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Gaming NewsTheos: Cities of Myth

Tetris Puzzles Meet Greek Gods in New City Builder

Triskell Interactive's follow-up to Pharaoh: A New Era asks you to puzzle out Tetris-shaped farm plots while building a polis under the watchful eye of one of seven Greek gods.

Nathan Lees2 min read
Theos Cities of Myth ancient Greek city overlooking pastel blue seas
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Fertile land comes in odd shapes in Theos: Cities of Myth, and each farm forces you to slot three Tetris-shaped plots together to maximize coverage. You can only use each block type once per farm, turning food production into a spatial puzzle before a single grain reaches your granary. It's a small mechanic, but it's the kind of weird, specific design choice that makes me pay attention to a city builder I'd otherwise scroll past.

Publisher Dotemu and developer Triskell Interactive announced the game today, with a release planned for PC via Steam later this year. Triskell previously developed Pharaoh: A New Era, the 2023 remake of the 1999 classic, and Theos is pitched as a spiritual successor to that lineage. The core loop follows the Anno template: place residential buildings, then fulfil increasingly complex citizen needs to level them up. Water carriers walk physical routes to each dwelling. Grain moves from farm to granary to grocer to a slot on your central agora. Resources don't just appear in a radius; they have to be physically delivered, which means road layout and delivery pathing matter enormously.

Seven Greek deities act as patron gods, each reshaping how your city develops. Athena, the only one available in preview builds, makes philosophy schools produce culture as well, and turns podiums into guard posts, saving building space and changing district layouts entirely. Zeus, Hermes, Ares, Poseidon, Hera, and Dionysus are also on the roster, each promising different strategic angles from military power to trade to endless parties. I like that these aren't just flat percentage bonuses; they alter which buildings you need and how you arrange them.

Preview impressions from multiple outlets flag pathing bugs and delivery route issues in the current build, with buildings sometimes forgetting their road connections. Triskell has time to iron that out before launch, and the automatic delivery route tool apparently needs work. But the art style, mixing 3D buildings with expressive 2D character sprites against chalky Mediterranean cliffs, already looks like it has personality. Streets visually pave over with marble as neighborhoods grow wealthier, which doubles as a quick readability tool for spotting neglected districts. For a genre where most new entries blur together, Theos has enough going on mechanically that I'm curious to see the full thing.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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