
Offend an NPC in The Pines and They Hunt You Forever
The Pines is a psychological horror RPG where saying the wrong thing to the wrong person doesn't just hurt your reputation. It makes them hunt you through the woods.
Say the wrong thing to the wrong person in The Pines and they will follow you into the forest. Permanently. That one mechanic, described on the game's Steam page as a "stalker" system, is doing more work for this announcement than any trailer could.
The Pines casts you as Edward Walker, a detective who ends up at a secluded woodland retreat called, naturally, The Pines, on the recommendation of his therapist after a case went cold. It looks like a quiet American suburb dropped into the trees, full of odd residents: a man who holds conversations from an outhouse, your standard tin foil hat conspiracy theorist. The kind of town where everyone seems harmless until they very much aren't. The setup is giving Twin Peaks by way of Alan Wake, and honestly, that comparison is not a stretch.
The Stalker System Is the Real Hook
Most games that promise "your choices have consequences" mean you get a slightly different cutscene in act three. The Pines is describing something more personal than that. According to the Steam page, if you misspeak or pry too hard during a conversation, a resident who seemed completely ordinary can become a stalker who haunts you through the forests for the rest of the game. That framing, consequence as a specific person who now hates you specifically, is closer to Shadow of Mordor's nemesis system than anything in the choice-driven RPG genre. The difference is that Mordor's orcs wanted revenge after you killed them. Here, you might just have asked too many questions.
The detective side of things looks more familiar: Batman: Arkham-style investigation sequences where you gather clues and piece together puzzles. That's well-trodden ground. But pairing a standard detective loop with a system that can turn your interview subjects into persistent threats is a interesting design decision. how the game handles the stalker behaviour mechanically. Is it scripted? Procedural? Does the stalker escalate over time, or just lurk? Those details will determine whether this is a clever horror mechanic or a cool-sounding bullet point that doesn't survive contact with actual play.
The therapy angle too. Edward ends up at this retreat on his therapist's advice, and the game is explicitly framed around recovery and psychological horror. If the writing actually engages with that rather than using therapy as set dressing, The Pines could carve out something distinct in a genre that tends to treat mental health as shorthand for "spooky things are happening."
There is no release date yet. You can wishlist it on Steam here, and the announcement trailer is up on YouTube if you want to see the vibe for yourself. Horror games rarely get the spotlight they deserve at this stage of development, so I'd rather flag this one early than wait until it's already on everyone's radar.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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