Skip to content
Article header image for 888 Peak Players, 8 Years of Dev, 95 Jobs Lost
Gaming News3 min read

888 Peak Players, 8 Years of Dev, 95 Jobs Lost

Quantic Dream's first multiplayer game never broke 888 concurrent players on Steam. Now 95 jobs are on the line, and a French labor union is calling for management to resign.

Nathan Lees
Share:

888 concurrent players. That was the peak for Spellcasters Chronicles on Steam, a free-to-play 3v3 strategy game that Quantic Dream spent eight years developing. The studio announced on May 20 that it was pulling the plug, barely three months after the game launched into early access on February 28. Now, according to French labor union STJV, up to 95 workers are facing layoffs as a direct result.

Those three numbers tell the whole story of a project that went wrong at every level. Quantic Dream, the studio behind Heavy Rain and Detroit: Become Human, tried to reinvent itself as a live-service developer after being acquired by NetEase in 2022. Spellcasters Chronicles was supposed to be the proof of concept. Instead, the game launched to near-total indifference, with player counts dropping into the double digits after that initial 888 peak. The Steam page has already been pulled, and servers will shut down on June 19. Players who spent money during early access can request a full refund, though it won't be automatic.

Quantic Dream's official statement blamed "today's particularly challenging market environment," a line that has become the default excuse for studios shipping products nobody asked for. STJV's response was brutal. The union accused leadership, specifically naming Guillaume de Fondaumière, David Cage, and Grégorie Diaconu, of "catastrophic project management" that saw the game cycle through iteration after iteration over eight years. According to STJV, worker representatives raised alarms about the project's "colossal risk level" multiple times and were dismissed. Management allegedly told employees that success was guaranteed thanks to "30 years of experience" among decision-makers. "Failure was never an option, never thought about, never planned for: incompetence led us here today," the union wrote.

95 Jobs, Zero Accountability

STJV says one quarter of Quantic Dream's workforce is now at risk, with 95 positions potentially eliminated in France. The union also pointed to NetEase's role, criticizing the lack of marketing around the early access launch and insufficient resources dedicated to the game. One detail that stood out: STJV claims there were no credits in the early access build, meaning the developers who spent years on the project weren't even named in the product they shipped.

The union issued four demands: halt all layoffs, reassign the Spellcasters team to Star Wars Eclipse or a new project, upgrade all affected employees' job classifications based on their work, and have the management and creative directors responsible resign. I don't expect Quantic Dream to comply with any of them, but the fact that a union is publicly calling for David Cage's resignation over a failed MOBA tells you how far things have deteriorated internally.

What frustrates me about this situation is how predictable it was. Quantic Dream had zero multiplayer experience. The free-to-play strategy market is already saturated with established competitors. And co-CEO de Fondaumière essentially admitted as much in an interview with GamesIndustry.biz last October, saying "when you innovate, it is very hard to determine in a very precise manner what your target audience is" and that the studio was "hoping" to attract enough players. Hoping is not a business plan, especially not one you bet eight years and 95 people's livelihoods on. Quantic Dream insists Star Wars Eclipse remains unaffected, but given the studio just lost a quarter of its staff to a project that management refused to course-correct, I'm not sure that reassurance carries the weight they think it does.

Share:

Stay on top of every update — find all the latest patch notes and gaming news at XP Gained. Join our Discord for live patch note alerts and discussion.

Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

Related Posts

Article header image for Dawn of War 4 Locks In September 17 Launch Date
Gaming News

Dawn of War 4 Locks In September 17 Launch Date

Warhammer Skulls brought the concrete date fans have been waiting for, plus a Commander Edition with early access and a post-launch roadmap that includes Crusade Mode, a mission editor, and a mystery faction.

Nathan Lees3 min read
Article header image for Hasbro Bet $1B on Games. Zero Are Live Service.
Gaming News

Hasbro Bet $1B on Games. Zero Are Live Service.

Hasbro has poured nearly $1 billion into game development since 2018 and deliberately avoided live service. The same week, Quantic Dream's MOBA died after three months.

Nathan Lees4 min read