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Todd Howard Vouches for Arkane's Blade as Closure Fears Moun

Bethesda's boss says he saw Marvel's Blade in May and was impressed, but given Xbox's track record of shuttering studios it publicly praised, words only go so far.

Nathan Lees4 min read
Marvel's Blade game key art featuring the daywalker in Paris by Arkane Lyon
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"I saw some stuff just yesterday and the folks at Arkane are doing a really, really great job."

That's Todd Howard, head of Bethesda Game Studios, speaking to Entertainment Weekly as part of a broader piece on Xbox's 25th anniversary and its push into Hollywood adaptations. The "yesterday" in question was May 21, when the interviews were conducted, and the game he's talking about is Marvel's Blade, Arkane Lyon's action title first announced at the 2023 Game Awards. Howard confirmed he's seen recent work on the project and spoke positively about its progress.

On its own, this would be a perfectly normal producer-level endorsement. Blade is published under the Bethesda Softworks umbrella, so Howard having visibility into the project makes sense. But nothing about the current state of Xbox's studio portfolio is normal, and Howard's reassurance arrives at a moment when Arkane Lyon desperately needs more than kind words from an executive.

The Ninja Theory Problem

Arkane was conspicuously absent from this month's Xbox Games Showcase. No trailer, no teaser, no mention. Blade entered full production in late 2024, so a no-show isn't inherently alarming on its own timeline. What made it alarming was everything happening around it: subsequent reports that several Microsoft-owned studios are at risk of closure, whispers that ZeniMax teams not working on Elder Scrolls or Fallout could be cut loose, and a general atmosphere of dread across Xbox's first-party lineup.

Arkane Lyon hasn't been specifically named in closure reports, but the studio hasn't exactly been given a clean bill of health either. An Arkane artist publicly asked fans earlier this month to let the studio cook, which is the kind of plea you make when you know people are already writing your obituary.

Here's what bothers me about Howard's statement: Xbox was willing to announce a brand new Ninja Theory game, Senua, at the same showcase where it was reportedly planning to shut the studio down. The rationale, according to reports, was that showing Senua would make Ninja Theory more attractive to outside investors or potential buyers after Microsoft parts ways with it. If that's the playbook now, a senior executive saying nice things about a game in development doesn't actually tell you whether the studio making it will exist in six months.

I've watched Microsoft shutter Arkane Austin in 2024. I've watched it cull development staff across its portfolio with a consistency that would be impressive if it weren't so destructive. Howard saying Blade looks good is not the same as Microsoft saying Arkane Lyon is safe. Those are two very different statements, and only one of them matters right now.

The game itself still sounds promising on paper. When it was revealed in 2023, Marvel's Blade was described as a mature title set in Paris, featuring an original story built around Arkane Lyon's signature immersive sim design philosophy. Arkane Lyon made Dishonored and Deathloop. The studio knows how to build intricate, systems-driven worlds. A Blade game from that team should be an easy sell.

But "should be" doesn't carry much weight when the parent company has demonstrated, repeatedly, that quality work and public praise don't protect you from the spreadsheet. Howard's comments were made in May. The Xbox reset kicked into gear after that. Things can change fast inside Microsoft's gaming division, and they frequently do.

No release window exists for Marvel's Blade. Given it only entered full production roughly 18 months ago, a 2026 launch was never realistic, and 2027 seems optimistic. Howard himself said he's "not at liberty to say when" we'll see more, which is standard non-committal language but also doesn't inspire confidence when paired with everything else swirling around the project.

What Arkane Lyon needs right now isn't Todd Howard telling Entertainment Weekly that the game looks good. It needs Microsoft to publicly commit to the studio's future, the way it committed to shipping Senua before reportedly planning to close the team that made it. Whether that commitment would even mean anything given recent precedent is a separate question, but at minimum it would be more than what the studio has right now, which is silence from the people who actually decide whether it stays open.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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