Australia Bans Halloween Game for Weed, Not Murder
IllFonic's Halloween: The Game has been refused classification in Australia and New Zealand. The reason? Not the brutal kills or the masked serial killer. It's because players can smoke weed for a gameplay advantage.

A game where you play as a masked serial killer who stalks and murders suburban residents with kitchen knives passed the Australian Classifications Board without issue. The part where a character lights a joint? Apparently that's where the line is.
IllFonic confirmed on X over the weekend that Halloween: The Game has been refused classification in Australia and New Zealand, meaning the studio cannot sell the game in either country when it launches on September 8. The statement didn't mince words about what triggered the ban:
"Despite every effort on our part, the Australian Classifications Board has denied 'Halloween: The Game' a rating. The denial was not based on the presence of the iconic slasher, Michael Myers, or the outstanding kills that can be performed in the game, but rather the presence of a controlled substance. Unfortunately, to our disappointment (and certainly yours) this means that we cannot sell the physical or digital product in both Australia and New Zealand."
IllFonic clearly wanted to make sure nobody missed the irony. A game built around asymmetrical multiplayer slaughter, where one player controls a psychotic killer hunting four survivors through Haddonfield, got flagged not for its violence but for a weed-smoking mechanic. I've covered a lot of classification stories over the years, and this one is absurd even by Australian ratings board standards.
What the Weed Actually Does
The studio didn't spell out exactly how the "controlled substance" appears in-game, but a Bloody Disgusting report from March filled in the details. Citing horror podcast Slash 'N Cast, which had gone hands-on with the game, the report explained that survivor characters can light a joint to temporarily see Michael Myers' pings across the map. It's a detection tool, essentially, giving you a tactical edge against the killer.
And there's the problem. Australia doesn't blanket-ban games for depicting drug use. It bans them when drug use is incentivised, when the game rewards you for consuming a controlled substance. A joint that gives you wallhack-lite abilities against a serial killer is exactly the kind of mechanic the Classifications Board exists to reject under its current framework. You can argue about whether the framework makes sense, but IllFonic walked straight into it.
The thing is, this isn't a new issue. Bethesda and Obsidian have both swapped out drug-related assets for the Australian market in past releases, renaming or reskinning substances to dodge classification problems. Devolver Digital went the other direction with Hotline Miami 2, refusing to alter its content, and that game is still unavailable in Australia over a decade later. IllFonic now faces the same choice: rework the mechanic for the Australian release, or accept the ban.
So far, there's been no indication from the studio that a modified version is in the works. PC Gamer's Australian editor Shaun Prescott reported that he reached out to both IllFonic and the Classifications Board for comment, and noted that listings for the game have already disappeared from Australian retailers including EB Games and JB Hi-Fi. The PlayStation Store landing page is inaccessible. Steam, characteristically, hasn't acted on the ban yet.
A Familiar Pattern
Halloween: The Game is IllFonic's latest asymmetrical multiplayer horror title, following Friday the 13th: The Game, Predator: Hunting Grounds, Ghostbusters: Spirits Unleashed, and Killer Klowns from Outer Space: The Game. Executive produced by John Carpenter himself, it features both the multiplayer mode and a single-player campaign where you play as Michael Myers through the events of the original 1978 film. It's set to launch on PS5, Xbox Series X/S, and PC.
I feel for Australian players on this one. The ban is a consequence of a real classification rule, not some arbitrary decision, but the contrast between what passed and what didn't is hard to take seriously. You can simulate serial murder in granular detail. You can control the killer. You can perform what the studio itself calls "outstanding kills." None of that raised a flag. A joint that shows you blips on a minimap did.
If IllFonic wants to sell the game in Australia and New Zealand, the fix is probably straightforward: swap the joint for a different item with the same mechanical effect. Whether the studio considers that compromise worthwhile before the September 8 launch is another matter entirely.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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