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Patch Notes007 First Light1.0.4

007 First Light Game Update 1.0.4 Patch Notes (11th June 2026)

IO Interactive's latest patch tackles save corruption, out-of-memory crashes, and a handful of progression-breaking bugs that were locking players out of missions.

Nathan Lees7 min read
Bond in tactical gear during a mission in 007 First Light
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007 First Light got a solid stability pass today. Update 1.0.4 is a 1 GB download focused on the kind of fixes that should have shipped sooner, out-of-memory crashes on Xbox Series S, corrupted save data loops on PC, and the PS5 EULA connection bug that was trapping players on first boot.

The real meat here is the progression blockers. "Against the Odds" had a hostage interaction glitch, "Time to Die" could strand you on a boat, and "The Past Never Dies" had a photo interaction issue that made the game unfinishable. Those are the patches that matter most, nothing kills momentum like hitting an invisible wall 10 hours in. IO also squashed a nasty bug where carrying multiple primary weapons corrupted your save file on PS5, which explains why some players were stuck in infinite loading loops.

Performance got a bump too: memory optimizations across the board, GPU defaulting fixed on PC, and DLSS upscaling settings corrected. Achievement unlock issues are resolved, and Korean and Simplified Chinese localizations got cleaned up. Check the full notes for the complete list of cinematic crashes and TacSim fixes.

Full Patch Notes

Dear 007 First Light community,

Today we deliver an additional batch of fixes and quality of life improvements to the title, informed by your feedback and ongoing support for 007 First Light. Please find the details surrounding our Game Update 1.0.4 included below - and as always, follow our social channels to stay up to date.

DETAILS

Game Client Version: 1.0.4

Release Time: June 11th, 09:00 UTC / 11:00 CEST

Size: 1 GB

FIXES

Microsoft PC Game Update Size

Addressed the issue of game updates for Microsoft PC being significantly larger in size in comparison to other platforms.

Performance Optimizations

A range of memory optimizations was introduced to improve the game’s overall performance and significantly reduce the risk of out-of-memory crashes.

Startup Profile Data Crash

Fixed a crash that could occur when launching the game due to profile data loading issues.

Corrupted Save Data Crash (PC)

Fixed a crash that could occur when loading or starting the game with corrupted save data, which could also result in the game crashing repeatedly on startup and prevent access to the game.

“Against the Odds” Intro Cinematic Crash

Fixed a crash that could occur during the intro cinematic of “Against the Odds”.

“Flying Dark” Checkpoint Crash (PC)

Fixed a crash that could occur during the “All the Time in the World”, when resuming the “Flying Dark” checkpoint after pausing the game and leaving it running in the background.

Out of Memory Crash (Xbox Series S)

Fixed a rare out-of-memory crash that could occur during the transition cinematic between missions after extended play sessions.

TacSim Upgrade Purchase Crash (PlayStation 5 Pro)

Fixed a crash that could occur when purchasing multiple gadget upgrades in Tactical Simulation.

GAMEPLAY

EULA Connection Loop (PlayStation 5)

Fixed an issue on PlayStation 5 where the game could become stuck on a “Connecting” screen after accepting the EULA on first boot, requiring players to repeat the process.

Forced Locomotion Combat Blocker

Fixed an issue during “The Past Never Dies” mission, where being shot could cause Bond to remain locked in locomotion.

"Against the Odds” Hostage Progression Blocker

Fixed an issue in “Against the Odds” where luring a guard away from their default location could prevent the player from interacting with the hostages and progressing further.

Multiple Primary Weapons Save Corruption (PlayStation 5)

Fixed an issue where players could carry more than one primary weapon, which could lead to save corruption and infinite loading when reloading checkpoints.

Photo Interaction Blocker

Fixed an issue in “The Past Never Dies” where interacting with photos at the same time as Greenway could make the item unreachable, preventing further progression.

Elevator Shaft Access Issue

Fixed an issue where players could access the elevator shaft prematurely during one of the visits in QLab at MI6.

Q getting stuck

Fixed an issue where Q could become stuck inside the environment after skipping a cinematic at MI6, preventing further progression.

“Knightfall” Out-of-Bounds Issue

Fixed an issue where players could fall out of bounds during the “Escape the Penthouse” sequence of the “Knightfall” mission.

Stuck on Boat Blocker

Fixed an issue in “Time to Die” where players could become stuck on a docked boat at the start of the mission.

Quarry Progression Blocker

Fixed an issue where players could become stuck during the quarry sequence in “Time to Die”.

Watch Functionality Issue

Fixed an issue occurring during “A New Home” where the Q-Watch would not generate supplies correctly as part of the Advanced Training sequence in Malta.

Gadget Delay Issue

Fixed an issue where gadgets would activate with a delay after interacting with certain devices during “The Heart of the Matter”, with the delay potentially persisting across missions.

Challenge Unlock: “Bring a Fist to a Gunfight”

Fixed an issue in the “For England” mission where the challenge could complete incorrectly when using firearms.

TacSim Challenge: “Iron It Out” (PC)

Fixed an issue where the challenge would not unlock when completing the required objective in Tactical Simulation.

Cinematics & Animation

“Against the Odds” Cinematic Animation Pop

Fixed an issue in “Against the Odds” where Bond’s animation could briefly snap out of position during a cinematic.

Greenway Animation Issue

Fixed an issue in “The Past Never Dies” where Greenway could appear with incorrect arm positioning during dialogue scenes.

Missing / Clipping NPC Assets

Fixed an issue where NPC clothing and body parts could disappear or clip when approaching crowded areas.

Malta Training Visual Issues

Fixed an issue where Bond’s character model could display visual artifacts during training cinematics as part of “The Needle’s Eye”.

UI / UX & Online

Saving Icon Infinite Loop (Epic Games Store)

Fixed an issue where the saving icon could remain on screen indefinitely during gameplay until the game was restarted.

Leaderboard Friends List (PlayStation 5 Pro)

Fixed an issue where friends’ scores would not appear in Tactical Simulation leaderboards on PS5 Pro.

World Leaderboard Position Display Issue

Fixed an issue where the player’s ranking on the world leaderboard could be displayed incorrectly.

Input Rebinding UI Delay (PC)

Fixed an issue where updated control bindings would not be reflected in the HUD until reloading a checkpoint.

Achievements

“A Collector’s Habit” Unlock

Fixed an issue where the achievement would not unlock after collecting all collectibles.

“A Legacy of Spycraft” Unlock

Fixed an issue where the achievement would not unlock after collecting all legacy items.

“Casino Royale” Unlock

Fixed an issue where the achievement would not unlock after collecting all playcards.

“Memento Vivere” Unlock

Fixed an issue where the achievement would not unlock after collecting all mementos.

“For Your Eyes Only” Unlock

Fixed an issue where the achievement would not unlock after collecting all intel items.

“The World Is Not Enough” Unlock

Fixed an issue where the achievement would not unlock after collecting all postcards.

Performance & Stability

PC Performance (GPU)

Fixed an issue where some PCs could default to a low-power graphics card, resulting in poor performance.

DLSS Upscaling

Fixed an issue where the game could launch with incorrect upscaling settings, impacting visual performance.

Ragdoll Memory Handling

Improved memory handling for character physics systems to prevent excessive memory usage over time.

PlayStation 5 Memory Allocation Optimization

Optimized memory usage on PlayStation 5 to improve overall performance.

Content & Localization

Korean Localization Improvements

Fixed an issue where certain gameplay terms were mistranslated, improving clarity during interactions and we also fixed an issue where a speaker label in a cinematic was incorrectly translated.

Simplified Chinese Localization Improvements

Fixed multiple translation issues affecting contextual accuracy.

“A Night Out” Dialogue Typo Fix

Fixed a typo in English dialogue during “A Night Out” mission.

Other

IOI Account Rewards (PlayStation 5)

Fixed an issue where certain IOI Account rewards would not appear in-game after the code redemption.

KNOWN ISSUES

To check the current list of known issues, please refer to our dedicated Known Issues page. It also features potential workarounds that may help if you are having trouble.

If you encounter an issue that is not present on our Known Issues page, please use this form to contact our Player Support Team and share the details.

As always, many thanks for all your support for 007 First Light, and the feedback allowing us to further improve your experience!

- The 007 First Light Development Team

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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