjustment to map voting settings to attempt to resolve issues where the setting does not persist, additional logging to provide more info if it still happens

Level Design

As-Fjord Nato

  • Added new overhead maps with OOB representation
  • Adjusted spawn protection in a few places to match the OOB representation on the Overhead map

As-Fjord Pact

  • Added new overhead maps with OOB representation
  • Adjusted spawn protection in a few places to match the OOB representation on the Overhead map

As-Woodpecker Nato

  • Removed concrete wall on the elevated platform in the Sawmill.
  • Made the lower concrete walls 86cm and reduced the number of walls looking towards Nato home base within the Lumberyard building.
  • Removed clipping foliage in rock
  • Foliage removed from hut near the substation.
  • New OH map variants have been added to all variants of Woodpecker.

As-Woodpecker Pact

  • Pact HQ Icon has been moved to the stage 1 static spawn location.

Fl-Fjord

  • Added new overhead map with OOB representation
  • Adjusted spawn protection in a few places to match the OOB representation on the Overhead map

Fl-Woodpecker

  • File cases that are laid down on the top floor of the Command Center have had their collision set to custom and their mantle response set to ignore.
  • Wall within the Lumberyard building have been adjusted.
  • Adjusted terrain in outpost B to accommodate the correct cover metrics. Added additional props to cover gaps in between assets.
  • Building next to outpost B and the shack in the village have had additional props added to them.
  • Multiple trees in the Nato HQ, Pact HQ, Substation area have been adjusted.
  • Vegetation removed from the abandoned shack at the back of the train station.
  • Black tree removed from the Lumberyard zone.
  • Bright tree in farm area has been replaced with another tree.
  • Rock clipping through tree at the Substation has been adjusted.
  • Floating tire adjusted near Scrapyard.
  • Placed props against the lower level of the command centre’s opaque windows.
  • New overhead map variants have been added to all variants of Woodpecker.

Shooting range

  • Shooting Range map has been updated on the overhead map to the correct material.
  • Shooting Range - Foliage adjustments
  • OOB has been updated and the overhead map has been added to the world settings and overhead camera.

Fjord Siege

  • Icon on B centred to the location and higher over the building
  • Fixed CP bounds bleeding through walls
  • Fixed overlapping protection zones
  • Time and tickets adjustments

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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