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Elder Scrolls 6 Roadmap 'Unaffected' After 50 Staff Cut

Bethesda insists The Elder Scrolls 6 roadmap hasn't changed after Xbox cut 50 people from the studio. Current staff previously told IGN the layoffs would have a 'substantial and cascading effect' on the game.

Nathan Lees3 min read
The Elder Scrolls 6 teaser landscape showing a mountainous fantasy horizon at dawn
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Fifty people. Bethesda Game Studios lost 50 staff as part of Xbox's wider 3,200-person layoff wave, and the studio is now telling fans that The Elder Scrolls 6's development timeline hasn't budged. According to answers Bethesda provided to YouTuber MrMattyPlays, who shared them in a video on July 22, the studio's response to whether the layoffs would delay TES6 was blunt:

"No, the roadmap is unaffected."

Three words. No elaboration, no detail on how the team absorbed the loss of 50 people, no acknowledgement that multiple current Bethesda employees told IGN those same cuts would have a "substantial and cascading effect" on the game's development. Those anonymous staffers described the layoffs as hitting "key, high-performing people in the trenches." Bethesda's official line and its own employees' accounts are directly contradicting each other, and the studio doesn't seem interested in squaring that circle.

440 Cuts Across Bethesda and ZeniMax

The 50 lost from the main Bethesda Game Studios team were part of a larger 440-person reduction across Bethesda and ZeniMax. Sister studio ZeniMax Online has already confirmed the damage is real: the team behind The Elder Scrolls Online announced that previously published roadmaps "will be shifting" as a direct result. So one Bethesda-adjacent studio is openly admitting the layoffs forced schedule changes, while Bethesda itself claims zero impact on its flagship project. I'm not sure how both of those things can be true at the same time.

Making this harder to swallow is the sheer volume of work Bethesda just piled onto its plate. The studio recently confirmed Fallout 5 is in pre-production, Fallout 3 and New Vegas remasters are in development, and Obsidian is working on a separate new Fallout title. That's an enormous amount of output for a studio that just shrank. When asked whether Xbox CEO Asha Sharma pushed the studio into making all those announcements at once, Bethesda pushed back:

"Look, we read the internet too. All of our fans and plenty of creators have been asking for us to lay out our road map for a long time. As bits of info or announcements come out individually, they get lost in the larger picture of all we're doing as a studio. So, we felt it was best to do it all at once and paint a clear picture for everyone."

Bethesda also confirmed it's still working on optimisations for The Elder Scrolls IV: Oblivion Remastered, which has received only two post-launch patches on PC and still has lingering performance issues. The remaster team is currently focused on the Switch 2 launch, with Bethesda saying some of those optimisations "we hope to bring to console/PC."

The Elder Scrolls 6 still has no release date, eight years after its initial announcement at E3 2018. Bethesda can say the roadmap is unaffected all it wants, but when your own staff are on record saying the opposite, a three-word denial doesn't cut it. If the roadmap really is intact, the studio owes its fans a better explanation than "no."

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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